-
Notifications
You must be signed in to change notification settings - Fork 195
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Librarian gameplay #173
Librarian gameplay #173
Conversation
Shedud on his way to make sick ass shit again!! |
I've redesigned the design very seriously. Now he relies more on communicating with people and working with text than on "scanning" with a special object. This is necessary so that the librarian does not look like another kind of scientist. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I like the main concepts, tho i would prefer if it rebranded the librarian as an "archeologist" to fit more with this mechanic, one thing it mentions is that books would thematically cover "ancient", "alien" and "magic" kinds of books, but I think the latter theme would fit better with the Chaplain and whatever mechanic it gets in the future
We discussed this with Keron: it would be interesting if the station could receive weak spells similar to "cantrips" from dnd |
Librarian becomes discount station aligned wizard using ancient tomes and something something chaplain can pray really hard to do cantrips too |
Overall looks really cool, i'd just add few things to think about:
|
I came to the idea that a librarian should work with the text, and not with mechanics. The librarian looks for clue texts, uses them to decipher the text, and is rewarded with texts that can be used. No mechanisms or special mechanics possible. Perhaps I will actually encrypt recipes with the Caesar cipher |
now realise that anyone can just copy paste it into |
that means it's not the one. There is a shift with a key word to solve it. And finding this key will be the task |
well, make the mechanics of encryption and decryption unrelated to the librarian’s gameplay, so that any text can be encrypted to protect data |
Vigenère cipher |
its still trivial to crack with a 2009 laptop it should just be the server giving random garbage until you find the key, so if you want to pro ultra powergamer crack it without doing anything you have to ddos the server and get swiftly banned |
that's why I limit decryption to a 30-second delay. |
I agree with this, but still, for the first iteration of the mechanics, I will just make a delay to make the PR as small as possible |
Like i said - its fine for now, its just a thing to think about. |
I personally think that solving little puzzles like Caesar cipher can be fun. Lots of games use simple math puzzles to keep player busy and not bored. If someone JUST DONT WANT IT and will copy-paste it into some site or cheat otherwise - heck! Yeah, ok, you are great, get your candy. But server will just force you to sit and wait for 25 more seconds due to hard-coded limits. like i said - it should be a way to pass time, not a way to boost your productivity due to cheating. And it should leave opportunity to not solve minigame, u will just wait x2 longer for example (45 sec vs 90 is not looking that great of a difference.) |
So what about the pacing? How much time it will take to get from obtaining the book to getting ability from it? Optimistically. I mean whole game loop for 1 book. |
I agree, in this case I will reduce the delay to 5 seconds. Its existence is due only to protection against server overload. |
I don't really understand how to calculate the optimal study time, I will be glad for a hint. Considering that we have a finite number of encrypted keywords per round, which can also be repeated from round to round, I think the speed of studying books will gradually increase by the end of the round. The longer the game goes on, the more words the librarian finds, the higher the chance that he will already have researched keys for new books found.
Can you rephrase that? I didn't quite understand the question |
not optimal, optimistic. By that i mean:
Amout mini perk - i meant that if from 0 to 99% book gives nothing, then it will be harder to balance how complex decyphering process is. But if on some gates (15%/33%) you will give some small perk - miniature version of what book is going to give after decypher - then you will have more options and it will be easier to balance numbers while still providing player for motivation. They should know that even if they won't get 'final one' book with passkey, their effort will still give benefits. And as you say that all of stuff is random - doing whole thing can be too difficult in some cases. |
We need librarians to decrypt randomised OP crafting and chem recipes if those ever get added |
Fix conflicts and i'll merge |
reopen: #173 The librarian is too boring from a gameplay point of view. How about adding some influence to her round? Delve into books and study the background of objects in various parts of the station. 
The librarian is too boring from a gameplay point of view. How about adding some influence to her round? Delve into books and study the background of objects in various parts of the station.