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Wooden Grip for Antique Laser Pistol #34886

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merged 7 commits into from
Feb 10, 2025

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GaussiArson
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@GaussiArson GaussiArson commented Feb 4, 2025

About the PR

Changed the sprite of the Antique Laser Pistol to have a wooden grip. Changed the description of the Antique Laser Pistol to mention the wood.

Why / Balance

Discussion around adding wooden furniture to other weapons led to a mention of a few people wanting the Antique Laser Pistol to have a wooden grip. After experimenting with it, I liked the look as well.

Technical details

Changed icon and base sprites for the Antique Laser Pistol. Inhand sprites are untouched because the grip was already brown. Changed battery_guns.yml to change the description of the Antique Laser Pistol.

Media

image

Requirements

Breaking changes

Changelog

No need, sprite changes

@github-actions github-actions bot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. labels Feb 4, 2025
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github-actions bot commented Feb 4, 2025

RSI Diff Bot; head commit 264a476 merging into 5b41728
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi

State Old New Status
base Modified
icon Modified
inhand-left Modified
mag-unshaded-1 Modified
mag-unshaded-2 Modified
mag-unshaded-3 Modified
mag-unshaded-4 Modified

Edit: diff updated after 264a476

@SlimmSlamm
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a wooden grip just doesn't look good on the pistol

@ArtisticRoomba
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I'm indifferent. If I had to say something I think you could make the wood even darker, just as a shot in the dark.

The dark leather that was previously there helped accentuate the grip so if you tried to emulate the darkness of that without overdoing it, I think it would look even better.

@Tayrtahn
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Tayrtahn commented Feb 5, 2025

The sprite is a System Shock 2 reference:

Mod_206061_sd_image.jpg

Wood is decidedly more "antique" though. I'm pretty neutral on this.

@Pumkin69
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Pumkin69 commented Feb 5, 2025

the wooden grip looks way worse than the one we have now imo

@ArtisticRoomba ArtisticRoomba added P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. A: Art Area: Art with no implications for other areas. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Feb 5, 2025
@lzk228
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lzk228 commented Feb 5, 2025

no need for such bug cnahgelog just for resprite and corresponding description change
even more no need for changelog for resprite at all

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@FairlySadPanda FairlySadPanda left a comment

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Bit of feedback on the description.

@GaussiArson
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no need for such bug cnahgelog just for resprite and corresponding description change even more no need for changelog for resprite at all

Oh, I somehow missed the section on what does and doesn't require a changelog. My bad!

…nd sprite that I didn't mean to save and sleepily added to the previous commit
@GaussiArson
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the inhand sprite should be properly reverted now and if it isn't I'll cry

@Emisse Emisse merged commit 03bab30 into space-wizards:master Feb 10, 2025
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@K3-1R
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K3-1R commented Feb 10, 2025

literal majority thumbs down. Gets merged.

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Labels
A: Art Area: Art with no implications for other areas. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
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10 participants