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New munitions descriptions #34284
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New munitions descriptions #34284
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Please ignore the changes:map tag, I think it added that automatically because I had to edit the salvage maps when I changed the ID of the Mosin speedloader. |
Does anyone know where .50 shell comes from? Because I'd just rename it to 12G. |
@K-Dynamic All of the calibers use inches. 12 gauge would actually be .725, so I might as well change it to that. |
12 gauge as .725 is unfathomably cursed, I would just have it be named 12G shells or something similar. |
I thought people refer to shotgun shells as gauges more than calibers though Also if you change it and it gets merged we'll end up with a merge conflict; I can rename them on your behalf instead. |
…itions-descriptions
Looking back at this, can I ask why we're not using real-world names for bullets (such as 9x19mm parabellum or 7.62x51mm NATO) |
We are it's just the metric system was phased so everything is in inches 223 is 5.56 and.308 is 7.62 |
I just followed the convention of all the calibers using inches rather than mm, though it could be interesting to make the syndicate only calibers in millimeters |
The shotgun doesn't miss. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…enade magazines, renamed the mosin round from .325 to 7.62x54mm.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
# Conflicts: # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
# Conflicts: # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
About the PR
Added descriptions to every cartridge, magazine, ammo box, and firearm. These new descriptions should help scratch that realism itch some of us feel while also making them more descriptive for non-gun nerds. The names of the calibers themselves have also been tweaked for realism and to help differentiate them.
Why / Balance
The why is pretty obvious: more details is always nice! The balance is completely unchanged; this just changes cartridge names and adds descriptions. We plan to make a second PR with adjustments to the gun balance after this is merged.
Technical details
Renamed the following calibers: .25 caseless -> .20 caseless, .35 auto -> .38 auto, .45 magnum -> .44 magnum, .25 rifle > .223 rifle, .30 rifle -> .308 rifle, .50 shell -> 12 gauge, grenade -> 1.57 grenade.
The Kardashev-Mosin now has its own caliber: 7.62x54mm. It uses the previously unused rifle_heavy scripts, and can be crafted at a emagged lathe. Once this PR is merged I will begin work on a Mosin rework to make use of this new caliber, which will also be useful if a medium machine gun is added to the game.
Media
Requirements
Breaking changes
Mosin speedloader is now in the script "heavy_rifle" in speedloaders.
Changelog
🆑 Nox38, lorahart2
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