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Adobe AIR native extension (ANE) for Android to purchase virtual items
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smooth-operator/AndroidInAppPurchase
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# About AndroidInAppPurchase is an Adobe AIR native extension (ANE) for Android to purchase virtual items. It uses Google Play In-app Billing version 3 API. Supported functionality: - purchase of items; - restoration of previously purchased items; - consumption of items; - subscriptions (not tested). # Docs Please, read docs and try ANE before asking any questions. http://developer.android.com/google/play/billing/index.html http://help.adobe.com/en_US/air/extensions/index.html # Installation Add "InAppPurchase.ane" and "air\InAppPurchase\bin\InAppPurchase.swc" to your AIR project Add the following lines to your AIR Aplication-app.xml file inside <manifestAdditions> section: <uses-permission android:name="com.android.vending.BILLING" /> <application android:enabled="true"> <activity android:name="com.pozirk.payment.BillingActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" android:background="#30000000" /> </application> # Examples import com.pozirk.payment.android.InAppPurchase; import com.pozirk.payment.android.InAppPurchaseEvent; import com.pozirk.payment.android.InAppPurchaseDetails; //> initialization of InAppPurchase _iap:InAppPurchase = new InAppPurchase(); _iap.addEventListener(InAppPurchaseEvent.INIT_SUCCESS, onInitSuccess); _iap.addEventListener(InAppPurchaseEvent.INIT_ERROR, onInitError); _iap.init("YOUR_LICENSE_KEY_FOR_THE_APPLICATION"); ... protected function onInitSuccess(event:InAppPurchaseEvent):void { //you can restore previously purchased items here } protected function onInitError(event:InAppPurchaseEvent):void { trace(event.data); //trace error message } //< //> making the purchase, _iap should be initialized first _iap.addEventListener(InAppPurchaseEvent.PURCHASE_SUCCESS, onPurchaseSuccess); _iap.addEventListener(InAppPurchaseEvent.PURCHASE_ALREADY_OWNED, onPurchaseSuccess); _iap.addEventListener(InAppPurchaseEvent.PURCHASE_ERROR, onPurchaseError); _iap.purchase("my.product.id", InAppPurchaseDetails.TYPE_INAPP); protected function onPurchaseSuccess(event:InAppPurchaseEvent):void { trace(event.data); //product id } protected function onPurchaseError(event:InAppPurchaseEvent):void { trace(event.data); //trace error message } //< //> getting purchased product details, _iap should be initialized first _iap.addEventListener(InAppPurchaseEvent.RESTORE_SUCCESS, onRestoreSuccess); _iap.addEventListener(InAppPurchaseEvent.RESTORE_ERROR, onRestoreError); _iap.restore(); //restoring purchased in-app items and subscriptions ... protected function onRestoreSuccess(event:InAppPurchaseEvent):void { var purchase:InAppPurchaseDetails = _iap.getPurchaseDetails("my.product.id"); //getting details of purchase: time, etc. } protected function onRestoreError(event:InAppPurchaseEvent):void { trace(event.data); //trace error message } //< //> getting purchased and not purchased product details _iap.addEventListener(InAppPurchaseEvent.RESTORE_SUCCESS, onRestoreSuccess); _iap.addEventListener(InAppPurchaseEvent.RESTORE_ERROR, onRestoreError); var items:Array<String> = ["my.product.id1", "my.product.id2", "my.product.id3"]; var subs:Array<String> = ["my.subs.id1", "my.subs.id2", "my.subs.id3"]; _iap.restore(items, subs); //restoring purchased + not purchased in-app items and subscriptions ... protected function onRestoreSuccess(event:InAppPurchaseEvent):void { var skuDetails1:InAppSkuDetails = _iap.getSkuDetails("my.product.id1"); //getting details of product: time, etc. var skuDetails2:InAppSkuDetails = _iap.getSkuDetails("my.subs.id1"); //getting details of product: time, etc. var purchase:InAppPurchaseDetails = _iap.getPurchaseDetails("my.purchased.product.id"); //getting details of purchase: time, etc. } protected function onRestoreError(event:InAppPurchaseEvent):void { trace(event.data); //trace error message } //< //> consuming purchased item //>> need to retrieve purchased items first _iap.addEventListener(InAppPurchaseEvent.RESTORE_SUCCESS, onRestoreSuccess); _iap.addEventListener(InAppPurchaseEvent.RESTORE_ERROR, onRestoreError); _iap.restore(); //<< ... protected function onRestoreSuccess(event:InAppPurchaseEvent):void { _iap.addEventListener(InAppPurchaseEvent.CONSUME_SUCCESS, onConsumeSuccess); _iap.addEventListener(InAppPurchaseEvent.CONSUME_ERROR, onConsumeError); _iap.consume("my.product.id"); } //< # Game with in-app purchase https://play.google.com/store/apps/details?id=air.com.pozirk.allinonesolitaire Just click "star" character in main menu # Testing http://developer.android.com/google/play/billing/billing_testing.html # Misc ANE is build with AIR3.6, in order to rebuild for another version do the following: - edit "air\extension.xml" and change 3.6 in very first line to any 3.X you need; - edit "build.bat" and in the very last line change path from AIR3.7 SDK to any AIR3.X SDK you need; - execute "build.bat" to repack the ANE.
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