This is a demo showcasing a way to add cool Caustics effects to your Godot project.
The original shader code was written by Alex Ameye (@alexanderameye). The original article can be found here: Rendering realtime caustics. I merely take credit for the porting of his shader to GLSL and Godot.
- Bounding Box Mask (caustics only visible inside the box)
 -  Caustics Mapping over World UV
- changes with light direction
 
 - Scaling and movement/panning
 - Multiple overlaped caustics textures
 - Chromatic aberration
 - Luminance fade
 - Edge fade
 - "Underwater camera" -> caustics are being shown when camera is inside the caustics volume
 
