SWF game directory built with Quasar Framework
With Adobe Flash Player EOL announced at the end of 2020, a huge number of SWF games and educational resources may be unplayable in almost all web browsers. Major web browsers are already progressively disabling Adobe Flash Player plugin support, making the usage of these games harder and harder.
In order to provide a way to ensure the games will still be playable for some time after Flash Player EOL, we're developing this Electron-based SWF game browser with Quasar Framework. We're continously updating it, and we'll stick it in the latest supported Flash Player plugin and Electron releaeses after that EOL. It supports both online and offline games.
- Clone this repository.
- Go to directory
quasar-electron-flash-games
. - Run
npm install
. - Download Adobe Flash Player for your OS and architecture, and extract plugin with its
manifest.json
to appropriate directory undersrc-electron/ppapi-flash-plugin
:darwin/x64
for 64-bit macOS- There's no 32-bit macOS since "Lion" release.
linux/x64
for 64-bit Linuxlinux/ia32
for 32-bit Linuxwin32/x64
for 64-bit Windowswin32/ia32
for 32-bit Windows
- Add new games to directory
src/statics/games
. See Game File Structure for more info. - Run
npx quasar dev -m electron
to run in development mode.- You can omit
npx
if you have@quasar/cli
installed globally in your system.
- You can omit
- When you're done, run
npx quasar build -m electron
to build final package.- You can omit
npx
if you have@quasar/cli
installed globally in your system.
- You can omit