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Features

LordEidi edited this page Feb 5, 2021 · 3 revisions

DANG! is an opinionated framework. Following a few guidelines speeds up the development process.

These features are already built (some as useable draft versions):

  • Exporting Tiled based Maps into the DANG! specific C++ representation to be used directly in the game. The export runs right within the Tiled editor as an extension.
  • Generating Asset definitions (gfx.yml) to be used right within the CMake build process of 32blit to generate C++ representations of the graphic information from all (used) Tilesheets.
  • Tweens for (character) animations.
  • Collision detection and reaction.
  • MOD player and SFX.

Planned:

  • 1 world, multiple levels
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