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Refactor and rewrite bloodsucker and vamp #22911

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Moltijoe
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Why is this good for the game?

the code quality is trash

Testing

this is gonna take a while

🆑
experimental: Refactored Bloodsucker code
/:cl:

@Moltijoe Moltijoe marked this pull request as draft December 31, 2024 05:21
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fuck this

@Moltijoe Moltijoe closed this Dec 31, 2024
@Moltijoe Moltijoe deleted the BloodsuckerRewritePass branch December 31, 2024 06:45
@Moltijoe Moltijoe restored the BloodsuckerRewritePass branch December 31, 2024 23:36
@Moltijoe Moltijoe reopened this Jan 4, 2025
@Moltijoe Moltijoe changed the title Refactor Bloodsucker code Refactor and rewrite bloodsucker and vamp Jan 4, 2025
@github-actions github-actions bot added the tgui This PR affects TGUI label Jan 4, 2025
@@ -61,7 +57,7 @@
/**
* Clan defines
*/
#define CLAN_NONE "Caitiff"
#define CLAN_CAITIFF "Caitiff"
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naming the define CLAN_CAITIFF undermines the original intent of having it be the default NONE clan, people won't go after looking caitiff is, you should just have NONE.

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i'm not even certain i'm keeping the NONE clan
my design doc is
https://hackmd.io/@oerIqwbETomAqf6XwywK_g/SJz1A1zUyx
if you want to take a look

return TRUE
. += "Current Frenzy Enter: [FRENZY_THRESHOLD_ENTER]"
. += "Current Frenzy Leave: [FRENZY_THRESHOLD_EXIT]"
// if(bloodsuckerdatum.has_task)
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y did u remove total blood drank

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that is being moved elsewhere

@@ -105,8 +83,30 @@
TRAIT_TOXIMMUNE,
TRAIT_HARDLY_WOUNDED,
TRAIT_RESISTDAMAGESLOWDOWN,
TRAIT_UNHOLY
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having trait unholy was a mistake on copy pasting on my part, it shouldn't be this way

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why hasn't it been fixed in 2 years then

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i just found out while looking through this, it shouldn't be this way cause bloodsuckers shouldn't be countered by chaps

@Moltijoe Moltijoe closed this Jan 6, 2025
@Moltijoe Moltijoe deleted the BloodsuckerRewritePass branch January 6, 2025 05:40
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Moltijoe commented Jan 6, 2025

not worth the effort to rework, but it's also not worth the headache to remove, so i guess it stays as is

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2 participants