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Features
LordEidi edited this page Feb 5, 2021
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DANG! is an opinionated framework. Following a few guidelines speeds up the development process.
These features are already built (some as useable draft versions):
- Exporting Tiled based Maps into the DANG! specific C++ representation to be used directly in the game. The export runs right within the Tiled editor as an extension.
- Generating Asset definitions (gfx.yml) to be used right within the CMake build process of 32blit to generate C++ representations of the graphic information from all (used) Tilesheets.
- Tweens for (character) animations.
- Collision detection and reaction.
- MOD player and SFX.
Planned:
- 1 world, multiple levels