"But I don't have the time and my ideas are not yet well developed on this immense terrain". - Evariste Galois
I'm a math graduate from UBC who studied both pure and applied math, interested in many math-related topics, and so I ended up really liking software/CS and Physics.
I'm currently working on a variety of things. Some of my projects include:
- Finite-field serves as the computational algebra toolkit for generating matrix groups. I'm currently working on porting it into TypeScript + testing multithreading via webworkers to improve group-generation times without resorting to using Shreier-Sims.
- Cayley-Grapher serves as the front-end component, built using 3d-force-graph, to visualize the group generation algorithm and resultant algebraic structures.
- Particle-Sim is an proof-of-concept software rendering project built in TypeScript, utilizing Webworkers to simulate/render over 1,000,000 particles.
Besides that, I'm also familiar with C#/.NET from dissecting performance optimizing RimWorld mods, Python/Lua scripting from my take on Tech-Annihilation, and C++ from contributing bits and pieces to RecoilEngine and MW:LL development.
You can reach me fastest through Discord: aGFwcGllc3RwdXBwZXIK (base64).
Outside of math and coding, I like astrophotography.


