The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Updated
May 13, 2025 - C++
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
Action to enable running Vulkan apps on GitHub runners
A real time renderer based on Vulkan(LWJGL).
C++20 Vulkan and GLes rendering engine
http://snowkit.github.io/linc/ Haxe @:native bindings for Vulkan. Vulkan is a low-level graphics API by Khronos Group. This repository contains Haxe/CPP bindings for the Vulkan API.
A Github Action to install the current Vulkan SDK and runtime library. It also supports installing SwiftShader and Lavapipe software rasterizers.
Swift Vulkan SDK bindings for macOS and Linux
My free and open-source Vulkan renderering engine
3D Vulkan Game Engine
C++/Vulkan Game Engine
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