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Implement SAVE, BASEAB and TEMPVALUE
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LegacyKing committed May 12, 2016
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22 changes: 11 additions & 11 deletions 35e/distant_horizons_games/eclipse_ii/eclipse2_abilities.lst

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2 changes: 1 addition & 1 deletion 35e/distant_horizons_games/eclipse_ii/eclipse2_races.lst
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Expand Up @@ -7,7 +7,7 @@ SOURCELONG:Eclipse II - The Libram Incarna SOURCESHORT:EclipseII
Balor STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10


Vortera SIZE:L MOVE:Walk,40 FACE:10 REACH:5 VISION:Low-light|Darkvision (60') BONUS:CHECKS|Fortitude,Reflex|4|TYPE=Racial BONUS:CHECKS|Will|1|TYPE=Racial BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Balance,Hide,Intimidate,Move Silently|4|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX,CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 MONCSKILL:Balance|Hide|Intimidate|Move Silently|Spot|Listen AUTO:FEAT|Alertness|Run ABILITY:Special Ability|AUTOMATIC|Pounce ~ Vortera|Rake ~ Vortera|Improved Grab ~ Vortera|Scent NATURALATTACKS:Claw,Weapon.Melee.Natural.Slashing.Bludgeoning.Piercing,*2,1d4|Bite,Weapon.Melee.Natural.Slashing.Bludgeoning.Piercing,*1,1d8 MONSTERCLASS:Companion ~ Eclipse:5 RACETYPE:Companion TEMPLATE:Magical Beast HD|Wind Guardian Template
Vortera SIZE:L MOVE:Walk,40 FACE:10 REACH:5 VISION:Low-light|Darkvision (60') BONUS:SAVE|Fortitude,Reflex|4|TYPE=Racial BONUS:SAVE|Will|1|TYPE=Racial BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Balance,Hide,Intimidate,Move Silently|4|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX,CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 MONCSKILL:Balance|Hide|Intimidate|Move Silently|Spot|Listen AUTO:FEAT|Alertness|Run ABILITY:Special Ability|AUTOMATIC|Pounce ~ Vortera|Rake ~ Vortera|Improved Grab ~ Vortera|Scent NATURALATTACKS:Claw,Weapon.Melee.Natural.Slashing.Bludgeoning.Piercing,*2,1d4|Bite,Weapon.Melee.Natural.Slashing.Bludgeoning.Piercing,*1,1d8 MONSTERCLASS:Companion ~ Eclipse:5 RACETYPE:Companion TEMPLATE:Magical Beast HD|Wind Guardian Template


# Twilight Isle Campaign Racial Addons
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6 changes: 3 additions & 3 deletions 35e/distant_horizons_games/eclipse_ii/eclipse2_templates.lst
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Expand Up @@ -20,7 +20,7 @@ Pureblooded VISIBLE:EXPORT


# Eclipse II Stuff - Move to new set when made.
# no useWarbeasts ~ Modified VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast II ~ Walk|Warbeast II ~ Fly|Warbeast II ~ Swim|Warbeast II ~ Climb|Warbeast II ~ Burrow PRETEMPLATE:1,Warbeasts TEMPBONUS:PC|HP|CURRENTMAX|LIST CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Upgraded Warbeast HD ABILITY:Special Ability|AUTOMATIC|Growth|Upgraded Warbeast
# no useWarbeasts ~ Modified VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast II ~ Walk|Warbeast II ~ Fly|Warbeast II ~ Swim|Warbeast II ~ Climb|Warbeast II ~ Burrow PRETEMPLATE:1,Warbeasts TEMPBONUS:PC|HP|CURRENTMAX|LIST TEMPVALUE:MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Upgraded Warbeast HD ABILITY:Special Ability|AUTOMATIC|Growth|Upgraded Warbeast

# Template - Warbeast Modified (+2 ECL / 95 CP) +1 Level of Growth (48) +2d8 HD (24) +10' Move - Celerity(6) +2 Perception (2) ! Mastery (Ride, Spot, Listen), Specialized/only while aiding their rider or owner, (3 CP). ! Opportunist/May take a free "aid another" action each round as long as it is working with it's owner/trainer . Specialized/such actions are restricted to Ride , Spot , Listen, or Attack checks (3 CP).

Expand All @@ -29,15 +29,15 @@ Pureblooded VISIBLE:EXPORT

### Companion Templates and Associated Stuff
# Warbeast Chooses a movement mode - supposed to the prime movement mode, I wonder if there is a way to prioritize movement modes?
Warbeasts VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast ~ Walk|Warbeast ~ Fly|Warbeast ~ Swim|Warbeast ~ Climb|Warbeast ~ Burrow TEMPBONUS:PC|HP|CURRENTMAX|LIST BONUS:STAT|STR|4|TYPE=Warbeast BONUS:STAT|CON,WIS|2|TYPE=Warbeast CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Warbeast HD ABILITY:Special Ability|AUTOMATIC|Opportunist / Free Aid Another|Immunity (Training Time)|Mastery ~ Ride Spot and Listen|Armor ~ Light|Armor ~ Medium|Armor ~ Heavy
Warbeasts VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast ~ Walk|Warbeast ~ Fly|Warbeast ~ Swim|Warbeast ~ Climb|Warbeast ~ Burrow TEMPBONUS:PC|HP|CURRENTMAX|LIST BONUS:STAT|STR|4|TYPE=Warbeast BONUS:STAT|CON,WIS|2|TYPE=Warbeast TEMPVALUE:MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Warbeast HD ABILITY:Special Ability|AUTOMATIC|Opportunist / Free Aid Another|Immunity (Training Time)|Mastery ~ Ride Spot and Listen|Armor ~ Light|Armor ~ Medium|Armor ~ Heavy
#
Warbeast ~ Walk VISIBLE:DISPLAY PREMOVE:1,Walk=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Walk)
Warbeast ~ Fly VISIBLE:DISPLAY PREMOVE:1,Fly=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Fly)
Warbeast ~ Swim VISIBLE:DISPLAY PREMOVE:1,Swim=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Swim)
Warbeast ~ Climb VISIBLE:DISPLAY PREMOVE:1,Climb=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Climb)
Warbeast ~ Burrow VISIBLE:DISPLAY PREMOVE:1,Burrow=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Burrow)

Warbeasts ~ Upgraded VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast II ~ Walk|Warbeast II ~ Fly|Warbeast II ~ Swim|Warbeast II ~ Climb|Warbeast II ~ Burrow PRETEMPLATE:1,Warbeasts TEMPBONUS:PC|HP|CURRENTMAX|LIST CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Upgraded Warbeast HD ABILITY:Special Ability|AUTOMATIC|Growth|Upgraded Warbeast
Warbeasts ~ Upgraded VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast II ~ Walk|Warbeast II ~ Fly|Warbeast II ~ Swim|Warbeast II ~ Climb|Warbeast II ~ Burrow PRETEMPLATE:1,Warbeasts TEMPBONUS:PC|HP|CURRENTMAX|LIST TEMPVALUE:MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Upgraded Warbeast HD ABILITY:Special Ability|AUTOMATIC|Growth|Upgraded Warbeast
#
Warbeast II ~ Walk VISIBLE:DISPLAY PREMOVE:1,Walk=1 PRETEMPLATE:1,Warbeast ~ Walk ABILITY:Special Ability|AUTOMATIC|Celerity ~ Improved(Walk)
Warbeast II ~ Fly VISIBLE:DISPLAY PREMOVE:1,Fly=1 PRETEMPLATE:1,Warbeast ~ Fly ABILITY:Special Ability|AUTOMATIC|Celerity ~ Improved(Fly)
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6 changes: 3 additions & 3 deletions 35e/distant_horizons_games/eclipse_webblog/ewb_abilities.lst
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Expand Up @@ -13,7 +13,7 @@ SOURCELONG:Eclipse Web Blog SOURCESHORT:EWB SOURCEWEB:http://ruscumag.wordpress.


Shadow Mastery Package COST:22 CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput DESC:Shadow Mastery Package (22 CP Total) - can tap into the magics of twilight and darkness, channeling those hidden forces into a modest variety of tricks. This particular ability package is being purchases as Witchcraft, with all abilities Corrupted / will not work in areas of bright illumination and can be dispelled by light-based powers. &nl; That's a bit of a bottleneck - but this is only a supplementary set of abilities. More importantly, Witchcraft is a very cheap and efficient way to get some fairly good powers - but it doesn't improve much (if at all) with level. Thus it's great for low-level characters, fair for mid-level characters, and only a minor supplement for high-level characters. ABILITY:Advanced Witchcraft Ability|AUTOMATIC|The Path of Darkness ~ Shadow Form ABILITY:Character Points|AUTOMATIC|Witchcraft|Witchcraft|Witchcraft ~ Shadowweave ~ Advanced|The Path of Darkness ~ Nightforge|Mana|Mana|Pact ~ Vow ~ Duties(Must spend time in the shadows) BONUS:ABILITYPOOL|Witchcraft Abilities|-3 ABILITY:Witchcraft Abilities|AUTOMATIC|Witchcraft ~ Witchsight|Witchcraft ~ The Adamant Will|Witchcraft ~ Shadowweave ABILITY:Mana Choice|AUTOMATIC|Mana ~ Power|Mana ~ Power BONUS:ABILITYPOOL|Mana Choice|-2 BONUS:ABILITYPOOL|Advanced Witchcraft Ability|-6
Block / Melee (Specialized / Only with Short Blades) DEFINE:BlockMeleeDC|20 DESC:Costs 1 Power/Use (3 CP). Ghost can manifest momentary adamantine shields to help save her skin... Block lets a character counter an incoming melee attack with DC %1 Reflex save once per round. In general, each Block attempt uses up an Attack of Opportunity and provides Great Immunity to the attack (Stops 60 Points of Damage). Attackers may give up part of their BAB to increase the Block save DC on a 1-to-1 basis.|BlockMeleeDC COST:3 CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput SOURCEPAGE:p.50
Block / Melee (Specialized / Only with Short Blades) DEFINE:BlockMeleeDC|0 BONUS:VAR|BlockMeleeDC|20 DESC:Costs 1 Power/Use (3 CP). Ghost can manifest momentary adamantine shields to help save her skin... Block lets a character counter an incoming melee attack with DC %1 Reflex save once per round. In general, each Block attempt uses up an Attack of Opportunity and provides Great Immunity to the attack (Stops 60 Points of Damage). Attackers may give up part of their BAB to increase the Block save DC on a 1-to-1 basis.|BlockMeleeDC COST:3 CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput SOURCEPAGE:p.50

Shadow Mastery Package (Tarik) COST:18 CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput DESC:Shadow Mastery Package (18 CP Total) - can tap into the magics of twilight and darkness, channeling those hidden forces into a modest variety of tricks. This particular ability package is being purchases as Witchcraft, with all abilities Corrupted / will not work in areas of bright illumination and can be dispelled by light-based powers. &nl; That's a bit of a bottleneck - but this is only a supplementary set of abilities. More importantly, Witchcraft is a very cheap and efficient way to get some fairly good powers - but it doesn't improve much (if at all) with level. Thus it's great for low-level characters, fair for mid-level characters, and only a minor supplement for high-level characters. ABILITY:Advanced Witchcraft Ability|AUTOMATIC|The Path of Darkness ~ Shadow Form ABILITY:Character Points|AUTOMATIC|Witchcraft|Witchcraft|Witchcraft ~ Shadowweave ~ Advanced|The Path of Darkness ~ Nightforge|Pact ~ Vow ~ Duties(Must spend time in the shadows) BONUS:ABILITYPOOL|Witchcraft Abilities|-3 ABILITY:Witchcraft Abilities|AUTOMATIC|Witchcraft ~ Witchsight|Witchcraft ~ The Adamant Will|Witchcraft ~ Shadowweave BONUS:ABILITYPOOL|Advanced Witchcraft Ability|-6
Path of Darkness / Shadow Form KEY:The Path of Darkness ~ Shadow Form CATEGORY:Special Ability TYPE:Paths.WitchcraftOutput.WitchcraftAdvancedAbilities PREABILITY:2,CATEGORY=Special Ability,Witchcraft DESC:"Shadow Form"/Ashen Rebirth (with the Dimension Door and Teleportation upgrades, 8 CP). Ghost may spend one power to merge with the darkness for one minute. In that form she gains DR 10/-, the ability to walk on walls and ceilings, the ability to pass through cracks and crevices, a +5 enhancement bonus to stealth, and a (Cha Mod) deflection bonus to her AC. While in this form she may spend 2 power to dimension door from one shadow to another as long as she can trace a transverseable path between them or 7 power to teleport to another shadow. COST:8 SOURCEPAGE:web SORTKEY:Witchcraft_4v
Expand Down Expand Up @@ -147,8 +147,8 @@ Immunity to Dispelling, Antimagic, and Countermagic KEY:Immunity ~ AnekBorez
Blessings of the Darkness COST:24 CATEGORY:Special Ability TYPE:EclipseAbilityOutput.AnekBorez DESC: &nl;Long decades of service and honor as a mortal had earned Borez several blessings - some modest portion of the powers of a true Paladin. Of course - as often happens when a mortal finds such a path too difficult to follow and turns to darkness - the powers of the lower planes were more than happy to replace those lost blessings.


Improved Augmented Bonus / CHA for Reflex Save CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.AnekBorez DESC: &nl;May add his (Cha Mod) to his Reflex Saving Throws, Specialized/only works as long as he continues to enjoy the favor of the dark powers (6 CP). COST:6 BONUS:CHECKS|Reflex|CHA
Improved Augmented Bonus / CHA for Will Save CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.AnekBorez DESC: &nl;May add his (Cha Mod) to his Will Saving Throws, Specialized/only works as long as he continues to enjoy the favor of the dark powers (6 CP). COST:6 BONUS:CHECKS|Will|CHA
Improved Augmented Bonus / CHA for Reflex Save CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.AnekBorez DESC: &nl;May add his (Cha Mod) to his Reflex Saving Throws, Specialized/only works as long as he continues to enjoy the favor of the dark powers (6 CP). COST:6 BONUS:SAVE|Reflex|CHA
Improved Augmented Bonus / CHA for Will Save CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.AnekBorez DESC: &nl;May add his (Cha Mod) to his Will Saving Throws, Specialized/only works as long as he continues to enjoy the favor of the dark powers (6 CP). COST:6 BONUS:SAVE|Will|CHA
Luck with +4 Bonus Uses CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.AnekBorez COST:12 DESC: &nl;A lucky character may either "Take 20" in advance, without taking extra time and whether or not this would usually be allowed, or reroll after the primary roll once per day. Most characters also get Bonus Uses.

The Lure of the Night COST:12 CATEGORY:Special Ability TYPE:EclipseAbilityOutput.AnekBorez DESC:This isn't a tremendous amount of power - although the ability to simply create his weapons and armor on the spot is pretty handy - but it is a good deal more than most villagers ever get, it's fairly versatile, and it can be used without destroying his disguise. It's also something that he can offer to teach new recruits. Besides, the small illusions - and the ability to deceive divination effects - both come in very handy in masking his true nature.
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2 changes: 1 addition & 1 deletion 35e/distant_horizons_games/eclipse_webblog/ewb_equip.lst
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Expand Up @@ -16,7 +16,7 @@ The Shard of Dust (1 CP Relic) TYPE:Relic.Magic ABILITY:Special Ability|AUTOMAT
#
#"Dark Ambassador" PROFICIENCY:WEAPON|Greatsword TYPE:Weapon.Melee.Martial.Slashing.Sword.MeleeSlashing.TwoHanded.Magic COST:4350 WT:8 CRITMULT:x2 CRITRANGE:2 BONUS:COMBAT|TOHIT,DAMAGE|1|TYPE=Enhancement DAMAGE:2d6 EQMOD:STEEL.PLUS1W.MIC_HIDEAWAY WIELD:TwoHanded SIZE:M
Chronocharm of the Horizon Walker TYPE:Amulet.Magic COST:1500 SPROP:May take a half-move that does not provoke attacks of opportunity as a swift action three times per day (Upgraded, 3/day instead of 1/day, 1500 GP).
Vest of Resistance +1 TYPE:Vest.Shirt.Magic COST:1000 BONUS:CHECKS|ALL|1|TYPE=Resistance SPROP:+1 Resistance bonus to all Saves.
Vest of Resistance +1 TYPE:Vest.Shirt.Magic COST:1000 BONUS:SAVE|ALL|1|TYPE=Resistance SPROP:+1 Resistance bonus to all Saves.
Belt of Endurance TYPE:Belt.Girdle.Magic SPROP:3 Charges/Day, spend 1/2/3 as a swift action to gain 12/18/24 temporary hit points. These last for up to ten minutes, but don't stack with other temporary hit points. COST:2300
Ring of Retaliation TYPE:Ring.Magic SPROP:The evil version of a Ring of Vengeance; 3/day, when a critical hit is scored on the wearer, the attacker will be blasted with 5d6 profane damage, no save. No action is required. COST:4500
Ring of Mystic Fire TYPE:Ring.Magic BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 SPROP:+1 Caster Level with Fire-Based Spells, 3 Charges/Day, spend 1/2/3 charges as part of a spellcasting action to add +2/3/4 d6 of damage to a fire-based spell. COST:7500
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2 changes: 1 addition & 1 deletion 35e/distant_horizons_games/eclipse_webblog/ewb_races.lst
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Expand Up @@ -8,7 +8,7 @@ Werewolf STARTFEATS:1 SIZE:M MOVE:Walk,30 REACH:5 FACE:5 LEVELADJUSTMENT:1
Fedyra STARTFEATS:1 SIZE:M MOVE:Walk,30 REACH:5 FACE:5 AUTO:LANG|Sylvan|Draconic LANGBONUS:ALL ABILITY:Special Ability|AUTOMATIC|TYPE=FedyraGranted BONUS:ABILITYPOOL|Fedyra Dragon Package|1 BONUS:ABILITYPOOL|Fedyra Fey Package|1 BONUS:ABILITYPOOL|Fedyra Stat|1 RACETYPE:Humanoid RACESUBTYPE:Fey|Dragon|Immortal CR:1 SOURCELONG:Andrew Notes SOURCESHORT:Notes SOURCEPAGE:p.1


Dragon, Minimal KEY:Dragon Minimal AUTO:LANG|Draconic LANGBONUS:ALL BONUS:STAT|STR|8|TYPE=Size BONUS:STAT|DEX|-2|TYPE=Size BONUS:STAT|CON|4|TYPE=Size BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|2|TYPE=Enhancement BONUS:HP|CURRENTMAX|24+(CON*4) BONUS:VAR|VirtualHD|4 SIZE:L BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|TYPE.Sensory|3 BONUS:CHECKS|ALL|1|TYPE=Competence BONUS:CHECKS|ALL|1|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Shield NATURALATTACKS:Bite,Weapon.Melee.Natural.Piercing,*1,1d8 NATURALATTACKS:Claws,Weapon.Melee.Natural.Slashing,*2,1d8 VISION:Low-Light|Darkvision (60') MOVE:Walk,30,Fly,30 ABILITY:Special Ability|AUTOMATIC|Innate Enchantment ~ L1 ~ Personal Haste|Innate Enchantment ~ L0 ~ Detect Magic|Immunity to Antimagic and Dispelling ~ 18 CP|Defender ~ Natural Double|Immunity ~ Aging Great DR:4/- RACETYPE:Dragon RACESUBTYPE:Minimal REACH:10 FACE:10 STARTFEATS:1 LEGS:4 HANDS:2 ABILITY:Special Ability|AUTOMATIC|Disadvantage ~ Hunted (by rival dragons and dragon-hunters)|Disadvantage ~ Insane (at least by human standards - they are greedy and hoarding; arrogant; predatory; dominating; and don't care much about their children - if only because they may have hundreds if female and thousands if male)|Disadvantage ~ Accursed (can be subdued or forced into obedience by some means; although it's usually unique to each dragon)|Flight Maneuverability BONUS:VAR|Maneuverability|2
Dragon, Minimal KEY:Dragon Minimal AUTO:LANG|Draconic LANGBONUS:ALL BONUS:STAT|STR|8|TYPE=Size BONUS:STAT|DEX|-2|TYPE=Size BONUS:STAT|CON|4|TYPE=Size BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|2|TYPE=Enhancement BONUS:HP|CURRENTMAX|24+(CON*4) BONUS:VAR|VirtualHD|4 SIZE:L BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|TYPE.Sensory|3 BONUS:SAVE|ALL|1|TYPE=Competence BONUS:SAVE|ALL|1|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Shield NATURALATTACKS:Bite,Weapon.Melee.Natural.Piercing,*1,1d8 NATURALATTACKS:Claws,Weapon.Melee.Natural.Slashing,*2,1d8 VISION:Low-Light|Darkvision (60') MOVE:Walk,30,Fly,30 ABILITY:Special Ability|AUTOMATIC|Innate Enchantment ~ L1 ~ Personal Haste|Innate Enchantment ~ L0 ~ Detect Magic|Immunity to Antimagic and Dispelling ~ 18 CP|Defender ~ Natural Double|Immunity ~ Aging Great DR:4/- RACETYPE:Dragon RACESUBTYPE:Minimal REACH:10 FACE:10 STARTFEATS:1 LEGS:4 HANDS:2 ABILITY:Special Ability|AUTOMATIC|Disadvantage ~ Hunted (by rival dragons and dragon-hunters)|Disadvantage ~ Insane (at least by human standards - they are greedy and hoarding; arrogant; predatory; dominating; and don't care much about their children - if only because they may have hundreds if female and thousands if male)|Disadvantage ~ Accursed (can be subdued or forced into obedience by some means; although it's usually unique to each dragon)|Flight Maneuverability BONUS:VAR|Maneuverability|2



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