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All military boots get jackboots effect #34783

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Nox38
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@Nox38 Nox38 commented Jan 31, 2025

About the PR
Added the jackboot's injury slowdown resistance effect to combat and merc boots.

Why / Balance
The three military boots should be functionally identical and theres no reason for the NT security spesific ones to have a unique bonus.

Technical details
added this to the merc boots and combat boots:
type: ClothingSlowOnDamageModifier
modifier: 0.5

Requirements
[X] I have read and am following the Pull Request and Changelog Guidelines.
[X] I have added media to this PR or it does not require an ingame showcase.

Changelog
🆑 Nox38

  • add: Added 50% injury slowdown resistance to combat boots and merc boots.

@github-actions github-actions bot added Changes: No C# Changes: Requires no C# knowledge to review or fix this item. size/XS Denotes a PR that changes 0-9 lines. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 31, 2025
@Nox38 Nox38 changed the title Combat boots jackboots effect All military boots get jackboots effect Jan 31, 2025
@Nox38 Nox38 marked this pull request as ready for review January 31, 2025 07:40
@Kadeo64
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Kadeo64 commented Jan 31, 2025

nukie buff 👎

@Aisu9
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Aisu9 commented Jan 31, 2025

nukies don't need more movement speed, they are already running on meth/dylo 24/7

@Nox38
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Nox38 commented Jan 31, 2025

@Kadeo64 @Aisu9 nukies almost always buy noslips, which arnt combat boots. This would make it more of a choice between noslips and combat boots rather than buffing nukies

@KaiserMaus
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Sec have reason to wear sec winter boots while they have jackboots?

@Nox38
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Nox38 commented Jan 31, 2025

Sec have reason to wear sec winter boots while they have jackboots?

Uh… no. They dont and never have, because security winter boots are just normal boots whereas jackboots fit a weapon and have a injury slowdown resistance. This PR does not buff security winter boots, though I guess I could if people wanted it?

@JamiMyst
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nukies don't need more movement speed, they are already running on meth/dylo 24/7

Bro forgot his no-slips

@ArtisticRoomba
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Sec have reason to wear sec winter boots while they have jackboots?

Uh… no. They dont and never have, because security winter boots are just normal boots whereas jackboots fit a weapon and have a injury slowdown resistance. This PR does not buff security winter boots, though I guess I could if people wanted it?

Security sometimes wears winter boots to counter atmospheric issues and survive in a spaced area for 1% longer, it is a real tradeoff (as far as the meta is concerned that is).

As for this PR, I guess it's fine? I like the general uniqueness of security combat boots having their 50% slowdown decrease, however considering jackboots are rare maints spawns I guess it's good to give the tiders a little treat here and there. But it was still really nice to steal boots from secoffs otherwise.

@ArtisticRoomba ArtisticRoomba added P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. A: Combat Area: Combat features and changes, balancing, feel A: Security Area: Security department, including Detectives, HoS and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Feb 1, 2025
@K-Dynamic
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Has anyone actually tested the 50% injury slowdown

Not like it works against cold areas anyway

@Sadie-silly
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Wasn't the entire point of giving jackboots the 50% damage slowdown resist to give security a bit more of a chance against nukies?

@KaiserMaus
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Nukie in ~95% wear no-slip or Magboots

@Pumkin69
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Pumkin69 commented Feb 3, 2025

if nukies are not buying no slips they will lose this doesnt buff nukies and will make the boots for security loadouts follow the same logic.

@Nox38
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Nox38 commented Feb 10, 2025

Simply gives security the option to wear combat boots if they like it better asthetically

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Labels
A: Combat Area: Combat features and changes, balancing, feel A: Security Area: Security department, including Detectives, HoS Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
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9 participants