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suhaspete authored Dec 12, 2022
1 parent 8754e6b commit e2d0370
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18 changes: 18 additions & 0 deletions 1operators.py
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#boolean
a =10
b=20
print (a>b)
print (a<b)
print (a<=b)
print (a>=b)
print (a==b)
print (a!=b)
#logical
c1 = a>10
c2 = b>10
r1 = c1 and c2
r2 = c1 or c2
r3 = not(c1)
print(r1)
print(r2)
print(r3)
17 changes: 17 additions & 0 deletions breakstatments.py
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#1
# i =1
# while i<5:
# if i ==3:
# break
# print(i)
# i=i+1
#2
i=1
while i<3:
j=1
while j<5:
if j<3:
break
print(j)
j=j+1
i=i+1
12 changes: 12 additions & 0 deletions continue.py
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'''n = int(input())
for i in range (2,n+1,2):
if i %7==0 :
continue
print(i)'''
#2
n = int(input())
for i in range(2,n+1,2):
print(i)
if i%7==0:
continue
print(i)
8 changes: 8 additions & 0 deletions datatypes.py
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a = 10
print(type(a))
a = 'abcd'
print(type(a))
a = True
print(type(a))
a = 1303.99384748727979
print(type(a))
Empty file added else.py
Empty file.
26 changes: 26 additions & 0 deletions else2.py
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#2
'''i=1
while i <= 10 :
print(i)
i=i+1
else :
print("this will print at end")'''
#2 by condition it has as print
i =1
while i<5:
if i ==6:
break
print(i)
i=i+1
else:
print("this will print at end")
#3 breaked by break so it else part will not print
i =1
while i<5:
if i==3:
break
print(i)
i=i+1
else :
print("this will print at end")

215 changes: 215 additions & 0 deletions flappybird.py
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import random # For generating random numbers
import sys #To exit the program
import pygame #pip install pygame
from pygame.locals import *
# Global Variables for the game
FPS = 32
SCREENWIDTH = 289
SCREENHEIGHT = 511
SCREEN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
GROUNDY = SCREENHEIGHT * 0.8
GAME_SPRITES = {}
GAME_SOUNDS = {}
PLAYER = 'gallery/sprites/bird.png'
BACKGROUND = 'gallery/sprites/background.png'
PIPE = 'gallery/sprites/pipe.png'

def welcomeScreen():

playerx = int(SCREENWIDTH/5)
playery = int((SCREENHEIGHT - GAME_SPRITES['player'].get_height())/2)
messagex = int((SCREENWIDTH - GAME_SPRITES['message'].get_width())/2)
messagey = int(SCREENHEIGHT*0.13)
basex = 0
while True:
for event in pygame.event.get():
# if user clicks on cross button, close the game
if event.type == QUIT or (event.type==KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()

# If the user presses space or up key, start the game for them
elif event.type==KEYDOWN and (event.key==K_SPACE or event.key == K_UP):
return
else:
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
SCREEN.blit(GAME_SPRITES['player'], (playerx, playery))
SCREEN.blit(GAME_SPRITES['message'], (messagex,messagey ))
SCREEN.blit(GAME_SPRITES['base'], (basex, GROUNDY))
pygame.display.update()
FPSCLOCK.tick(FPS)

def mainGame():
score = 0
playerx = int(SCREENWIDTH/5)
playery = int(SCREENWIDTH/2)
basex = 0

# Create 2 pipes for blitting on the screen
newPipe1 = getRandomPipe()
newPipe2 = getRandomPipe()

# List of upper pipes
upperPipes = [
{'x': SCREENWIDTH+200, 'y':newPipe1[0]['y']},
{'x': SCREENWIDTH+200+(SCREENWIDTH/2), 'y':newPipe2[0]['y']},
]
# List of lower pipes
lowerPipes = [
{'x': SCREENWIDTH+200, 'y':newPipe1[1]['y']},
{'x': SCREENWIDTH+200+(SCREENWIDTH/2), 'y':newPipe2[1]['y']},
]

pipeVelX = -4

playerVelY = -9
playerMaxVelY = 10
playerMinVelY = -8
playerAccY = 1

playerFlapAccv = -8 # velocity while flapping
playerFlapped = False # It is true only when the bird is flapping


while True:
for event in pygame.event.get():
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()
if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP):
if playery > 0:
playerVelY = playerFlapAccv
playerFlapped = True
GAME_SOUNDS['wing'].play()


crashTest = isCollide(playerx, playery, upperPipes, lowerPipes) # This function will return true if the player is crashed
if crashTest:
return

#check for score
playerMidPos = playerx + GAME_SPRITES['player'].get_width()/2
for pipe in upperPipes:
pipeMidPos = pipe['x'] + GAME_SPRITES['pipe'][0].get_width()/2
if pipeMidPos<= playerMidPos < pipeMidPos +4:
score +=1
print(f"Your score is {score}")
GAME_SOUNDS['point'].play()


if playerVelY <playerMaxVelY and not playerFlapped:
playerVelY += playerAccY

if playerFlapped:
playerFlapped = False
playerHeight = GAME_SPRITES['player'].get_height()
playery = playery + min(playerVelY, GROUNDY - playery - playerHeight)

# Moving Pipes
for upperPipe , lowerPipe in zip(upperPipes, lowerPipes):
upperPipe['x'] += pipeVelX
lowerPipe['x'] += pipeVelX

# Adding Pipes
if 0<upperPipes[0]['x']<5:
newpipe = getRandomPipe()
upperPipes.append(newpipe[0])
lowerPipes.append(newpipe[1])

# Removing Pipes
if upperPipes[0]['x'] < -GAME_SPRITES['pipe'][0].get_width():
upperPipes.pop(0)
lowerPipes.pop(0)

# Blitting The Sprites
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
for upperPipe, lowerPipe in zip(upperPipes, lowerPipes):
SCREEN.blit(GAME_SPRITES['pipe'][0], (upperPipe['x'], upperPipe['y']))
SCREEN.blit(GAME_SPRITES['pipe'][1], (lowerPipe['x'], lowerPipe['y']))

SCREEN.blit(GAME_SPRITES['base'], (basex, GROUNDY))
SCREEN.blit(GAME_SPRITES['player'], (playerx, playery))
myDigits = [int(x) for x in list(str(score))]
width = 0
for digit in myDigits:
width += GAME_SPRITES['numbers'][digit].get_width()
Xoffset = (SCREENWIDTH - width)/2

for digit in myDigits:
SCREEN.blit(GAME_SPRITES['numbers'][digit], (Xoffset, SCREENHEIGHT*0.12))
Xoffset += GAME_SPRITES['numbers'][digit].get_width()
pygame.display.update()
FPSCLOCK.tick(FPS)

def isCollide(playerx, playery, upperPipes, lowerPipes):
if playery> GROUNDY - 25 or playery<0:
GAME_SOUNDS['hit'].play()
return True

for pipe in upperPipes:
pipeHeight = GAME_SPRITES['pipe'][0].get_height()
if(playery < pipeHeight + pipe['y'] and abs(playerx - pipe['x']) < GAME_SPRITES['pipe'][0].get_width()):
GAME_SOUNDS['hit'].play()
return True

for pipe in lowerPipes:
if (playery + GAME_SPRITES['player'].get_height() > pipe['y']) and abs(playerx - pipe['x']) < GAME_SPRITES['pipe'][0].get_width():
GAME_SOUNDS['hit'].play()
return True

return False

def getRandomPipe():
pipeHeight = GAME_SPRITES['pipe'][0].get_height()
offset = SCREENHEIGHT/3
y2 = offset + random.randrange(0, int(SCREENHEIGHT - GAME_SPRITES['base'].get_height() - 1.2 *offset))
pipeX = SCREENWIDTH + 10
y1 = pipeHeight - y2 + offset
pipe = [
{'x': pipeX, 'y': -y1}, #upper Pipe
{'x': pipeX, 'y': y2} #lower Pipe
]
return pipe






if __name__ == "__main__":
# This will be the main point from where our game will start
pygame.init() # Initialize all pygame's modules
FPSCLOCK = pygame.time.Clock()
pygame.display.set_caption('Flappy Bird by CodeWithHarry')
GAME_SPRITES['numbers'] = (
pygame.image.load('gallery/sprites/0.png').convert_alpha(),
pygame.image.load('gallery/sprites/1.png').convert_alpha(),
pygame.image.load('gallery/sprites/2.png').convert_alpha(),
pygame.image.load('gallery/sprites/3.png').convert_alpha(),
pygame.image.load('gallery/sprites/4.png').convert_alpha(),
pygame.image.load('gallery/sprites/5.png').convert_alpha(),
pygame.image.load('gallery/sprites/6.png').convert_alpha(),
pygame.image.load('gallery/sprites/7.png').convert_alpha(),
pygame.image.load('gallery/sprites/8.png').convert_alpha(),
pygame.image.load('gallery/sprites/9.png').convert_alpha(),
)

GAME_SPRITES['message'] =pygame.image.load('gallery/sprites/message.png').convert_alpha()
GAME_SPRITES['base'] =pygame.image.load('gallery/sprites/base.png').convert_alpha()
GAME_SPRITES['pipe'] =(pygame.transform.rotate(pygame.image.load( PIPE).convert_alpha(), 180),
pygame.image.load(PIPE).convert_alpha()
)

# Game sounds
GAME_SOUNDS['die'] = pygame.mixer.Sound('gallery/audio/die.wav')
GAME_SOUNDS['hit'] = pygame.mixer.Sound('gallery/audio/hit.wav')
GAME_SOUNDS['point'] = pygame.mixer.Sound('gallery/audio/point.wav')
GAME_SOUNDS['swoosh'] = pygame.mixer.Sound('gallery/audio/swoosh.wav')
GAME_SOUNDS['wing'] = pygame.mixer.Sound('gallery/audio/wing.wav')

GAME_SPRITES['background'] = pygame.image.load(BACKGROUND).convert()
GAME_SPRITES['player'] = pygame.image.load(PLAYER).convert_alpha()

while True:
welcomeScreen()
mainGame()
10 changes: 10 additions & 0 deletions forloops.py
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'''s = 'abcd'
for c in s :
print (c)
#1
n = int(input())
for i in range(-9,n+1,1):
print(i)'''
#2 print n natural no
n = int(input())
int
56 changes: 56 additions & 0 deletions forloops2.py
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#1
'''n = int(input())
for i in range(0,n+1,1):
print(i)
#2
n = int(input())
for i in range(n+1):
print(i)
#3
n = int(input())
for i in range(1,n+1):
print(i)
#4
n = int(input())
for i in range(n,0,-1):
print(i)'''
#5 multiples of 3
'''a = int(input())
b = int(input())
for i in range(a,b+1,1):
if(i%3==0):
print(i)'''
# or from above
'''a = int(input())
b = int(input())
if(a%3==0):
s = a
elif(a%3==1):
s=a+2
elif(a%3==2):
s= a+1
for i in range(s, b+1,3):
print(i)'''
#prime or no slow
n = int(input())
flag = False
for d in range( 2, n, 1):
if n%d==0:
flag = True

if flag :
print("not prime no")
else :
print('prime')
# prime or no very fast
n = int(input())
flag = False
for d in range( 2, n, 1):
if n%d==0:
flag = True
break
if flag :
print("not prime no")
else :
print('prime')

17 changes: 17 additions & 0 deletions functions1.py
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def fact(a):
a_fact = 1
for i in range(1, a+1) :
a_fact = a_fact * i


return a_fact

n = int(input())
r = int(input())
n_fact= fact(n)
r_fact= fact(r)
n_rfact= fact(n-r)
ans = n_fact // (r_fact*n_rfact)
print(ans)


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