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DOCS-4036: Add more frame and geometry content, remove arm no code #4411
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0c8ab9c
Add world frame to glossary
JessamyT b4fa647
tweak frame system explanation w/feedback
JessamyT 63173cb
Add start of frame how-to page, fix some frontmatter
JessamyT 328ce05
Change/move frame config instructions, add origin frame to glossary
JessamyT 3217c31
Add geometries instructions
JessamyT 302be84
Remove move arm with no code
JessamyT 65f1b6f
nits/lint
JessamyT 1d3d39e
fix link
JessamyT d1e41da
Add capsule image
JessamyT 16f1558
Fix gripper wording
JessamyT e28945d
nit
JessamyT 1d4cc15
Add implicitness to world
JessamyT 250bc6b
Additional world detail
JessamyT 598f130
Update gripper diagram
JessamyT 0ba6dbe
Apply suggestions from code review
JessamyT 87b5c30
Apply suggestions from code review
JessamyT f2f50f2
change arm's base to arm's origin
JessamyT 75ffb7e
Apply suggestions from code review
JessamyT d916110
Update docs/operate/mobility/move-arm/frame-how-to.md
JessamyT f693b51
Update docs/operate/mobility/move-arm/frame-how-to.md
JessamyT fdf926e
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JessamyT 5bf8728
Fix hard tab lint
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Original file line number | Diff line number | Diff line change |
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--- | ||
title: Origin frame | ||
id: origin-frame | ||
full_link: | ||
short_description: The origin frame is the frame at the base of an arm or other component that has a complex kinematics chain. | ||
--- | ||
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The origin frame is the frame at the base of an arm, gantry, or other component. | ||
This is typically the point at the center of where the component is mounted to a table or stand. | ||
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Every component that has a kinematics chain has an origin frame and an end effector frame, for example `my_arm_origin` and `my_arm`. | ||
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If you parent a gripper to the arm's `my_arm` frame, the frame system will know the gripper is at the end of the arm. | ||
If you mistakenly parent the gripper to the arm's `my_arm_origin` frame, the frame system will think the gripper is at the base of the arm, and the gripper will not move when you move the arm. | ||
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For more information, see [How the frame system works](/operate/reference/services/frame-system/#how-the-frame-system-works). |
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Original file line number | Diff line number | Diff line change | ||||||||
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--- | ||||||||||
title: World frame | ||||||||||
id: world-frame | ||||||||||
full_link: /operate/mobility/move-arm/frame-how-to/ | ||||||||||
short_description: The fixed, user-defined global coordinate system that is the reference point for all other coordinate frames in a robotic system. | ||||||||||
aka: world frame, world | ||||||||||
--- | ||||||||||
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The world reference [frame](/operate/reference/services/frame-system/) is the fixed, global coordinate system that serves as the reference point for all other coordinate frames in a robotic system. | ||||||||||
It provides a consistent basis for describing the position and orientation of robots, components, and objects in the physical space. | ||||||||||
All other coordinate frames (such as machine frames and component frames) are defined relative to this world frame, either directly or through a chain of transformations. | ||||||||||
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The user chooses the world frame, and defines it implicitly. | ||||||||||
For example, if you have a robot arm mounted on a table and you define the arm's origin frame as having no translation or orientation relative to the world frame, then the arm's origin frame is the origin of the world frame. | ||||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. [opt] I think worth putting here too
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