Self-Taught Intermediate Software Dev
- π Navmesh Stitcher β directional edge-based area stitching using 1D traversal; avoids 2D grid overhead while ensuring clean area pairing.
- π Profiler Library β real-time memory & time profiling for Lua-based tools, especially useful under heavy simulation loads.
- π― Cheat Detection Engine(wip) β confidence-weighted system with evidence decay, SteamID64 indexing, and automatic local database syncing.
- π₯ Projectile Aimbot (WIP) β early-stage predictive targeting system for TF2 projectiles using physics-based arc compensation and velocity tracking.
- π₯ Swing Prediction (Advanced Melee Aimbot) β near-perfect real-time melee prediction with swing arcs, desync handling, and adaptive target offsetting (instant swing in progress).
π§ͺ Most of my work focuses on real-time performance in constrained environments (like TF2 Lua scripting). I prioritize deterministic logic, clean architecture, and measurable gains β even in weird engines.