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Sentry turrets - Part 2: Basic prototype #35031
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Sentry turrets - Part 2: Basic prototype #35031
chromiumboy
wants to merge
8
commits into
space-wizards:master
from
chromiumboy:senty-turret-base-prototype
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Oops, I tried to rename the branch and it closed it :P |
…on-14 into senty-turret-base-prototype
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Labels
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
T: New Feature
Type: New feature or content, or extending existing content
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About the PR
This PR reorganizes the turret prototypes and creates parent prototypes from which both ballistic and energy weapon turrets can inherit. It also adds prototypes for a pair of new energy-based projectiles and their accompanying muzzle flashes.
A new field has also been added to BatterySelfRechargerComponent, allowing the specification of whether the attached entity needs to be connected to an APC power net to self-recharge (used by energy turrets).
This PR requires #35025
Why / Balance
This PR will be required for later PRs in this series
Technical details
N/A
Media
N/A
Requirements
Breaking changes
Ballistic turrets must now inherit from BaseWeaponBallisticTurret instead of BaseWeaponTurret
Changelog
N/A