Skip to content

Commit

Permalink
Merge pull request PCGen#126 from LegacyKing/monster_codex
Browse files Browse the repository at this point in the history
Monster codex
  • Loading branch information
LegacyKing committed Jul 25, 2015
2 parents d8cfa7a + 098bc6c commit 1324ce0
Show file tree
Hide file tree
Showing 6 changed files with 86 additions and 15 deletions.
3 changes: 2 additions & 1 deletion cyberpunk/base.pcc
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@

CAMPAIGN:Cyberpunk
GAMEMODE:Cyberpunk


#All RTG files are REQUIRED to have the following in the pcc file.
Expand Down
26 changes: 13 additions & 13 deletions pathfinder/everyman_gaming/dragon_companion_handbook/ogl.txt
Original file line number Diff line number Diff line change
@@ -1,27 +1,27 @@
Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast,
Inc (Wizards). All Rights Reserved.
1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed
Open Game Content; (b)Derivative Material means copyrighted material including derivative works
Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed
Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works
and translations (including into other computer languages), potation, modification, correction, addition,
extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may
be recast, transformed or adapted;C Distribute means to reproduce, license, rent, lease, sell, broadcast,
publicly display, transmit or otherwise distribute; (d)Open Game Content means the game mechanic and
be recast, transformed or adapted;C "Distribute" means to reproduce, license, rent, lease, sell, broadcast,
publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and
includes the methods, procedures, processes and routines to the extent such content does not embody the
Product Identity and is an enhancement over the prior art and any additional content clearly identified as
Open Game Content by the Contributor, and means any work covered by this License, including translations
and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity
and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity"
means product and product line names, logos and identifying marks including trade dress; artifacts; creatures
characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols,
designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual
or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams,
personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or
supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered
trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that
excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that
are used by a Contributor to identify itself or its products or the associated products contributed to the Open
Game License by the Contributor (g) Use�, �Used or Using means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your
Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your"
means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that
the Open Game Content may only be Used under and in terms of this License. You must affix such a notice
Expand All @@ -38,7 +38,7 @@ Game Content, You represent that Your Contributions are Your original creation a
rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License
to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright date, and the copyright holders name to
modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to
the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as
to compatibility, except as expressly licensed in another, independant Agreement with the owner of each element
Expand Down Expand Up @@ -75,14 +75,14 @@ The Book of Experimental Might.
Book of Fiends. � 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas,
Robert J. Schwalb.
The Book of Hallowed Might. � 2002, Monte J. Cook.
Monte Cooks Arcana Unearthed. � 2003, Monte J. Cook.
Monte Cook's Arcana Unearthed. � 2003, Monte J. Cook.
Path of the Magi. � 2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck,
Jeff Quick, and Sean K Reynolds.
Pathfinder Roleplaying Game Advanced Class Guide. � 2014, Paizo Inc.; Authors: Dennis
Baker, Ross Byers, Jesse Benner,Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy
Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland,
Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor
Pathfinder Roleplaying Game Advanced Players Guide. � 2009, Paizo Publishing, LLC; Author:
Pathfinder Roleplaying Game Advanced Player's Guide. � 2009, Paizo Publishing, LLC; Author:
Jason Bulhman.
Pathfinder Roleplaying Game Ultimate Combat. � 2011, Paizo Publishing, LLC; Authors:
Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock,
Expand All @@ -91,7 +91,7 @@ Taylor.
Pathfinder Roleplaying Game Ultimate Magic. � 2011, Paizo Publishing, LLC; Authors: Jason
Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland,
Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Skreyns Register: The Bonds of Magic. � 2002, Sean K Reynolds.
Skreyn's Register: The Bonds of Magic. � 2002, Sean K Reynolds.
Tome of Horrors. � 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson,
Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger,
and Bill Webb; Based on original content from TSR
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -158,7 +158,7 @@ Secret Knowledge (Norgorber) KEY:Trait ~ Secret Knowledge CATEGORY:Special
Seer of Reality (Irori) KEY:Trait ~ Seer of Reality CATEGORY:Special Ability TYPE:Trait.ReligionTrait SOURCEPAGE:p.222 PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Seer of Reality],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You have a deep understanding of the world around you, and thus you are more perceptive about what belongs and what does not. You gain a +2 trait bonus on saving throws against illusion magic.
Serpentine Squeeze (Ydersius) KEY:Trait ~ Serpentine Squeeze CATEGORY:Special Ability TYPE:Trait.ReligionTrait SOURCEPAGE:p.222 PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Serpentine Squeeze],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +1 trait bonus on combat maneuver checks to grapple a foe, as well as a +i trait bonus to your CMD whenever an opponent tries to grapple you.
Shaper of Reality (any of the Eldest) KEY:Trait ~ Shaper of Reality CATEGORY:Special Ability TYPE:Trait.ReligionTrait SOURCEPAGE:p.222 PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Shaper of Reality],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You can mimic the Eldest's ability to reshape the world. Once per day, you can cast either a conjuration spell or a transmutation spell at +i caster level.
Shield-Trained (Gorum) KEY:Trait ~ Shield-Trained CATEGORY:Special Ability TYPE:Trait.ReligionTrait SOURCEPAGE:p.222 PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Shield-Trained],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.
Shield-Trained (Gorum) KEY:Trait ~ Shield-Trained CATEGORY:Special Ability TYPE:Trait.ReligionTrait SOURCEPAGE:p.222 PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Shield-Trained],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you. CHANGEPROF:Shield (Light),Shield (Heavy),Shieldbash=Simple
A Shining Beacon (Iomedae) KEY:Trait ~ A Shining Beacon CATEGORY:Special Ability TYPE:Trait.ReligionTrait SOURCEPAGE:p.222 PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ A Shining Beacon],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You carry a burning hatred in your heart for all things demonic, and have studied their weaknesses carefully. You deal an amount of additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon against a demon. This damage is added only after the damage is totaled, and is not multiplied by the critical hit multiplier.
Spirit Guide (Pharasma) KEY:Trait ~ Spirit Guide CATEGORY:Special Ability TYPE:Trait.ReligionTrait SOURCEPAGE:p.222 PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Spirit Guide],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:As someone who has performed or observed funeral rites for a wide variety of people, you have a basic understanding of many different religions. You gain a +2 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you.
Split-Second Defense (Milani) KEY:Trait ~ Split-Second Defense CATEGORY:Special Ability TYPE:Trait.ReligionTrait SOURCEPAGE:p.222 PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Split-Second Defense],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:When you are the target of an attack by an opponent that is flanking you, as an immediate action once per day you can foil that opponent's attack. For that attack, the opponent does not gain any of the bonuses or effects that are associated with flanking.
Expand Down
43 changes: 43 additions & 0 deletions pathfinder/paizo/player_companion/monster_codex/_monster_codex.pcc
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
CAMPAIGN:Monster Codex
KEY:Monster Codex
GAMEMODE:Pathfinder|Pathfinder_PFS
TYPE:Paizo Publishing.Pathfinder RPG
RANK:6
STATUS:ALPHA
GENRE:Fantasy
BOOKTYPE:Supplement
SETTING:Pathfinder
PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules
PUBNAMELONG:Paizo Inc.
PUBNAMESHORT:Paizo
PUBNAMEWEB:http://paizo.com
SOURCELONG:Monster Codex
SOURCESHORT:MC
#SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj
#SOURCEDATE:2009-08
ISOGL:YES


#COVER:core_rulebook.jpg
LOGO:@/publisher_logos/Paizo_Publishing.png
URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing!
URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy.
#URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj|Buy this publication from Paizo Publishing!
#DESC:The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
#COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
#COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
#COPYRIGHT:PCGen dataset conversion for "Pathfinder RPG Core Rulebook" Copyright 2009-2010, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric Smith (Mardudd), Andrew Maitland (LegacyKing)).

#Do Not Remove Comment
#EXTRAFILE:OGL.txt

# Data Files
ABILITY:mc_abilities_class.lst
ABILITYCATEGORY:mc_abilitycategories.lst


Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@

Ghoul Bloodline KEY:Sorcerer Bloodline ~ Ghoul CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your connection to the hungering undead shapes your magic. ABILITY:Special Ability|AUTOMATIC|Ghoul Bloodline ~ Bloodline Arcana|Ghoul Bloodline ~ Bonus Spells ABILITY:Special Ability|AUTOMATIC|Ghoul Bloodline ~ Ghoulish Claws|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl1 ABILITY:Special Ability|AUTOMATIC|Ghoul Bloodline ~ Leathery Skin|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl3|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Ghoul Bloodline ~ Ravenous Frenzy|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl9|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Ghoul Bloodline ~ Earth Crawler|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl15|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Ghoul Bloodline ~ Ghoulish Aspect|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl20|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Ghoul Bloodline Feat|BloodlineFeatCount CSKILL:Stealth SOURCEPAGE:p.

Ghoul Bloodline ~ Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Sorcerer=1|Ray of enfeeblement|PREVARGTEQ:BloodlineCasterLVL,3 SPELLKNOWN:CLASS|Sorcerer=2|feast of ashes|PREVARGTEQ:BloodlineCasterLVL,5 SPELLKNOWN:CLASS|Sorcerer=3|vampiric touch|PREVARGTEQ:BloodlineCasterLVL,7 SPELLKNOWN:CLASS|Sorcerer=4|fear|PREVARGTEQ:BloodlineCasterLVL,9 SPELLKNOWN:CLASS|Sorcerer=5|hungry earth|PREVARGTEQ:BloodlineCasterLVL,11 SPELLKNOWN:CLASS|Sorcerer=6|move earth|PREVARGTEQ:BloodlineCasterLVL,13 SPELLKNOWN:CLASS|Sorcerer=7|control undead|PREVARGTEQ:BloodlineCasterLVL,15 SPELLKNOWN:CLASS|Sorcerer=8|unholy aura|PREVARGTEQ:BloodlineCasterLVL,17 SPELLKNOWN:CLASS|Sorcerer=9|wail of the banshee|PREVARGTEQ:BloodlineCasterLVL,19

Bloodline Arcana KEY:Ghoul Bloodline ~ Bloodline Arcana CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality DESC:Whenever you cast a spell of the necromancy school that deals hit point damage, you are healed of 1 hit point per spell level. SOURCEPAGE:p.

Ghoulish Claws KEY:Ghoul Bloodline ~ Ghoulish Claws CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Supernatural SOURCEPAGE:p. DESC:Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of damage + your Strength modifier (1d3 if you are Small). At 5th level, creatures damaged with your claw attack are paralyzed for 1 round, as the ghoul ability (Fort negates). At 7th level, the duration of the paralysis increases to 1d4+1 rounds, and the claws are considered magic weapons for the purpose of overcoming DR. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive. If you're a ghoul with this bloodline, instead of gaining this ability, your levels in sorcerer stack with your racial Hit Dice when determining the DC of your paralysis and disease special abilities.
Leathery Skin KEY:Ghoul Bloodline ~ Leathery Skin CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Extraordinary SOURCEPAGE:p. DESC:At 3rd level, you gain cold resistance 5 and a +1 natural armor bonus to AC. At 9th level, your cold resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
Ravenous Frenzy KEY:Ghoul Bloodline ~ Ravenous Frenzy CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Extraordinary SOURCEPAGE:p. DESC:At 9th level, you gain the benefits of haste for a number of rounds per day equal to your sorcerer level. These rounds don't need to be consecutive. Each time you hit a creature with two or more claw attacks during a full attack while affected by this ability, that creature takes 1d4 points of bleed damage.
Earth Crawler KEY:Ghoul Bloodline ~ Earth Crawler CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Supernatural SOURCEPAGE:p. DESC:At 15th level, you gain a burrow speed of 30 feet. Additionally, as long as you are surrounded by at least 5 feet of dirt or natural stone on all sides, you gain fast healing 10. You can heal a number of hit points per day equal to 10 � your sorcerer level with this ability.
Ghoulish Aspect KEY:Ghoul Bloodline ~ Ghoulish Aspect CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Supernatural SOURCEPAGE:p. DESC:At 20th level, you take on aspects of the nature and appearance of ghouls. You no longer feel the need to eat and are immune to hunger (though you are still able to consume flesh if you choose to). You gain immunity to cold, nonlethal damage, paralysis, and sleep. You also gain DR 5/�. Additionally, you gain the stench ability with a radius of 10 feet. Creatures that fail their Fortitude saving throws are sickened for 1d6+4 minutes. Use half your sorcerer level instead of half your racial Hit Dice to determine the saving throw DC.



CATEGORY=FEAT|Arcane Strike.MOD TYPE:GhoulBloodline
CATEGORY=FEAT|Combat Casting.MOD TYPE:GhoulBloodline
CATEGORY=FEAT|Power Attack.MOD TYPE:GhoulBloodline
CATEGORY=FEAT|Toughness.MOD TYPE:GhoulBloodline
CATEGORY=FEAT|Warren Digger.MOD TYPE:GhoulBloodline
CATEGORY=FEAT|Weapon Finesse.MOD TYPE:GhoulBloodline




Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@

ABILITYCATEGORY:Ghoul Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:GhoulBloodline ABILITYLIST:Skill Focus (Knowledge (religion))|Spell Focus (necromancy) PLURAL:Ghoul Bloodline Feats DISPLAYLOCATION:Feats

0 comments on commit 1324ce0

Please sign in to comment.