Releases: winnitron/WinnitronLauncher
Winnitron Launcher v2.4.1
2.4.1
- Assorted visual fixes
- Support resolutions above 1080
- Much simpler and more aggressive game quit to help with button mashers
Winnitron Launcher v2.4.0
- Unity 2018.2
- Customizable AHK templates
- Better error messages when parsing invalid json
- Fix options loading so we can see very early Oops screens
- Show Oops screen for any sync exception
- Script for much easier initial setup 😅
Winnitron Launcher v2.3.0
MAKEOVER EDITION!
cha cha cha
- OH MAN IT'S A WHOLE NEW LOOK
- customizable intro and background videos
- support for jpg, plaintext, and video Attract screens
- display more game and playlist info
- Skip sync if there's a problem connecting to the Network (rather than getting stuck on an error screen).
- More reliable return to menu after game exit
- uses native window ID to find the Launcher
- Like games, playlists now use a
winnitron_metadata.json
file- More flexible playlist naming
- Backwards compatible: falls back to previous behaviour if it doesn't exist
- Documentation for local playlists.
Installation: If you're installing from scratch, just download the WINNITRON_v2.3.0_install.zip
file and unzip to C:\. If you want to put it elsewhere on the drive, that's cool too but requires one extra configuration step. Setup and config details are available in the wiki.
Upgrading: Same as above, but download the WINNITRON_v2.3.0_upgrade.zip
file. The Launcher files are the same, but there are fewer files in WINNITRON_UserData
so as not to overwrite anything you've already got installed - we just need to give you an updated language file and the intro.mp4
and background.mp4
files to put in WINNITRON_UserData/Attract/
.
Questions, comments, complaints or beefs? Twitter is probably your best bet: @Winnitron1000
Winnitron Launcher v2.2.0
- Gather stats on game play! Each time a game is started or stopped, that event is sent to the Network; devs can see how often their games are being played (and on which Winnitrons), and Winnitron-owners can see which games are being played on their machines. Cool stuff, right? Right!
- Improvements to game cover images:
- Launcher now always uses the image specified by the developer on the website (i.e., the one specified in the
winnitron_metadata.json
file), rather than just searching for a png and hoping for the best. - Speaking of pngs, now also supports jpeg. The future is now! 😅
- It still falls back to previous behaviour, though, if it can't find the specified image file for whatever reason.
- Launcher now always uses the image specified by the developer on the website (i.e., the one specified in the
- Bug fixes for custom key maps.
Installation: If you're installing from scratch, just download the zip file and unzip to C:\. If you want to put it elsewhere on the drive, that's cool too but requires one extra configuration step. Setup and config details are available in the wiki.
Upgrading: overwrite your existing WINNITRON
folder with the one in the zip file.
As always, any questions you can send over to [email protected]
or twitter: @winnitron1000
Winnitron Launcher v2.1.0
This one is exciting!
- Support for games with custom key bindings!
- Support for Winnitrons with custom key bindings!
- Whoa! That is exciting!
- Remote logging via Loggly
- Configurable log levels (less spam in the log file means easier troubleshooting)
- Support for
launcher_keep_awake
- A bunch of bug fixes, of course
You can check the new Winnitron configuration wiki page for details on how to set up and use these features.
If you're upgrading from v2.0, you don't need to do anything extra - just download the zip and overwrite your WINNITRON
folder with the new version. Your existing WINNITRON_UserData
folder and its contents (games, options file, etc) are still compatible as-is. Game metadata will automatically update on first sync.
Winnitron Launcher v2.0.0
Hey! It's the official release of the Winnitron v2! All the major features should now be implemented even though there is room for improvement. Launching and force quitting should all work well now.
Thanks to everyone who helped test: Ludonaut, Daniel, Dylan, and the rest of the Winnipeg Game Jam crew!
Please let us know if you have any issues or tell us about you game or arcade machine build.
Features
- New and improved force quitting and game handling
- Included .BAT file for improved windowless border mode! Please use this when launching.
Fixes
- Now Oopses when it can't find the settings JSON
- Jukebox music restarts properly on game quit
- Checks for changed metadata during sync
- Sends custom user-agent header on sync
- Improved AHK templates (still could use work)
- Reports launcher version with sync
- Hides mouse cursors on game launch
- Launcher should no longer get stuck on manual sync
- Ouput_log.txt writes timestamps now
- Attract screens should no longer have games selected in background
- More buttons trigger games to launch
Watch out!
- If you're upgrading from
2.0-rc1
or2.0-rc2
, be aware that some of the keys inwinnitron_options.json
have changed. Make sure they match, otherwise you'll get defaults only
Winnitron Launcher v2.0.0-RC2
Another release!
The major feature in this one is PICO8 support. If you want to enable it in your Winnitron build, you need to download NWJS.exe to the proper folder. Please see the wiki on how to make that happen. Otherwise, this release is full of a bunch of fixes, see the full list below.
Please let us know if you have any issues or tell us about you game or arcade machine build.
Features
- PICO8 Support! NOTE: You need to download NWJS.exe separately to enable. Please see installation wiki
Fixes
- Launcher sends version number to network on request
- Fixed writing AHK templates
- AHK templates now are generated on sync and placed in game folders for easy checking
- Better mouse hiding on launching games
- Added legacy flash AHK template
- Made game closing more robust
- Games now launch on home button press
- Fixed manual sync (pressing enter)
- Output_log.txt now outputs timestamps
Winnitron Launcher v2.0.0-RC1
Hey hey!
We got a fresh new build here for you and this time it's got two awesome new features: Holding ESC to force quit games, and quitting games when there's no input for a set amount of time. Trust me, this is key to the arcade experience.
Please let us know if you have any issues or tell us about you game or arcade machine build.
##############
CHANGES FOR v2.0.0-RC1
##############
Features
- Hold "Home" (ESC) to force quit a game
- Idling on game after set period will quit out to the launcher
- When submitting a bug you can now check what version your launcher is running, run the game, then check near the top of the "output_log.txt" file in "WINNITRON_data" folder
Fixes
- Better error handling without leaving the launcher
- Removed "too much input" popup from hectic game sessions
- Some visual fixes
- Fixed "localOnly" sync mode to display games properly
- Fixed local folders displaying underscore
- Made playlist and user data more separate from Winnitron installation for easy re-installation without having to change setting every time
- Made default attract mode images more generic
Winnitron v2-beta1
The first working version to be distributed to beta testers.
Installation instructions can be found on the wiki.
Please log your bugs using the GitHub bug tracker or ask any questions over at our subreddit. Thanks!