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7 changes: 7 additions & 0 deletions MarathonRecomp/hid/driver/sdl_hid.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -354,6 +354,8 @@ void hid::Init()
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, "1");
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");

SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); // Uses Button Labels. This hint is disabled for Nintendo Controllers.
Expand All @@ -362,6 +364,11 @@ void hid::Init()
SDL_AddEventWatch(HID_OnSDLEvent, nullptr);

SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);

// Load controller mappings from SDL_GameControllerDB
if (int mappings = SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); mappings > 0) {
LOGFN("Loaded {} controller mapping(s) from SDL_GameControllerDB ({})", mappings, "gamecontrollerdb.txt");
}
}

uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
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