-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
703d6a1
commit 50ec65e
Showing
2 changed files
with
216 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,196 @@ | ||
#include <limits> | ||
#include <mutex> | ||
#include <random> | ||
#include <thread> | ||
|
||
#include "glad/gl.h" | ||
#include "ugu/camera.h" | ||
#include "ugu/renderable_mesh.h" | ||
#include "ugu/renderer/gl/renderer.h" | ||
#include "ugu/timer.h" | ||
#include "ugu/util/image_util.h" | ||
#include "ugu/util/string_util.h" | ||
|
||
#include <GLFW/glfw3.h> // Will drag system OpenGL headers | ||
|
||
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to | ||
// maximize ease of testing and compatibility with old VS compilers. To link | ||
// with VS2010-era libraries, VS2015+ requires linking with | ||
// legacy_stdio_definitions.lib, which we do using this pragma. Your own project | ||
// should not be affected, as you are likely to link with a newer binary of GLFW | ||
// that is adequate for your version of Visual Studio. | ||
#if defined(_MSC_VER) && (_MSC_VER >= 1900) && \ | ||
!defined(IMGUI_DISABLE_WIN32_FUNCTIONS) | ||
#pragma comment(lib, "legacy_stdio_definitions") | ||
#endif | ||
|
||
int g_width = 1280; | ||
int g_height = 720; | ||
|
||
ugu::RendererGlPtr g_renderer = nullptr; | ||
std::vector<ugu::RenderableMeshPtr> g_meshes; | ||
std::unordered_map<ugu::RenderableMeshPtr, Eigen::Affine3f> g_model_matrices; | ||
|
||
namespace { | ||
|
||
void Draw(GLFWwindow *window) { | ||
glClear(GL_COLOR_BUFFER_BIT); | ||
|
||
glViewport(0, 0, g_width, g_height); | ||
|
||
for (const auto &mesh : g_meshes) { | ||
g_renderer->SetMesh(mesh, g_model_matrices.at(mesh), false); | ||
} | ||
g_renderer->SetViewport(0, 0, g_width, g_height); | ||
g_renderer->Draw(); | ||
|
||
glClear(GL_DEPTH_BUFFER_BIT); | ||
|
||
glfwSwapBuffers(window); | ||
} | ||
|
||
static void glfw_error_callback(int error, const char *description) { | ||
fprintf(stderr, "Glfw Error %d: %s\n", error, description); | ||
} | ||
|
||
void window_size_callback(GLFWwindow *window, int width, int height) { | ||
(void)window; | ||
|
||
if (width < 1 && height < 1) { | ||
return; | ||
} | ||
|
||
g_width = width; | ||
g_height = height; | ||
} | ||
|
||
void framebuffer_size_callback(GLFWwindow *window, int width, int height) { | ||
(void)width, (void)height; | ||
|
||
Draw(window); | ||
} | ||
|
||
void SetupWindow(GLFWwindow *window) { | ||
if (window == NULL) return; | ||
glfwMakeContextCurrent(window); | ||
glfwSwapInterval(1); // Enable vsync | ||
|
||
// glfwSetCursorPosCallback(window, cursor_pos_callback); | ||
|
||
// glfwSetKeyCallback(window, key_callback); | ||
|
||
// glfwSetMouseButtonCallback(window, mouse_button_callback); | ||
|
||
// glfwSetScrollCallback(window, mouse_wheel_callback); | ||
|
||
// glfwSetDropCallback(window, drop_callback); | ||
|
||
// glfwSetCursorEnterCallback(window, cursor_enter_callback); | ||
|
||
glfwSetWindowSizeCallback(window, window_size_callback); | ||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); | ||
} | ||
|
||
Eigen::Vector3f default_clear_color = {0.45f, 0.55f, 0.60f}; | ||
Eigen::Vector3f default_wire_color = {0.1f, 0.1f, 0.1f}; | ||
|
||
} // namespace | ||
|
||
int main(int, char **) { | ||
// Setup window | ||
glfwSetErrorCallback(glfw_error_callback); | ||
if (!glfwInit()) return 1; | ||
|
||
const char *glsl_version = "#version 330"; | ||
|
||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | ||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||
|
||
// Create window with graphics context | ||
GLFWwindow *window = | ||
glfwCreateWindow(g_width, g_height, "UGU Mesh Viewer", NULL, NULL); | ||
|
||
SetupWindow(window); | ||
|
||
const int version = gladLoadGL(glfwGetProcAddress); | ||
if (version == 0) { | ||
fprintf(stderr, "Failed to load OpenGL 3.x/4.x libraries!\n"); | ||
return 1; | ||
} | ||
|
||
glEnable(GL_DEPTH_TEST); | ||
|
||
g_meshes.resize(1); | ||
g_meshes[0] = ugu::RenderableMesh::Create(); | ||
g_meshes[0]->LoadObj("../data/bunny/bunny.obj"); | ||
g_model_matrices[g_meshes[0]] = Eigen::Affine3f::Identity(); | ||
|
||
ugu::PinholeCameraPtr camera = | ||
std::make_shared<ugu::PinholeCamera>(g_width, g_height, 45.f); | ||
Eigen::Affine3d c2w = Eigen::Affine3d::Identity(); | ||
auto stats = g_meshes[0]->stats(); | ||
c2w.translation() = Eigen::Vector3d( | ||
stats.center.x(), stats.center.y(), | ||
stats.center.z() + 2 * (stats.bb_max.z() - stats.bb_min.z())); | ||
camera->set_c2w(c2w); | ||
g_renderer = std::make_shared<ugu::RendererGl>(); | ||
g_renderer->SetSize(static_cast<uint32_t>(g_width), | ||
static_cast<uint32_t>(g_height)); | ||
g_renderer->SetCamera(camera); | ||
g_renderer->Init(); | ||
|
||
g_renderer->SetBackgroundColor(default_clear_color); | ||
g_renderer->SetWireColor(default_wire_color); | ||
|
||
g_renderer->SetShowWire(false); | ||
g_renderer->SetFlatNormal(true); | ||
|
||
g_renderer->ClearGlState(); | ||
for (const auto &mesh : g_meshes) { | ||
g_renderer->SetMesh(mesh, g_model_matrices.at(mesh), false); | ||
} | ||
|
||
g_renderer->Init(); | ||
|
||
// Main loop | ||
const double mean = 0.0; | ||
const double stddev = (stats.bb_max - stats.bb_min).maxCoeff() * 0.01; | ||
std::default_random_engine generator; | ||
std::normal_distribution<double> dist(mean, stddev); | ||
|
||
while (!glfwWindowShouldClose(window)) { | ||
glfwPollEvents(); | ||
|
||
#if 0 | ||
for (const auto &mesh : g_meshes) { | ||
// auto vertices = mesh->vertices(); | ||
auto renderable_vertices_org = mesh->renderable_vertices; | ||
|
||
for (auto &v : mesh->renderable_vertices) { | ||
v.pos += | ||
Eigen::Vector3f(dist(generator), dist(generator), dist(generator)); | ||
} | ||
// for (size_t i = 0; i < vertices.size(); i++) { | ||
// mesh->renderable_vertices[i].pos = vertices[i]; | ||
// } | ||
|
||
mesh->UpdateMesh(); | ||
|
||
// mesh->set_vertices(vertices); | ||
mesh->renderable_vertices = renderable_vertices_org; | ||
} | ||
std::this_thread::sleep_for(std::chrono::milliseconds(100)); | ||
#endif | ||
|
||
glfwMakeContextCurrent(window); | ||
Draw(window); | ||
|
||
glViewport(0, 0, g_width, g_height); | ||
} | ||
|
||
glfwDestroyWindow(window); | ||
glfwTerminate(); | ||
|
||
return 0; | ||
} |