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A next-generation sandboxed GMod lua execution environment allowing undetected* introspection and modification of the game. (* see milestone #3)

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vurvdev/Autorun-ng

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This is Autorun for the next generation.

Features

  • 🖥️ Launcher UI. No menu plugins, or manual injection. Just start Autorun and press play.
  • 🐧 🤝 🪟 Both Linux and Windows are supported.
  • 📂 Fully sandboxed filesystem powered by cap-std, which webassembly uses for their sandboxing.
  • 🔒 All Autorun functions now ensure they're running in Autorun, just in case you accidentally leak them to _G.
  • 🌑 A refreshing new set of Lua API bindings - autorun-lua. This was built from the ground up to be ergonomic and replace rglua and gmod-rs. You can use this outside of Autorun-ng for your own binary module projects.
  • 👨🏻‍💻 A new set of interface bindings, autorun-interfaces. This is a zero dependency library which provides access to source engine interfaces. You can use this outside of Autorun-ng for your own binary module projects.
  • ✅ Running code in the menu state, menu plugins are no longer.

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Documentation

The Autorun-ng documentation page can be found here.

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A next-generation sandboxed GMod lua execution environment allowing undetected* introspection and modification of the game. (* see milestone #3)

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