Releases: spookyglowingbadger/carcass-filter
Rough Metamorph Release
Metamorph League update Use at your own risk. It's worked well for me so far, but there could be bugs.
Rough Blight release
Did the bare minimum to make this shit work with Blight league.
5.1 - Sound Pack
I added custom sounds. Note that I don't actually do "releases" very often. You should probably be grabbing the latest version from my commits to the filter file instead.
3.16 - Necromancy Nets update
Update carcass.filter Added magic abyss jewels (hidden by default) Added ilvl 84+ magic abyss jewels (shown) Added Necromancy nets Added shaper quivers with high enough ilvl for additional arrows Now hiding all nets except Thaumaturgical and Necromancy by default. Strong Steel Net still has its own block in case you want to show it.
3.15 - Bestiary League start tweak
Update carcass.filter Adjusted nets Showing armourer's and all splinters for league start
3.14 - Bestiary League start
Initial Bestiary update Added new Bestiary currency/nets Cleaned up some old comments Improved quality flask section to hide 20 quality life/mana flasks from lower tiers Headhunter chancing is back! (Nemesis is back on Zana) Reset currencies and map tiers to league start status (all maps shown, most currencies shown)
3.11 - More strictness and minor fix
New alert for Divine Vessels
Strictness changes to currency
Small formatting fix.
Maps below T9 hidden
Doctor Cards get a special highlight for Spider Forest farming.
3.10 - Strictness and consistency update
Update carcass.filter Added brackets to sections to be consistent with table of contents. (Thanks, Moksu) Now hiding ES bases even in 84+ maps by default because nobody uses ES anymore and I just cba looking at them. Feel free to change this if you want. Experimenting with showing Gripped Gloves, Fingerless Gloves and Two-Toned boots at ilvl 75+. Now hiding transmutes, whetstones and armorer scraps by default since I've got a huge stockpile of them ;D
3.9 - Another minor update
Changed the alert sounds on 6sockets and divination cards.
6socket items now make a metallic clonk sound, while divination cards make a flapping wavy sound. (lol)
This was done to differentiate them from chaos and equivalent currency drops to make it easier to know what I'm looking for when something drops offscreen.
Also hiding ilvl 84 helmets by default. Lab runners should decide whether or not they want this for themselves. It might be more profitable to just buy unique helms and enchant those anyway.
3.7 - Shaped Map fix
Shaped map workaround GiGiGi screwed up the way shaped maps are handled in filters. I had to list tiers 1-10 twice in order to cover all the shaped maps.