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Refactor and rewrite bloodsucker and vamp #22911
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fuck this |
@@ -61,7 +57,7 @@ | |||
/** | |||
* Clan defines | |||
*/ | |||
#define CLAN_NONE "Caitiff" | |||
#define CLAN_CAITIFF "Caitiff" |
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naming the define CLAN_CAITIFF undermines the original intent of having it be the default NONE clan, people won't go after looking caitiff is, you should just have NONE.
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i'm not even certain i'm keeping the NONE clan
my design doc is
https://hackmd.io/@oerIqwbETomAqf6XwywK_g/SJz1A1zUyx
if you want to take a look
return TRUE | ||
. += "Current Frenzy Enter: [FRENZY_THRESHOLD_ENTER]" | ||
. += "Current Frenzy Leave: [FRENZY_THRESHOLD_EXIT]" | ||
// if(bloodsuckerdatum.has_task) |
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y did u remove total blood drank
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that is being moved elsewhere
@@ -105,8 +83,30 @@ | |||
TRAIT_TOXIMMUNE, | |||
TRAIT_HARDLY_WOUNDED, | |||
TRAIT_RESISTDAMAGESLOWDOWN, | |||
TRAIT_UNHOLY |
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having trait unholy was a mistake on copy pasting on my part, it shouldn't be this way
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why hasn't it been fixed in 2 years then
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i just found out while looking through this, it shouldn't be this way cause bloodsuckers shouldn't be countered by chaps
not worth the effort to rework, but it's also not worth the headache to remove, so i guess it stays as is |
Why is this good for the game?
the code quality is trash
Testing
this is gonna take a while
🆑
experimental: Refactored Bloodsucker code
/:cl: