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Changed the walk button behaviour, and the size slider script.
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shreyasiyer14 committed Jul 26, 2017
1 parent 8798755 commit 70e31e2
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Showing 6 changed files with 13 additions and 6 deletions.
Binary file modified Assets/Prefabs/Spider.prefab
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Binary file modified Assets/Resources/VuforiaConfiguration.asset
100755 → 100644
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Binary file modified Assets/Scenes/VuforiaVariantScene.unity
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13 changes: 10 additions & 3 deletions Assets/Scripts/ModelController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,9 @@ public class ModelController : MonoBehaviour {
[SerializeField] private float speed;
[SerializeField] private int directionOfWalk;
[SerializeField] private Slider scaleSlider;

private float scale;
private bool isWalking = false;
public bool isWalking = false;
// Use this for initialization
void Start () {

Expand All @@ -27,10 +28,16 @@ void Update () {
}

public void modifyScale () {
transform.localScale = new Vector3 (scaleSlider.value, scaleSlider.value, scaleSlider.value);
GameObject[] models = GameObject.FindGameObjectsWithTag (gameObject.tag);
foreach (GameObject model in models) {
model.transform.localScale = new Vector3 (scaleSlider.value, scaleSlider.value, scaleSlider.value);
}
}

public void walkAnimStart () {
isWalking = true;
GameObject[] models = GameObject.FindGameObjectsWithTag (gameObject.tag);
foreach (GameObject model in models) {
model.GetComponent<ModelController> ().isWalking = true;
}
}
}
4 changes: 2 additions & 2 deletions Assets/Scripts/ModelCountController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -42,10 +42,10 @@ void Update()
{
while (count < value)
{
float radius = 0.1f;
float radius = Random.Range(1,5)/12f;
int angle = Random.Range(0, 360);
Vector3 pos = new Vector3(radius * Mathf.Cos(angle), 0, radius * Mathf.Sin(angle));
GameObject newObj = Object.Instantiate(tem, tobj.position + pos, tobj.rotation, tobj);
GameObject newObj = Object.Instantiate(tem, tem.transform.position + pos, tem.transform.rotation, tobj);
newObj.SetActive(true);
count++;
}
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2 changes: 1 addition & 1 deletion QCAR/somedata16
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