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Release 1.5.2
Build and Test
#208:
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17cbe2d
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Revert "feat(core): add opt-in per-phase timing to the post-mutation …
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#207:
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c0db7d0
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pages build and deployment
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#95:
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Revert "feat(core): add opt-in per-phase timing to the post-mutation flush"
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#206:
Pull request
#57
opened by
chiefcll
28s
revert-55-feat/post-mutation-timing
revert-55-feat/post-mutation-timing
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perf(core): trim per-keypress waste on the focus and state path (#56)
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#205:
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#94:
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perf(core): trim per-keypress waste on the focus and state path
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#204:
Pull request
#56
opened by
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34s
perf/focus-path-allocations
perf/focus-path-allocations
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feat(core): add opt-in per-phase timing to the post-mutation flush (#55)
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#93:
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feat(core): add opt-in per-phase timing to the post-mutation flush
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feat/post-mutation-timing
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feat(core): add opt-in per-phase timing to the post-mutation flush
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fix(spatialHandleNavigation): don't reset selection at grid edges (#54)
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pages build and deployment
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#92:
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fix(spatialHandleNavigation): don't reset selection at grid edges
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#199:
Pull request
#54
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38s
fix/spatial-nav-edge-selection-reset
fix/spatial-nav-edge-selection-reset
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Release 1.5.1
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#198:
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b7716b6
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#91:
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clear savedFocusedElement ptr to free up memory (#52)
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#90:
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48s
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clear savedFocusedElement ptr to free up memory
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#196:
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fixKeepAlive
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clear savedFocusedElement ptr to free up memory
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#195:
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#52
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42s
fixKeepAlive
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fix links
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#89:
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22s
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fix(domRenderer): fixes for PS4 (#50)
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#88:
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fix(domRenderer): fixes for PS4
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#192:
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#50
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pecoram:fix/dom-renderer-ps4
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