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Wizard Staff of Animation #34649
Wizard Staff of Animation #34649
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Initial review, will need someone else to double check some stuff cause I'm not sure.
Also the staff needs to have limited uses and all that jazz. |
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Tested and works, except the charge recharging (but that is for another PR)
About the PR
Adding Staff of Animation to Wizard. Permission from KeronSHB.
Why / Balance
Tweak the numbers as you see fit. This is just functionality. This is one of the spells/magic items KeronSHB wants.
I feel that it will need a significant amount of playtesting to determine what should/should not be animated.
Technical details
Added a blacklist to EntityTargetAction. Seems to work just fine. If no blacklist on EntityTargetAction then the UI won't properly reflect what is / isn't an available target unless somebody wants to tell me how to do it otherwise.
Added a Wizard NPC faction that the animate object is a part of.
Added an Animateable Component that determines what can / cannot be animated via EntityTargetAction whitelist. I was recommended to use a component over a tag.
Media
staffofanimation.mp4
Requirements