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1.2.23

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@skyloutyr skyloutyr released this 17 Nov 08:41
· 5 commits to master since this release

Custom shaders no longer linger in vram.
Added reflection simulation for vec4 in shadergraph.
Custom shaders now generate a preview.
Uploading assets to the server can now be done asynchronously.
Exception logging is now more verbose.
Fixed an error that would prevent sounds that were played recently from being deleted.
Reworked the asset system for better performance.
Optimized network packet compression.
OpenAL context handling now has a setting.
Async DXT compression reworked to be more optimized.
Slightly optimized UI rendering.
Fixed animated gifs in markdown being incorrectly sized.
Added a search bar to the object list.
Reworked particle rendering to be more performant.
Massively optimized object rendering and handling.
Adjusted transparency for GM layer objects.
Improved texture mipmap generation.
Massively optimized the async texture uploading system.
Slightly optimized the way animated textures are handled.