This project is an Open Source, multi-platform 3D rendering engine based on ray marching technique. This engine aims to provide a simple rendering using Java.
Simple test scene with primary and shadow ray (realtime)
Progressive rendering with global illumination (not realtime)
- Use the shapeID to determine the normal
- Fish-eye effect (barrel distortion)
- Global illumination
- Acceleration structure
- Sphere simulation
- Sound simulation