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Rps game initial commit

const bot_score = document.getElementById('bot')
bot_score.innerText = bot_count

const random_number_generator = ()=>(Math.ceil(Math.random()*3)) //random number generator
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use proper spacings.

const random_number_generator = () => (Math.ceil(Math.random()*3))
update the same in the code.

Comment on lines +22 to +94
if(id===1){
if(computer_choice == 2){
status_human.innerText ="Rock"
stat.innerText= "You lose"
status_bot.innerText= "Paper"
bot_count++
bot_score.innerText = bot_count
}
else if(computer_choice == 3){
status_human.innerText ="Rock"
stat.innerText = "You won"
status_bot.innerText= "Scissor"
human_count++
human_score.innerText = human_count
}
else{
status_human.innerText ="Rock"
stat.innerText = "Score are tied"
status_bot.innerText= "Rock"
}

stat.remove
}
// For paper
else if(id===2){
if(computer_choice == 1) {
status_human.innerText ="Paper"
stat.innerText= "You won"
status_bot.innerText= "Rock"
human_count++
human_score.innerText = human_count
}

else if(computer_choice == 3){
status_human.innerText ="Paper"
stat.innerText = "You Lose"
status_bot.innerText= "Scissor"
bot_count++
bot_score.innerText = bot_count
}
else{
status_human.innerText ="Paper"
stat.innerText = "Score are tied"
status_bot.innerText= "paper"
}

stat.remove
}
// For Scissors
else{
if(computer_choice == 1) {
status_human.innerText ="Scissor"
stat.innerText= "You Lose"
status_bot.innerText= "Rock"
bot_count++
bot_score.innerText = bot_count
}

else if(computer_choice == 2){
status_human.innerText ="Scissor"
stat.innerText = "You Won"
status_bot.innerText= "Paper"
human_count++
human_score.innerText = human_count
}
else{
status_human.innerText ="Scissor"
stat.innerText = "Score are tied"
status_bot.innerText= "Scissor"
}

stat.remove
}
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optimize this code using ternary operator, avoid using multiple if..else and repeating statements,
what i can see is there are only three cases when user can win:
you_win = ( (you === 0 ) && (opponent === 2) ||
(you === 1 ) && (opponent === 0) ||
(you === 2) && (opponent === 1) ) // returns true for your win cases only.
.
.
so (you === opponent) ? "draw message" : you_win ? call a method for updating score and message for user : call method for updating score and message fro computer;

Comment on lines +8 to +9


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Dont push unnecessary spaces. always check the code before updating.

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2 participants