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Releases: thirdweb-dev/unity

v3.0.0-beta.6

29 Jul 02:48
74711b2
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What's Changed

  • [Native] Support Contract.ERC721.Claim for SignatureDrop contracts.
  • [Native] Fetch additional currency metadata when fetching claim conditions.

v3.0.0-beta.5

26 Jul 23:55
cdbda98
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What's Changed

  • [General] Installer editor popup for quick setup - accessible from the new top-level Thirdweb menu.
  • [Native] Support large chain ids (BigInteger) and Wallet.SwitchNetwork at runtime for all wallet providers.
  • [Native] Updated IThirdwebWallet with PrepareForNetworkSwitch additional interface function.
  • [Native] ERC721AQueryable support for ERC721.GetOwned by default.
  • [Native] Added low-level Contract.GetEventLogs function for native platforms, with Prefab_Events example (experimental).
  • [General] Fixed issue with Prefab_ConnectWallet that would break the flow if the network icon was not set.

v3.0.0-beta.4

19 Jul 02:28
84a8669
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What's Changed

  • Thirdweb API Key support for improved default Storage, RPC and Account Abstraction thirdweb services
    • You can now set your Client ID in your ThirdwebManager component directly
    • If you would like to restrict your API Key to certain bundle IDs/platforms (non-WebGL), you can find your bundle ID using Utils.GetBundleID()
  • fix: Blurry QR image have made sharpen by @savasadar in #91
  • RPC overrides are now passed to wallet providers correctly, including addNetwork actions (typically on connection)
  • IStorageUploader and IStorageDownloader interfaces for custom storage overrides logic
  • Fixed Currency fetching returning data in the wrong order
  • Fixed ERC20 transfers not properly setting To address
  • Improved WebGL performance by passing supported chains from C#
  • Fixed Marketplace scene
  • Updated native chainlist and included new chains such as Base and Linea
  • Fixed issue with chains that have some incomplete or null values in chainlist
  • Allowed standalone usage of native storage implementation scripts in WebGL, as in uploading an image standalone
  • Fixed exporting password-protected local wallets from the ConnectWallet prefab

New Contributors

v3.0.0-beta.3

10 Jul 05:57
05bf406
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What's Changed

[General] Updated default IPFS gateway back

v3.0.0-beta.2

04 Jul 18:02
700530a
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What's Changed

  • [General] Improved Prefab_ConnectWallet UI/Script example
  • [Native] Integrated Hyperplay as a WalletProvider, to use it simply Install Hyperplay and connect your wallet to their launcher
  • [General] Updated default IPFS gateway

v3.0.0-beta

28 Jun 18:57
2f33dc9
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What's Changed

  • [All Platforms] New email wallet provider - all platforms: Paper! You can now have the same address with cross-platform email auth.
  • [All Platforms] WalletConnectV1 deprecation in favor of WalletConnectV2 - currently WebGL only, Native soon! Use WalletProvider.WalletConnect instead of the previous WalletProvider.WalletConnectV1 to migrate.
  • [Native] Metamask SDK upgrade, support for Metamask 7.0.1+
  • [Native] Nethereum upgrade and various stability fixes
  • [Native] Wallet UI Prefabs simplified (script and UI), available in the ThirdwebManager's Danger Zone

Check out the new ThirdwebManager from the inspector to find all SDK setup options.
image

Changelog: https://blog.thirdweb.com/changelog/unity-3-0-0-all-about-wallets/

v2.2.3

21 Jun 14:33
f7b23d8
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Changelog

  • Fix null reference exception in Util script. by @jeffgamedev in #76
  • Fix ERC1155 GetOwned by @jeffgamedev in #77
  • Fix WalletConnect GameObject runtime error. by @jeffgamedev in #78
  • ThirdwebManager got a brand new look!
  • Cancel button in WalletConnectV1 UI fixed
  • Support for larger chain IDs on Native platforms*

*WalletConnectV1 and MagicLink WalletProviders do not currently support chain IDs larger than the int type. Both of these wallet providers will be deprecated in the coming weeks as we roll out WalletConnectV2 instead of V1 and a new email wallet provider. We recommend using other WalletProvider options in the meantime.

v2.2.2

15 Jun 20:07
bfc8c71
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Changelog

  • [Native] New Contract.Prepare and Transaction class low level APIs to manipulate custom transactions.
  • [WebGL] Added support for all EVM chains when switching/adding networks.

You can now edit a custom transaction before it is sent, send without awaiting the receipt, simulate it, and control when to send gaslessly and when not to!

v2.2.1

13 Jun 21:39
a9939fb
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Changelog

  • [Native] Stable Smart Wallets Release!
  • [Native] Unity Wallet SDK - You can now submit your own wallet to the SDK, instructions can be found here
  • [Native] You can now pass classes (with either properties or fields) to contract.Read and any list results will be deserialized properly
  • [Native] Fixed edge case where gas estimation fails on non-standard chains
  • [Native] Added fallback for providers not supporting eth_getBalance

v2.2.0

07 Jun 13:10
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Changelog

  • [WebGL] LocalWallet session persistence upon reconnecting
  • [WebGL] LocalWallet export flow
  • [WebGL] SmartWallet now supports any EOA/Provider
  • [Native] Full support for SmartWallet with any EOA/Provider including SignTypedDataV4 (Beta)
  • [Native] Fixes for personal_sign
  • [Native] Removed Multicall
  • [Native] Added Thirdweb.AccountAbstraction scripts
  • [Native] Added Wallet.GetSignerAddress
  • [General] Fixes for read calls being interrupted by wallet connections being switched
  • [General] Added personalWallet optional WalletProvider argument to WalletConnection Wallet.Connect method, pass the EOA provider you want to initialize Smart Wallets with, defaults to LocalWallet

Note: Currently, non LocalWallet EOAs for native Smart Wallet initialization require 3 signatures before the tx goes through, this will be reduced to 1 signature when out of beta.

The simplest way to test this version is to set the ThirdwebManager Factory, API Key, and turn on Gasless - you are now using Account Abstraction from your Unity Editor, congratulations!