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Refactoring vehiclemission and cityview
We were using gcc-13 but that seems to have been removed from the 22.04 image that "ubuntu-latest" actually gave us. May as well move to gcc-14 at the same time.
Move github builder to ubuntu 24.04 and gcc-14
Fix incorrect package name in readme, Tested on Ubuntu 24.04
Add partial clip refilling in battlescape
…ed-ufo-name Issue 1443: Hiding unresearched UFO names
Fix duplicate TU above agents in debug mode
…after-battle Live alien recovery after base defense battle
Updates clang-format and clang-tidy used in the linter to version 18.x Also cleans the clang-tidy config - lots of old options that aren't valid anymore, so easier to pretty much reset from scratch
Think this was a work-in-progress that somehow got committed?
The previous linter was fragile around removing files or figuring out what git refs to use, so just format Everything and fail if there's any changes made.
As strings.h is included by pretty much everything, we want that as svelte as possible
It's only used by validate(), which doesn't need to be in the header included by everything else
Update the PCH headers in each project and hook up to cmake. Note this is disabled by default, as it seems to break incremental rebuilds when modifying files at times, but good for CI which build from scratch every time, and need all the help they can get WRT build time. The contents of the PCH were a random assortment of the "most included files" of each project, minus some in GameState due to issues around instantiating templates before specialization (notable around StateObject and the ::get()/::prefix() templates) The StateRef<T>::get() and similar templates might need reworking, including something that instantiates those before the definition is invalid, and that seems more likely to happen with PCHs and restricts the things we can precompile.
Add a mouse capture option to Launcher
Fix mouse grab on Linux
Add correct speed to light vehicle types
Don't follow vehicle when idle Add option to disable following on the Map Overview
Alien infiltration screen update
Fix alien craft having 0 speed
Set "Explosions damage instantly" to TRUE Set "Require LOS to maintain psi attack" to FALSE as it nerfs the alien psi-attacks if enabled Set "Successful raid collapses building" to FALSE - It's incomplete and causes more confusion than anything Set "All units run and kneel by default" to TRUE - Nearly everyone uses it on streams and it's a useful QoL update Set "Allow All Terrain Vehicles (ATV) to initiate UFO recovery missions" to TRUE - The ATV vehicles are enabled by default, this should be too to stop false reports of them not being able to recover UFOs Set "Weapons autoreload only same ammo type" to TRUE - This is a QoL fix to stop agents switching to potentially dangerous ammunition without warning I HAVE NOT ENABLED CRASHES BY DEFAULT - THIS DRASTICALLY CHANGES BEHAVIOUR FROM THE ORIGINAL GAME SO IT SHOULD REMAIN FALSE
Fix infiltration screen blank when exceeding 42 days
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