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Tauray v1.0 release | ||
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Tauray is a real-time rendering framework, with a focus on distributed | ||
computing, scalability, portability and low latency. It uses C++17 and Vulkan, | ||
primarily relying on the cross-vendor ray tracing extensions, but comes with a | ||
fallback rasterization mode that can be used on devices that do not have that | ||
extension. | ||
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Tauray development is led by the [VGA research group](https://webpages.tuni.fi/vga/) | ||
in Tampere University. The project is described in a conference publication ([DOI link](https://doi.org/10.1145/3550340.3564225)), | ||
which includes performance benchmarks and more information on Tauray. | ||
[A pre-print is available.](https://webpages.tuni.fi/vga/publications/Tauray2022.pdf) | ||
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Release Highlights | ||
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* Initial release in the state it was used in the conference publication | ||
* Headless rendering for dataset generation | ||
* Real-time rendering for interactive viewing | ||
* Path tracing renderer | ||
* Real-time Looking Glass Portrait display support | ||
* OpenXR support for VR rendering | ||
* Denoising filters (BMFR, SVGF) | ||
* Multi-GPU support (Linux only) | ||
* DDISH-GI renderer (client + server supported) | ||
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Acknowledgements | ||
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This work was supported by European Union’s Horizon 2020 research and innovation | ||
programme under Grant Agreement No 871738 (CPSoSaware) and by the Academy of | ||
Finland under Grant 325530. |