This project is a port of standard easing equations, CSS easings and many GLSL transitions for use in tandem with easing or alone. The easing expressions can be used for other filters besides xfade.
There are 2 variants:
- custom ffmpeg build with added xfade
easing
andreverse
options - custom expressions for use with standard ffmpeg build
Xfade is a FFmpeg video transition filter with many built-in transitions and an expression evaluator for custom transitions. However the progress rate is linear, starting and stopping abruptly and proceeding at constant speed, therefore transitions lack interest. Easing inserts a progress envelope to smooth transitions in a natural way.
Example usage:
- custom ffmpeg:
set the new
easing
option to the easing name, with optional CSS-easing arguments, and thetransition
option to the transition name, with optional customisation arguments, and if required the newreverse
option (see reversing for values).
Example (quartic-out,radial):
xfade=duration=3:offset=10:easing=quartic-out:transition=radial
Example (CSS,GL,reversed):
xfade=duration=3:offset=10:easing='cubic-bezier(0.12,0.57,0.63,0.21)'
:transition='gl_cube(floating=5,unzoom=0.8,background=SlateGray)':reverse=1
- custom expression:
set the xfade
transition
option tocustom
and theexpr
option to the concatenation of a standard easing expression and a transition expression (this variant does not support CSS easings or reversed effects).
Example (quartic-out,radial):
xfade=duration=3:offset=10:transition=custom:expr='st(0,P^4);
st(1,atan2(X-W/2,Y-H/2)-(ld(0)-0.5)*PI*2.5); st(1,st(1,clip(ld(1),0,1))*ld(1)*(3-2*ld(1))); B*ld(1)+A*(1-ld(1))'
Pre-generated expressions can be copied verbatim from supplied files.
A CLI wrapper script is provided to generate custom expressions, test videos, visual media sequences and more. It also facilitates generic ffmpeg filter easing – see Easing other filters.
The custom ffmpeg variant is fast with a simple API and no restrictions. Installation involves a few patches to a single ffmpeg C source file, with no dependencies. The custom expression variant is convenient but clunky – see Performance – and runs on plain vanilla ffmpeg but with restrictions: it doesn’t support CSS easings, certain transitions, the reverse feature, full colour or textures.
At present extended transitions are limited to ported GLSL transitions but more effects may be added downstream.
ffmpeg -i first.mp4 -i second.mp4 -filter_complex "
xfade=duration=3:offset=1:easing=cubic-in-out:transition=wipedown
" output.mp4
Easing mode in-out
is the default mode; the above is equivalent to easing=cubic
.
The default easing is linear
(none).
ffmpeg -i first.mp4 -i second.mp4 -filter_complex_threads 1 -filter_complex "
xfade=duration=3:offset=1:transition=custom:expr='
st(0, if(lt(P, 0.5), 4 * P^3, 1 - 4 * (1-P)^3)) ;
if(gt(Y, H*(1-ld(0))), A, B)
'" output.mp4
Here, the expr
parameter is shown on two lines for clarity.
The first line is the easing expression cubic in-out
) which stores its calculated progress value in st(0)
.
The second line is the transition expression wipedown
) which loads its eased progress value from ld(0)
instead of P
.
The semicolon token combines expressions.
Note
ffmpeg option -filter_complex_threads 1
is required because ffmpeg expression state variables (the st()
& ld()
functions) are shared between slice processing jobs and therefore not thread-safe, consequently processing is slower
In this example you can copy the easing expression from file xfade-easings-inline.txt and the transition expression from eased-transitions-rgb24-inline.txt or eased-transitions-yuv420p-inline.txt. Those contain inline expressions for CLI use.
Alternatively use the CLI script:
xfade-easing.sh -t wipedown -e cubic -x -
dumps the xfade expr
parameter:
'st(0,if(lt(P,0.5),4*P^3,1-4*(1-P)^3));if(gt(Y,H*(1-ld(0))),A,B)'
Some expressions are very long, so using a filtergraph script keeps things manageable and readable.
For this same example you can copy the easing expression from file xfade-easings-script.txt and the transition expression from eased-transitions-rgb24-script.txt or eased-transitions-yuv420p-script.txt. Those contain multiline expressions for script use (but the inline expressions work too).
Alternatively use xfade-easing.sh with expansion specifiers expr='%n%X'
(see Usage):
xfade-easing.sh -t wipedown -e cubic -s "xfade=offset=10:duration=5:transition=custom:expr='%n%X'" -x script.txt
writes the complete xfade filter description to file script.txt:
xfade=offset=10:duration=5:transition=custom:expr='
st(0, if(lt(P, 0.5), 4 * P^3, 1 - 4 * (1-P)^3))
;
if(gt(Y, H * (1 - ld(0))), A, B)'
and the command becomes
ffmpeg -i first.mp4 -i second.mp4 -filter_complex_threads 1 -/filter_complex script.txt output.mp4`
Note
this option syntax has changed but is undocumented:
- for ffmpeg version 7+ use
-/filter_complex filename
- for earlier versions use
-filter_complex_script filename
For simplicity, native xfade-easing is a header-only implementation in xfade-easing.h which hooks into vf_xfade.c at an optimal place. It comprises static functions only, sharing internal linkage with the vf_xfade.c compilation unit, so no makefile changes are necessary.
This is easy:
- check the Compilation Guide and generic instructions for any prerequisites, e.g. macOS requires Xcode
- get the ffmpeg source tree:
use latest stable release at Download Source Code then extract the .xz archive:
tar -xJf ffmpeg-x.x.x.tar.xz
or usexz
/gunzip
/etc. cd ffmpeg
and patch libavfilter/vf_xfade.c:- download patched vf_xfade.c which works with latest stable ffmpeg release
- or use patch file (latest stable release only):
- download vf_xfade.patch to ffmpeg source root
- run
patch -buN -p0 -i vf_xfade.patch
(saves backup asvf_xfade.c.orig
) - remove
vf_xfade.patch
- or patch manually, click here, only 9 small changes
- download xfade-easing.h to libavfilter/
- install required library packages:
use a package management tool AptGet/MacPorts/Homebrew/etc. (if you install ffmpeg itself then its dependencies also get installed ready for the custom build); exportPATH
,LD_LIBRARY_PATH
,LDFLAGS
environment variables to find the package components - run
./configure
with any--prefix
and other options (drawtext requires--enable-libfreetype
--enable-libharfbuzz
--enable-libfontconfig
)
to replicate an existing configuration runffmpeg -hide_banner -buildconf
and copy-paste the options (I maintain a conf file and source that)
./configure
will flag up any missing library packages - run
make ECFLAGS=-Wno-declaration-after-statement
, it takes a while
the C99 code mixes declarations and statements so issues profuse compiler warnings without theECFLAGS
setting
the fix forld: warning: text-based stub file are out of sync
warnings is here - if required run
make install
or pointPATH
to the ffmpeg source root - test using
ffmpeg -hide_banner --help filter=xfade
: thexfade AVOptions
should includeeasing
andreverse
The custom FFmpeg version has been built and tested on Mac with clang
and Ubuntu Linux with gcc
.
Any advice on building for Windows would be appreciated.
Pre-generated easing and transition expressions are in the expr/ subdirectory for mix and match use.
The CLI script can produce combined expressions in any syntax using expansion specifiers (like printf
).
This format is condensed into a single line stripped of whitespace.
Example: elastic out
easing (leaves progress in st(0)
)
st(0,cos((1-P)*20.944)/2^(10*(1-P)))
This format is best for expressions that are too unwieldy for inline ffmpeg commands.
Example: gl_rotate_scale_fade
transition (expects eased progress in ld(0)
) (cf. rotate_scale_fade.glsl)
st(1, 0.5);
st(2, 0.5);
st(3, 1);
st(4, 8);
st(5, X / W - ld(1));
st(6, 1 - Y / H - ld(2));
st(7, hypot(ld(5), ld(6)));
st(5, ld(5) / ld(7));
st(6, ld(6) / ld(7));
st(8, 2 * abs(ld(0) - 0.5));
st(8, ld(7) / (ld(4) * (1 - ld(8)) + ld(8)));
st(3, 2 * PI * ld(3) * (1 - ld(0)));
st(4, sin(ld(3)));
st(3, cos(ld(3)));
st(7, ld(5) * ld(3) - ld(6) * ld(4));
st(6, ld(5) * ld(4) + ld(6) * ld(3));
st(1, ld(1) + ld(7) * ld(8));
st(2, ld(2) + ld(6) * ld(8));
if(between(ld(1), 0, 1) * between(ld(2), 0, 1),
st(1, ld(1) * W);
st(2, (1 - ld(2)) * H);
st(3, ifnot(PLANE, a0(ld(1),ld(2)), ifnot(1-PLANE, a1(ld(1),ld(2)), ifnot(2-PLANE, a2(ld(1),ld(2)), a3(ld(1),ld(2))))));
st(4, ifnot(PLANE, b0(ld(1),ld(2)), ifnot(1-PLANE, b1(ld(1),ld(2)), ifnot(2-PLANE, b2(ld(1),ld(2)), b3(ld(1),ld(2))))));
ld(4) * (1 - ld(0)) + ld(3) * ld(0),
st(1, 0.15);
if(3-PLANE, max(ld(1), 0), gte(ld(1), 0)) * 255
)
These use P
directly for progress instead of ld(0)
.
Example: gl_WaterDrop
transition (cf. WaterDrop.glsl)
st(1, 30);
st(2, 30);
st(3, 1 - P);
st(4, X / W - 0.5);
st(5, 0.5 - Y / H);
st(6, hypot(ld(4), ld(5)));
st(7, if(lte(ld(6), ld(3)),
st(1, sin(ld(6) * ld(1) - ld(3) * ld(2)));
st(4, ld(4) * ld(1));
st(5, ld(5) * ld(1));
st(4, X + ld(4) * W);
st(5, Y - ld(5) * H);
ifnot(PLANE, a0(ld(4),ld(5)), ifnot(1-PLANE, a1(ld(4),ld(5)), ifnot(2-PLANE, a2(ld(4),ld(5)), a3(ld(4),ld(5))))),
A
));
ld(7) * (1 - ld(3)) + B * ld(3)
These ease ld(0)
instead of P
- see Easing other filters.
This implementation derives from Michael Pohoreski’s single argument version of Robert Penner’s easing functions, further optimised by me for the peculiarities of xfade.
quadratic
cubic
quartic
quintic
sinusoidal
exponential
circular
elastic
back
bounce
squareroot
cuberoot
The squareroot
and cuberoot
easings focus more on the middle regions and less on the extremes, opposite to quadratic
and cubic
respectively:
Here are all the above easings superimposed using the Desmos Graphing Calculator:
The custom ffmpeg variant supports CSS Easing Functions Level 2 which are too complex for custom expressions:
linear
linear()
ease
ease-in
ease-out
ease-in-out
cubic-bezier()
step-start
step-end
steps()
The new CSS linear()
function can approximate any progress contour by interpolating between adjacent points,
documented at W3C here.
There’s a CSS Linear() Generator online by its pioneer Jake Archibald to convert easings expressed in JavaScript or SVG to linear()
.
There are 4 fixed CSS smoothing curves and a general cubic-bezier()
easing function
documented at W3C here.
See also the CSS Cubic Bezier Generator to craft your own.
The implementation used here is transpiled from Apple’s open-source Webkit.
The CSS steps()
staircase function is for transitions that jump a constant amount,
documented at W3C here.
Standard easings have ease-in and ease-out modes but not CSS easings. See Reversing xfade effects to achieve this with the custom ffmpeg build.
The elastic
and back
easings overshoot and undershoot, causing many transitions to clip and others to show colour distortion.
Therefore they are quite useless for xfade (but see Easing other filters).
CSS easings linear()
and cubic-bezier()
can also overshoot.
Rendering expressions can only access the two frames of data available. A wrapping overshoot strategy might work for simple horizontal/vertical effects whereby fetching X & Y pixel data is intercepted but at present eased progress outside the range 0 to 1 yields unpredictable results.
The easing expressions are useful for filters other than xfade, e.g. blend, drawtext, geq, overlay, rotate, zoompan, etc. – anywhere an ffmpeg expr is used to calculate filter options.
For this purpose the CLI script includes text expansion codes %g
& %G
to generate generic easing expressions for the value in ld(0)
(instead of P
for xfade), leaving the result in ld(0)
.
You can also copy generic easing expressions from file generic-easings-inline.txt for inline -filter_complex
use, or generic-easings-script.txt for -/filter_complex
scripts.
To ease other filters, store a normalised input value in st(0,…)
, append the easing expression, then scale the eased result left in ld(0)
.
Example: zoompan filter with elastic-out
zooming
Here’s the zoom
option expression for the zoompan filter:
zoom='st(0, clip((time - 1) / 3, 0, 1));
st(0, 1 - cos(ld(0) * 20.944) / 2^(10 * ld(0)));
lerp(1, 3, ld(0))'
The first line stores a 3 second duration delayed by 1 second normalised to a value between 0 and 1.
The last line scales the result to zoom between 1x and 3x.
The middle line performs elastic-out
easing, obtained from generic-easings-script.txt, or
xfade-easing.sh -e elastic-out -s %G -x -
The zoompan filter can produce impressive Ken Burns effects when zoom
, x
, y
are all dynamic.
Adding easing can take the illusion of motion even further.
Example: zoompan with back
zooming and drawtext with squareroot
scrolling
The initial zoom here is 1.2x to accommodate the 10% undershoot that back
easing produces.
So the zoompan zoom
expression, with back
expr from generic-easings-inline.txt, is:
z='st(0, clip((time - 1) / 3, 0, 1));
st(0,if(lt(ld(0),0.5),2*ld(0)*ld(0)*(2*ld(0)*3.59491-2.59491),1-2*(1-ld(0))^2*(4.59491-2*ld(0)*3.59491)));
lerp(1.2, 3.1, ld(0))'
And the drawtext y
expression with squareroot
easing is:
y='st(0, clip((t - 1) / 3, 0, 1));
st(0, if(lt(ld(0), 0.5), sqrt(ld(0) / 2), 1 - sqrt((1-ld(0)) / 2)));
lerp(line_h - 10, h - line_h * 2 - 5, ld(0))'
The custom ffmpeg variant eases the built-in xfade transitions;
these are provided for custom expression use with easing.
They are converted from C-code in vf_xfade.c to custom expressions.
Omitted transitions are distance
and hblur
which perform aggregation, so cannot be processed efficiently on a per plane-pixel basis.
fade
fadefast
fadeslow
fadeblack
fadewhite
fadegrays
wipeleft
wiperight
wipeup
wipedown
wipetl
wipetr
wipebl
wipebr
slideleft
slideright
slideup
slidedown
smoothleft
smoothright
smoothup
smoothdown
circlecrop
rectcrop
circleopen
circleclose
vertopen
vertclose
horzopen
horzclose
diagtl
diagtr
diagbl
diagbr
hlslice
hrslice
vuslice
vdslice
radial
zoomin
dissolve
pixelize
squeezeh
squeezev
hlwind
hrwind
vuwind
vdwind
coverleft
coverright
coverup
coverdown
revealleft
revealright
revealup
revealdown
Here are the xfade transitions processed using custom expressions instead of the built-in transitions (for testing), without easing – see also the FFmpeg Wiki Xfade page:
The open collection of GL Transitions initiative lead by Gaëtan Renaudeau (gre) “aims to establish an universal collection of transitions that various softwares can use” released under a Free License.
Other GLSL transition sources were found on shadertoy and the Vegas Forum. All GLSL transitions adapted to the GL Transition Specification are in glsl/.
Most of the transitions at gl-transitions and many from elsewhere have been here transpiled into native C transitions (for custom ffmpeg variant) and custom expressions (for custom expression variant) for use with or without easing. The list shows the transition names, customisation parameters and defaults, and authors:
transition | parameters (=default) | author |
---|---|---|
gl_angular | startingAngle=90 clockwise=0 |
Fernando Kuteken |
gl_Bars | vertical=0 |
Mark Craig |
gl_blend* | mode=0 |
scriptituk |
gl_BookFlip | hong | |
gl_Bounce | shadowAlpha=0.6 shadowHeight=0.075 bounces=3 direction=0 shadowColor=0 |
Adrian Purser |
gl_BowTie* | vertical=0 |
huynx |
gl_ButterflyWaveScrawler* | amplitude=1 waves=30 colorSeparation=0.3 |
mandubian |
gl_cannabisleaf | Flexi23 | |
gl_chessboard | grid=8 |
lql |
gl_CornerVanish | Mark Craig | |
gl_CrazyParametricFun | a=4 b=1 amplitude=120 smoothness=0.1 |
mandubian |
gl_crosshatch | center.x=0.5 center.y=0.5 threshold=3 fadeEdge=0.1 |
pthrasher |
gl_CrossOut | smoothness=0.05 |
Mark Craig |
gl_crosswarp | Eke Péter | |
gl_CrossZoom* | strength=0.4 centerFrom.x=0.25 centerFrom.y=0.5 centerTo.x=0.75 centerTo.y=0.5 |
rectalogic |
gl_cube | persp=0.7 unzoom=0.3 reflection=0.4 floating=3 background=0 |
gre |
gl_Diamond | smoothness=0.05 |
Mark Craig |
gl_DirectionalScaled | direction.x=0 direction.y=1 scale=0.7 background=0 |
Thibaut Foussard |
gl_directionalwarp | smoothness=0.1 direction.x=-1 direction.y=1 |
pschroen |
gl_doorway | reflection=0.4 perspective=0.4 depth=3 background=0 |
gre |
gl_DoubleDiamond | smoothness=0.05 |
Mark Craig |
gl_Dreamy | mikolalysenko | |
gl_EdgeTransition* | edgeThickness=0.001 edgeBrightness=8 |
Woohyun Kim |
gl_Exponential_Swish* | zoom=0.8 angle=0 offset.x=0 offset.y=0 exponent=4 wrap.x=2 wrap.y=2 blur=0 background=0 |
Boundless |
gl_FanIn | smoothness=0.05 |
Mark Craig |
gl_FanOut | smoothness=0.05 |
Mark Craig |
gl_FanUp | smoothness=0.05 |
Mark Craig |
gl_Flower | smoothness=0.05 rotation=360 |
Mark Craig |
gl_GridFlip* | size.x=4 size.y=4 pause=0.1 dividerWidth=0.05 randomness=0.1 background=0 |
TimDonselaar |
gl_heart | gre | |
gl_hexagonalize | steps=50 horizontalHexagons=20 |
Fernando Kuteken |
gl_InvertedPageCurl | angle=100 radius=0.159 reverseEffect=0 |
Hewlett-Packard |
gl_kaleidoscope | speed=1 angle=1 power=1.5 |
nwoeanhinnogaehr |
gl_Lissajous_Tiles* | grid.x=10 grid.y=10 speed=0.5 freq.x=2 freq.y=3 offset=2 zoom=0.8 fade=3 background=0 |
Boundless |
gl_morph* | strength=0.1 |
paniq |
gl_Mosaic | endx=2 endy=-1 |
Xaychru |
gl_perlin | scale=4 smoothness=0.01 |
Rich Harris |
gl_pinwheel | speed=2 |
Mr Speaker |
gl_polar_function | segments=5 |
Fernando Kuteken |
gl_PolkaDotsCurtain | dots=20 centre.x=0 centre.y=0 |
bobylito |
gl_powerKaleido | scale=2 z=1.5 speed=5 |
Boundless |
gl_randomNoisex | towrabbit | |
gl_randomsquares | size.x=10 size.y=10 smoothness=0.5 |
gre |
gl_ripple | amplitude=100 speed=50 |
gre |
gl_Rolls | type=0 rotDown=0 |
Mark Craig |
gl_RotateScaleVanish | fadeInSecond=1 reverseEffect=0 reverseRotation=0 background=0 trkMat=0 |
Mark Craig |
gl_rotateTransition | haiyoucuv | |
gl_rotate_scale_fade | centre.x=0.5 centre.y=0.5 rotations=1 scale=8 background=0.15 |
Fernando Kuteken |
gl_SimpleBookCurl* | angle=150 radius=0.1 shadow=0.2 |
scriptituk |
gl_SimplePageCurl | angle=80 radius=0.15 roll=0 reverseEffect=0 greyBack=0 opacity=0.8 shadow=0.2 |
Andrew Hung |
gl_Slides | type=0 slideIn=0 |
Mark Craig |
gl_squareswire | squares.x=10 squares.y=10 direction.x=1.0 direction.y=-0.5 smoothness=1.6 |
gre |
gl_StarWipe | borderThickness=0.01 starRotation=0.75 borderColor=1 |
Ben Lucas |
gl_static_wipe | upToDown=1 maxSpan=0.5 |
Ben Lucas |
gl_StereoViewer* | zoom=0.9 radius=0.25 flip=0 background=0 trkMat=0 |
Ted Schundler |
gl_Stripe_Wipe* | nlayers=3 layerSpread=0.5 color1=0x3319CCFF color2=0x66CCFFFF shadowIntensity=0.7 shadowSpread=0 angle=0 |
Boundless |
gl_swap | reflection=0.4 perspective=0.2 depth=3 background=0 |
gre |
gl_Swirl | Sergey Kosarevsky | |
gl_WaterDrop | amplitude=30 speed=30 |
Paweł Płóciennik |
gl_windowblinds | Fabien Benetou |
* native build only
Here are the ported GLSL transitions with default parameters and no easing supported by the custom ffmpeg variant. Check above for the dozen or so that are not supported by the custom expression variant.
See also the GL Transitions Gallery which lacks many recent contributor transitions plus even more stacking up as Pull requests – which is why I have not added my bundle.
GLSL transitions can also be eased, although easing is integral with some:
Example: Swirl
transition with bounce
easing
Many GLSL transitions accept parameters to customise the transition effect. The parameters and default values are shown above.
Example: two pinwheel speeds: 'gl_pinwheel(0.5)'
and 'gl_pinwheel(10)'
Parameters are appended to the transition name as CSVs within parenthesis.
For the custom ffmpeg variant the parameters may be name=value pairs in any order,
e.g. gl_WaterDrop(speed=20,amplitude=50)
,
or they may be indexed values, as follows.
For the custom expression variant the parameters must be indexed values only but empty values assume defaults,
e.g. gl_GridFlip(5,3,,0.1,,1)
arguments are size.x=5
,size.y=3
,dividerWidth=0.1
,background=1
with default values for other parameters.
Custom expressions can also be amended directly:
parameters are specified using store functions st(p,v)
where p
is the parameter number and v
its value.
So for gl_pinwheel
with a speed
value 10, change the first line of its expr below to st(1, 10);
.
st(1, 2);
st(2, 1 - ld(0));
st(1, atan2(0.5 - Y / H, X / W - 0.5) + ld(2) * ld(1));
st(1, mod(ld(1), PI / 4));
if(lte(ld(2), ld(1)), A, B)
Similarly, gl_directionalwarp
takes 3 parameters: smoothness
, direction.x
, direction.y
(from xfade-easing.sh -L
)
and its expr starts with 3 corresponding st()
(store) functions which may be changed from their default values:
st(1, 0.1);
st(2, -1);
st(3, 1);
st(4, hypot(ld(2), ld(3)));
etc.
gl_angular
has an additionalclockwise
parametergl_Bounce
has an additionaldirection
parameter to control bounce direction:0
=south,1
=west,2
=north,3
=east; also ashadowColor
parametergl_BowTie
combinesBowTieHorizontal
andBowTieVertical
using parametervertical
gl_CrossZoom
has additionalcenterFrom
,centerTo
parameters to tune the cross traversalgl_Exponential_Swish
optionblur
default was originally0.5
but blurring makes it unacceptably slowgl_InvertedPageCurl
omits anti-aliased edges and takes 3 parameters:angle
may be100
(default) or30
degrees from horizontal eastradius
is the cylinder radiusreverseEffect
produces an uncurl effect (custom ffmpeg only)
gl_RotateScaleVanish
has an additionaltrkMat
parameter (track matte, custom ffmpeg only) which treats the moving image/video as a variable-transparency overlay – see Dr Who example under Transparencygl_StereoViewer
(custom ffmpeg only) has an additionalflip
parameter to flip the split angles, abackground
parameter and atrkMat
parameter- this implementation provides a
background
parameter for all GL Transitions that show a black background during their transition, e.g.gl_cube
andgl_doorway
, see Colour parameters and Backgrounds.
Example: gl_InvertedPageCurl
30° with uncurl
(useful for sheet music with repeats)
'gl_InvertedPageCurl(30,0.15,0)'
and 'gl_InvertedPageCurl(30,0.15,1)'
concatenated
GLSL shader code runs on the GPU in real time unlike ffmpeg. However GL Transition and Xfade APIs are broadly similar and non-complex algorithms are easily ported using simple vector resolution.
context | GL Transitions | Xfade filter | notes |
---|---|---|---|
progress | uniform float progress moves from 0 to 1 |
P moves from 1 to 0 |
progress ≡ 1 - P |
ratio | uniform float ratio |
W / H |
|
coordinates | vec2 uv uv.y == 0 is bottom uv == vec2(1.0) is top-right |
X , Y Y == 0 is top (X,Y) == (W,H) is bottom-right |
GL width and height are normalised uv.x ≡ X / W uv.y ≡ 1 - Y / H |
texture | vec4 getFromColor(vec2 uv) vec4 getToColor(vec2 uv) |
a0(x,y) to a3(x,y) or A for first input b0(x,y) to b3(x,y) or B for second input |
GL colour values are normalised GL function runs for every pixel xfade expr runs for each component (plane) of every pixel |
plane data | normalised RGBA | GBRA or YUVA unsigned integer | xfade bit depth depends on pixel format |
precision | single | double | (float type) |
The custom ffmpeg variant, like GL Transitions, operates on single precision unit interval coordinate and colour data, processing all planes together. It does not use SIMD (Single Instruction Multiple Data) vector processing – it seems none of ffmpeg does – but heavy use is made of inline code for compiler hints.
To make the transpiled code easier to follow, original variable names from the GLSL and xfade source code are retained in xfade-easing.sh and xfade-easing.h. The CLI script uses pseudo functions to emulate real functions, expanding them inline later.
Example: porting transition gl_randomsquares
uniform ivec2 size; // = ivec2(10, 10)
uniform float smoothness; // = 0.5
float rand (vec2 co) {
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
vec4 transition(vec2 p) {
float r = rand(floor(vec2(size) * p));
float m = smoothstep(0.0, -smoothness, r - (progress * (1.0 + smoothness)));
return mix(getFromColor(p), getToColor(p), m);
}
xfade-easing.sh (custom expression variant):
gl_randomsquares) # (case)
_make "st(1, ${a[0]-10});" # size.x
_make "st(2, ${a[1]-10});" # size.y
_make "st(3, ${a[2]-0.5});" # smoothness
_make 'st(1, floor(ld(1) * X / W));'
_make 'st(2, floor(ld(2) * (1 - Y / H)));'
_make 'st(4, frand(ld(1), ld(2), 4));' # r
_make 'st(4, ld(4) - (1 - P) * (1 + ld(3)));'
_make 'st(4, smoothstep(0, -ld(3), ld(4), 4));' # m
_make 'mix(A, B, ld(4))'
;;
Here, frand()
, smoothstep()
and mix()
are pseudo functions.
Customizable parameters are generally stored first.
_make
is just an expression string builder function.
xfade-easing.h (custom ffmpeg variant):
static vec4 gl_randomsquares(const XTransition *e)
{
INIT_BEGIN
ARG2(ivec2, size, 10, 10)
ARG1(float, smoothness, 0.5)
INIT_END
float r = frand2(floor2(mul2(vec2i(size), e->p)));
float m = smoothstep(0, -smoothness, r - e->progress * (1 + smoothness));
return mix4(e->a, e->b, m);
}
Here, vec4
and ivec2
simulate GLSL vector types
and XTransition
encapsulates data pertaining to a transition:
typedef struct XTransition {
float progress; // transition progress, 0.0 to 1.0 (cf. P)
float ratio; // frame width / height (cf. W / H)
vec2 p; // pixel position, .y==0 is bottom (cf. X, Y)
vec4 a, b; // plane data at p (cf. A, B)
...
} XTransition;
And the extended transitions delegate is:
static void xtransition_transition(AVFilterContext *ctx,
const AVFrame *a, const AVFrame *b,
AVFrame *out,
float progress,
int slice_start, int slice_end, int jobnr)
{
const XFadeContext *s = ctx->priv;
const XFadeEasingContext *k = s->k;
const float mw = k->mw, mh = k->mh, mv = k->mv; // as float
XTransition e = { // slice data
.progress = 1 - progress, // 0 to 1 for xtransitions
.ratio = k->r, // pixel ratio
.k = k // common context
};
// pixel iterator and unit interval conversions
for (int y = slice_start; y < slice_end; y++) {
e.p.y = 1 - y / mh; // y=0 is bottom
for (int x = 0, p = 0; x <= k->mw; x++) {
e.p.x = x / mw;
e.a = e.b = VEC4(0, 0.5, 0.5, 1); // plane defaults
do {
e.a.p[p] = line(a, p, y)[x] / mv; // from colour
e.b.p[p] = line(b, p, y)[x] / mv; // to colour
} while (++p < k->n);
vec4 c = k->xtransitionf(&e); // transition colour
do {
--p;
line(out, p, y)[x] = scaleUI(c.p[p], k->mv); // clips
} while (p > 0);
}
}
}
This is transpiled from the InvertedPageCurl GL Transition which originated from the WebVfx WebGL pagecurl shader which is itself based on code by Calyptus Life AB which seems no longer available. The Hewlett-Packard accreditation by Sergey Kosarevsky is obscure but preserved here.
This is adapted from the elegant
simple page curl effect by Andrew Hung
who also provides an excellent shader breakdown
to demystify the deformation effect.
It is more versatile than gl_InvertedPageCurl
and takes the following parameters:
angle
may be any 360° angle (horizontal east is 0°, curl direction isangle - 90°
anticlockwise); in effect, 1–89° curls from bottom-right; 91–179° top-right; 181–269° (or -91–-179°) top-left; 271–359° (or -1–-89°) bottom-left; 0° curls upwards; 90° left; ±180° down; 270° (or -90°) rightradius
sets the cylinder radiusroll
to roll the turning page into a cylinder (gl_InvertedPageCurl
only rolls)reverseEffect
to uncurl or unrollgreyBack
to render overleaf greyscale instead of colouropacity
the underside opacityshadow
the shadow intensity
The main differences from gl_InvertedPageCurl
are:
- curling in any direction, not just right-to-left at 30° or 100°
- takes aspect ratio into account, ensuring accurate angle
- can render back of turning page either rolling or just curled over
- back of turning page rendered in colour or greyscale with variable opacity
- smaller default radius of 0.15, not 1/2π
Example: using gl_SimplePageCurl
to emulate gl_InvertedPageCurl
'gl_InvertedPageCurl(30)'
vs 'gl_SimplePageCurl(24.8,0.159,1,0,1,0.8,0.1)'
these parameters factor in the aspect ratio (5:4 here), 1/2π radius, roll effect, greyscale overleaf, and shadowing.
There is barely any noticeable difference,
which confirms Mr Hung’s observation that complex mathematics is unjustified:
scalar product projections and simple trigonometry are sufficient.
However gl_SimplePageCurl
takes twice as long to process asgl_InvertedPageCurl
.
Example: gl_SimplePageCurl
with various angle
and roll
options
(Abstract and Renaissance art by Kandinsky and Titian)
A by-product effect is a wipe transition in any direction, achieved by setting radius=0
,roll=1
.
Example: 'gl_SimplePageCurl(160,0,1)'
160° wipe
(custom ffmpeg only)
This is adapted from gl_SimplePageCurl
to clamp the curl to the virtual ‘spine’ at the horizontal centre,
then to flatten the radius to zero, using built-in easing to appear more realistic.
It takes the following parameters:
angle
may be any 360° angle (horizontal east is 0°, curl direction isangle - π/2
anticlockwise); in effect, angles from 180° to 359° (or -1° to -180°) page backwardsradius
sets the cylinder radiusshadow
the shadow intensity
Example: gl_SimpleBookCurl
with various angle
and radius
values paging forwards and backwards, rotated and overlaid onto a desk texture
(credit: Ethical Corporation Magazine)
The CLI script can generate random GLSL-style transitions using the pseudo transition name gl_random
which shuffles all the available transition names then cycles through them.
Random transitions are particularly useful for slideshows.
As the random transition is initially unknown, the expression options will not work in this case.
For the custom expression variant which cannot take named parameters, customisation parameters are ignored and resort to defaults.
For the custom ffmpeg variant which can take named parameters,
a common background colour or transparency or texture can be set using background
, e.g.:
'gl_random(background=black)'
renders a black background (the default)
'gl_random(background=white)'
renders a white background
'gl_random([email protected])'
renders a semi-transparent grey background
'gl_random(background=-1)'
renders a transparent background
'gl_random(background=-10)'
renders the texture -10 (a rainbow effect)
and for even more randomness:
'gl_random(background=random)'
renders a random background colour picked by ffmpeg
These affect transitions that take a background
parameter and have no effect on those that do not.
Example: (7 random transitions)
xfade-easing.sh -X -t gl_random -v left.mp4 gl*.png
(left, custom expression)
xfade-easing.sh -t 'gl_random(background=random)' -v right.mp4 gl*.png
(right, custom ffmpeg)
Transitions that affect colour components work differently for RGB than non-RGB colour spaces and for different bit depths.
For the custom expression variant, xfade-easing.sh emulates vf_xfade.c function config_output()
by deducing the RGB signal type AV_PIX_FMT_FLAG_RGB
from the -f
option format name (rgb/bgr/etc. see pixdesc.c) and the bit depth from ffmpeg -pix_fmts
data.
It can then set the maximum and mid plane values correctly.
See How does FFmpeg identify color spaces? for details.
The expression files in expr/ cater for RGB and YUV formats with 8-bit component depth.
For faster processing of greyscale media use xfade-easing.sh -f gray
.
Greyscale is not RGB therefore it is processed like a luma plane.
If in doubt, check with ffmpeg -pix_fmts
or use the xfade-easing.sh -f
option.
These conventions are adopted:
- colour values are interpreted according to sign, magnitude and syntax:
- values from 0.0 (black) to 1.0 (white) inclusive are an opaque shade of grey
- values from -0.0 (black) to -1.0 (white) are a transparent shade of grey
(-0, negative zero, is recognised; -1 to -2 exclusive is clipped to -1) - values -2 or less truncate towards zero to integers and select a texture (default -2)
- values that match the ffmpeg Color syntax are treated as RGBA colour components packed into 32 bits,
- all background colour parameters are named
background
(most GL Transition backgrounds are named differently)
Consequently a value of exactly 1 is rendered white but 2 (RGBA #00000002
) is almost transparent black.
To get R=0,G=0,B=1 specify the colour using hexadecimal notation, #000001
.
The custom expression variant only suports transparent white and opaque grey values, -1 and 0.0 to 1.0,
it does not support colour or textures.
e.g. gl_swap(, , , 0.67)
for 67% grey background (other parameters take default values).
The custom ffmpeg variant supports the full Color syntax
including named colours and variable alpha,
e.g. gl_Stripe_Wipe(color1=DeepSkyBlue, color2=ffd700)
Colour value examples:
CornflowerBlue
(a standard X11 colour name, see ffmpeg colour names)0x56789A
or#56789A
(packed RGB hexadecimal digits)0xA987657F
or#[email protected]
orA98765@0x7F
(packed RGBA)random
(a random colour generated by ffmpeg)0
(black)1
(white)0.75
(75% grey)bfbfbf7f
(75% grey with 50% alpha)-0.75
(75% grey with 100% alpha, i.e. transparent)-0
(transparent black, negative zero)-1
(transparent white)-2
(moving texture number -2)-3
(still image version of texture -2)12345A
is ambiguous and yields 12345 decimal, or 0x00003039
Avoid decimal numbers above 1, e.g. 255 is not blue but opaque black (RGB #000000FF
).
Example: gl_StarWipe
transitions with Lime
and -15
(still diamond pattern) border colours
gl_StarWipe(borderThickness=0.1, borderColor=Lime)
(left)
gl_StarWipe(borderThickness=0.1, borderColor=-15)
(right)
Many transitions reveal areas which are not painted, exposing a background instead.
Unlike GL Transitions which show a black background,
this implementation provides a background
parameter which takes a colour value –
a RGBA colour or a texture or transparent
(the custom expression variant only suports grey and transparent).
Transparent background transitions make for good
overlay effects.
(custom ffmpeg only)
Note
this features is experimental – for generic background effects use the ffmpeg overlay filter in conjunction with transparent xfade-easing.
Textures are shader effects ported from Shadertoy,
mainly for transition backgrounds selected with the background
parameter
but any colour parameter can select a texture – see Colour parameters.
They are referenced by a negative index, where
- even values show a moving texture
- odd values show a still version of its even-valued texture, e.g. -5 is a still of -4 at the halfway point
-2,-3: Natural vignetting by ApoorvaJ
-4,-5: glowingMarblingBlack by nasana
-6,-7: Monochrome Hyperbola by MichaelPohoreski
-8,-9: Skyline in 132 chars by GregRostami
-10,-11: simple rainbow formula by Jodie
-12,-13: simple plasma by Kastor
-14,-15: diamond pattern by rcread
-16,-17: Glowing thing by denzen
-18,-19: cinetunnel by tomviolin
-20,-21: spring time by bergi
-22,-23: Skyline4 by FabriceNeyret2
-24,-25: Water Ripple by liucc09
Example: gl_DirectionalScaled
transition with glowingMarblingBlack
background texture and sinusoidal easing
gl_DirectionalScaled(direction.x=-1,direction.y=1,scale=0.1,background=-4)
Blending is compositing image layers in various ways taking transparency into account, whereas normal transition colour mixing performs simple linear interpolation in all planes determined by a weight factor.
One exception is the gl_blend
transition (custom ffmpeg only)
which blends the inputs according to its numerical mode
parameter.
The first input acts as the backdrop layer and the second as the source layer.
At half the duration, the source is blended over the backdrop according to the blend mode algorithm.
Blend modes available are the CSS blend modes
which use the standard
PDF 1.7 section 11.3.3
compositing formula and blending functions, which are quite ubiquitous:
To blend transitions over a backdrop layer use the blend filter.
It is poorly documented and the implementation in
vf_blend.c,
vf_blend_init.h,
blend_modes.c
is quite basic: it does not render standard blending as above because it seems to be designed for premultiplied alpha,
achieved for RGB using
geq="r='r(X,Y)*alpha(X,Y)/255':g='g(X,Y)*alpha(X,Y)/255':b='b(X,Y)*alpha(X,Y)/255'"
before blend
.
Example: four all_mode
blend options for gl_StereoViewer
transitions with 50% grey transparency
gl_StereoViewer(zoom=0.6,radius=0.3,flip=1,background=-0.5)
The expression files in expr/ cater for RGBA and YUVA transparency formats in 4 planes as well as opaque RGB and YUV in 3 planes and mono/gray in 1 plane.
For lossless intermediate video content with alpha channel support use the xfade-easing.sh -v -f
options with an alpha format, e.g. rgba
/yuva420p
, and .mkv filename extension.
For lossy video with alpha use an alpha format and the .webm extension. Note: webm encoding is extremely slow and webm alpha is not widely supported.
For animated GIFs with transparency use a non-alpha format and the -g
option to specify the transparent colour, and the .gif extension.
These require gifsicle.
Empirically, using an alpha format with the ffmpeg palettegen
filter and reserve_transparent
option does not produce faultless transparent animated GIFs, whereas post-processing the opaque image is reliable if the transparent colour is unique.
This needs further investigation.
To specify alpha in transition parameters, see Colour parameters.
Example: overlaid transparent gl_RotateScaleVanish
transition with quadratic-in
easing
ffmpeg -i skaro.png -i tardis.png -i gallifrey.png -filter_complex "
[0]loop=-1:1, fps=25, format=rgba, scale=250:-2[a];
[1]loop=-1:1, fps=25, format=rgba, scale=250:-2[b];
[2]loop=-1:1, fps=25, format=rgb24, scale=250:-2[bg];
[a][b]xfade=offset=1:duration=3:easing=quadratic-in:transition='gl_RotateScaleVanish(FadeInSecond=0,ReverseEffect=1,trkMat=1)'[fg];
[bg][fg]overlay" -t 5 -c:v libx264 -pix_fmt yuv420p drwho.mp4
or using the CLI script
xfade-easing.sh -f rgba -e quadratic-in -t 'gl_RotateScaleVanish(FadeInSecond=0,ReverseEffect=1,trkMat=1)' -v alpha.mkv -z 250x skaro.png tardis.png
ffmpeg -i gallifrey.png -i alpha.mkv -filter_complex '[0]scale=250:-2[b]; [b][1]overlay' drwho.mp4
This demonstrates the additional trkMat
parameter which tracks the Tardis alpha value to expose Skaro behind,
then Gallifrey’s Citadel when the transition ends, both planets being opaque images.
(trkMat is only availble in the custom ffmpeg variant)
Transition gl_StereoViewer
also has a trkMat
parameter for clean cutout effects.
See also the example under Transition gl_SimpleBookCurl
which overlays a transparent transition.
(custom ffmpeg only but works on built-in xfade transitions)
The generic xfade reverse
option reverses the transition and/or easing effects.
It takes a bitmapped number:
0
no reverse (default)1
swap the inputs and reverse the transition effect2
reverse the easing effect3
swap the inputs and reverse the transition and easing effects
It is necessary to swap the inputs during the reversed transition to match the inputs before and after the transition,
i.e. during the offset
time and after the offset
+duration
time.
This is tricky but not impossible to implement in the xfade-easing.sh script for custom expressions.
The script has a -b
option to pass reverse values through to xfade for the custom ffmpeg variant.
Most standard xfade transitions have reversed equivalents, e.g. wipeleft
and wiperight
, but few GLSL transitions do.
Unlike standard easings, CSS easings also have no mirror-image reversal mode.
Example: using the same CSS Linear coefficients as above
easing: 'linear(0, 0.5 30%, 0.2 60% 80%, 1)'
, transition: gl_FanUp
, reverse: 0
–3
There is no gl_FanDown
transition but reversing gl_FanUp
provides one.
Reversing is also particurly useful for
squeezeh
, squeezev
,
gl_BookFlip
, gl_BowTie
, gl_cube
, gl_doorway
, gl_heart
, gl_pinwheel
, gl_rotateTransition
, gl_Slides
, gl_Swirl
, gl_swap
.
This is a powerful feature that considerably increases the number of transitions available.
FFmpeg incorporates a simple arithmetic expression evaluator implemented as a LL(1) recursive descent parser,
so custom expr
strings initially get parsed into an expression tree of AVExpr
nodes in
libavutil/eval.c.
That expression is then executed for every pixel in each plane, which obviously incurs a performance hit,
considerably exacerbated by disabling threading in order to use the st()
and ld()
state variables shared between slices
(a slice is a range of frame lines processed by a thread job).
So custom transition expressions are very slow despite the pre-parse.
Based on empirical timings scaled by benchmark scores (Geekbench Mac Benchmark Chart) the time to process a 3-second transition of HD720 (1280x720) 3-plane media (rgb24) through a null muxer on M1-M3 Macs is roughly:
- up to 45 seconds for an eased xfade transition
- 15s to 2 minutes for most ported GLSL transitions
For greyscale (single plane), subtract two thirds.
For an alpha plane, add a third.
For 2017‑19 Macs double it.
For 2013‑16 Macs triple it.
Mac model performance varies enormously so these vintage dates are only approximate. Windows performance has not been measured.
The slowest supported transition gl_powerKaleido
is impractical for most purposes, taking over 15 minutes.
The most complex transition is gl_InvertedPageCurl
which involved considerable refactoring.
See xfade-easing.h for the C code transpiled from GLSL that helped to optimize the custom expressions. See the files in glsl/ refactored from other GLSL transition sources that were used for intermediate testing in the GL Transition Editor.
Using the custom ffmpeg build on M2 Macs, the slowest transition takes just 4 seconds for the same task.
However gl_Exponential_Swish
with blurring can take 3 minutes!
While much slower than a GPU, CPU processing is at least tolerable.
Unlike built-in xfade transitions the custom ffmpeg C code in xfade-easing.h deploys a single pixel iterator for all extended transition functions which in turn operate on all planes at once.
And it does not require -filter_complex_threads 1
.
Performance-wise, custom expressions are slower by a factor of 47 (mean) with a huge standard deviation of 26!
Other faster ways to use GL Transitions with FFmpeg are:
- gl-transition-scripts includes a Node.js CLI script
gl-transition-render
which can render multiple GL Transitions and images for FFmpeg processing - ffmpeg-concat is a Node.js package which requires installation and a lot of temporary storage
- ffmpeg-gl-transition is a native FFmpeg filter which requires building ffmpeg from source
xfade-easing.sh is a Bash 4 shell wrapper for ffmpeg. It can:
- generate custom easing and transition expressions for the xfade
expr
parameter - generate easing graphs via gnuplot (especially useful for CSS easings)
- create eased transition videos from two visual media sources
- concenate multiple visual media with eased transitions for presentations and slideshows.
FFmpeg XFade easing and extensions version 3.3.3 by Raymond Luckhurst, https://scriptit.uk
Wrapper script to render eased XFade/GLSL transitions natively or with custom expressions.
Generates easing and transition expressions for xfade and for easing other filters.
Also creates easing graphs, demo videos, presentations and slideshows.
See https://github.com/scriptituk/xfade-easing
Usage: xfade-easing.sh [options] [image/video inputs]
Options:
-t transition name and arguments, if any (default: fade); use -L for list
args in parenthesis as CSV, e.g.: gl_perlin(5,0.1) (both variants)
or key=value pairs, e.g.: gl_perlin(smoothness=0.1, scale=5) (custom ffmpeg only)
use gl_random to cycle through shuffled transitions ported from GLSL
-e easing function and arguments, if any (default: linear)
CSS args in parenthesis as CSV, e.g.: cubic-bezier(0.17,0.67,0.83,0.67)
-b reverse transition and/or easing effect (custom ffmpeg only) (default: 0)
1 reverses the inputs and transition effect; 2 reverses the easing; 3 reverses both
-x expr output filename (default: no expr), accepts expansions, - for stdout
-a append to expr output file
-s expr output format string with text expansion (default: '%x')
%f expands to pixel format, %F to format in upper case
%e expands to the easing name
%t expands to the transition name
%E, %T upper case expansions of %e, %t
%c expands to the CSS easing arguments
%a expands to the GL transition arguments; %A to the default arguments (if any)
%x expands to the generated expr, condensed, intended for inline filterchains
%X uncondensed version of %x, intended for -/filter_complex script files
%p expands to the progress easing expression, condensed, for inline filterchains
%g expands to the generic easing expression (for other filters), condensed
%z expands to the eased transition expression only, condensed
for the uneased transition expression only, omit -e option and use %x or %X
%P, %G, %Z, uncondensed versions of %p, %g, %z, for -/filter_complex script files
%n inserts a newline
-p easing plot filename (default: no plot), accepts expansions
formats: gif, jpg, png, svg, pdf, eps, html <canvas>, from file extension
-m multiple easings to plot on one graph (default: the -e easing)
CSV easings with optional legend prefix, e.g. in=cubic-in,out=cubic-out,in-out=cubic
-q plot title (default: easing name, or Easings for multiple plots)
-c canvas size for easing plot (default: 640x480, scaled to inches for PDF/EPS)
format: WxH; omitting W or H keeps aspect ratio, e.g. -z x300 scales W
-v video output filename (default: no video), accepts expansions
formats: animated gif, mkv (FFV1), mp4 (H264), webm (VP9), raw, from file extension
if - then format is the null muxer (no output)
if -f format has alpha then mkv,webm,raw generate transparent video output
for gifs see -g; if gifsicle is available then gifs will be optimised
raw decode: ffmpeg -f rawvideo -pixel_format f -framerate r -video_size s -i ...
-o additional ffmpeg options, e.g. -o '-movflags +faststart' for MP4 Faststart
-r video framerate (default: 25fps)
-f pixel format (default: rgb24): use ffmpeg -pix_fmts for list
-g gif transparent colour, requires gifsicle and a non-alpha format (default: none)
-z video size (default: input 1 size)
format: WxH; omitting W or H keeps aspect ratio, e.g. -z 400x scales H
-d video transition duration (default: 3s, minimum: 0) (see note after -l)
-i time between video transitions (default: 1s, minimum: 0) (see note after -l)
-l video length (default: 5s)
note: options -d, -i, -l are interdependent: l=ni+(n-1)d for n inputs
given -t & -l, d is calculated; else given -l, t is calculated; else l is calculated
-j allow input videos to play within transitions (default: no)
normally videos only play during the -i time but this sets them playing throughout
-n show effect name on video as text (requires the libfreetype library)
-u video text font size multiplier (default: 1.0)
-k video stack orientation,gap,colour,padding (default: ,0,white,0), e.g. h,2,red,1
stacks uneased and eased videos horizontally (h), vertically (v) or auto (a)
auto selects the orientation that displays easing to best effect
also stacks transitions with default and custom parameters, eased or not
videos are only stacked if they are different (nonlinear-eased or customised)
unstacked videos can be padded using orientation=1, e.g. 1,0,blue,5
-L list all transitions and easings
-H show this usage text
-V show this script version
-X use custom expressions, not the xfade API that supports xfade-easing natively
by default native support is detected automatically using ffmpeg --help filter=xfade
the native API adds easing and reverse options and runs much faster
e.g. xfade=duration=4:offset=1:easing=quintic-out:transition=wiperight
e.g. xfade=duration=5:offset=2:easing='cubic-bezier(.17,.67,.83,.67)' \
:transition='gl_swap(depth=5,reflection=0.7,perspective=0.6)' (see repo README)
-I set ffmpeg loglevel to info for -v (default: warning), also dumps ffmpeg command
-D dump debug messages to stderr and set ffmpeg loglevel to debug for -v
-P log xfade progress percentage using custom expression print() function (implies -I)
-T temporary file directory (default: /tmp)
-K keep temporary files if temporary directory is not /tmp
Notes:
1. point the shebang path to a bash4 location (defaults to MacPorts install)
2. this script requires Bash 4 (2009), ffmpeg, ffprobe, gawk, gsed, seq
also gnuplot for plots, gifsicle for transparent animated gifs
3. use ffmpeg option -filter_complex_threads 1 (slower) because xfade expression
vars used by st() & ld() are shared across slices, therefore not thread-safe
(the custom ffmpeg build works without -filter_complex_threads 1)
4. CSS easings are supported in the custom ffmpeg build but not as custom expressions
4. certain xfade transitions are not implemented as custom expressions because
they perform aggregation (distance, hblur)
5. many GLSL transitions are also ported, some of which take customisation parameters
to override defaults append parameters in parenthesis (see -t option)
6. certain GLSL transitions are only available in the custom ffmpeg build
7. many transitions do not lend themselves well to easing, others have built-in easing
easings that overshoot (back & elastic) may cause weird effects
Expr code is generated using the -x
option and customised with the -s
,-a
,-f
options.
xfade-easing.sh -t slideright -e quadratic -x -
prints expr for slideright transition with quadratic-in-out easing to stdoutxfade-easing.sh -t coverup -e quartic-in -x coverup_quartic-in.txt
prints expr for coverup transition with quartic-in easing to file coverup_quartic-in.txtxfade-easing.sh -t coverup -e quartic-in -x %t_%e.txt
ditto, using expansion specifiers in file namexfade-easing.sh -t rectcrop -e exponential-out -s "\$expr['%t+%e'] = '%n%X';" -x exprs.php -a
appends the following to file exprs.php:
$expr['rectcrop+exponential-out'] = '
st(0, if(lte(P, 0), 0, 2^(10 * P - 10)))
;
st(1, abs(ld(0) - 0.5));
if(lt(abs(X - W / 2), ld(1) * W) * lt(abs(Y - H / 2), ld(1) * H),
if(lt(ld(0), 0.5), B, A),
ifnot(3-PLANE, 255)
)';
xfade-easing.sh -t gl_polar_function -s "expr='%n%X'" -x fc-script.txt
This is not eased, therefore the expr written to fc-script.txt uses progressP
directly:
expr='
st(1, 5);
st(2, X / W - 0.5);
st(3, 0.5 - Y / H);
st(4, atan2(ld(3), ld(2)) - PI / 2);
st(4, cos(ld(1) * ld(4)) / 4 + 1);
st(1, hypot(ld(2), ld(3)));
if(gt(ld(1), ld(4) * (1 - P)), A, B)'
Plots are generated using the -p
option and customised with the -m
,-q
,-c
options.
Plot data is logged using the print
function of the ffmpeg expression evaluator for the first plane and first pixel as xfade progress P
goes from 1 to 0 at 100fps.
xfade-easing.sh -e elastic -p plot-%e.pdf
creates a PDF file plot-elastic.pdf of elastic easingxfade-easing.sh -q 'Bounce Easing' -m in=bounce-in,out=bounce-out,in-out=bounce -p %e.png -c 500x
creates image file bounce.png of the bounce easing scaled to 500px wide with title and legends:
The plots above in Standard easings show test plots for all standard easings and all three modes (in, out and in-out).
Videos are generated using the -v
option and customised with the -b
,-r
,-f
,-g
,-z
,-d
,-i
,-l
,-j
,-n
,-u
,-k
,-o
options.
Note
all transition effect demos on this page are animated GIFs regardless of the commands shown
Input media is serialised according to the expression
-l
);
I is the individual display time (option -i
);
D is the transition duration (option -d
);
N is the number of inputs.
Transition offsets are spaced accordingly.
Depending on option -j
and the input media length, pre and post padding is added by frame cloning to ensure enough frames are available for transition processing.
See Usage for the precedence of options -l
, -i
, -d
.
-
xfade-easing.sh -t hlwind -e quintic-in -v windy.gif
creates an animated GIF image of the hlwind transition with quintic-in easing using default built-in images
-
xfade-easing.sh -t fadeblack -e circular -v maths.mp4 dot.png cross.png
creates a MP4 video of the fadeblack transition with circular easing using specified inputs (credit: Math & Science Tutor)
-
xfade-easing.sh -t coverdown -e bounce-out -v %t-%e.mp4 wallace.png shaun.png
creates a video of the coverdown transition with bounce-out easing using expansion specifiers for the output file name
-
xfade-easing.sh -t 'gl_polar_function(25)' -v paradise.mkv -n -u 1.2 islands.png rainbow.png
creates a lossless (FFV1) video (e.g. for further processing) of an uneased polar_function GL transition with 25 segments annotated in enlarged text
-
xfade-easing.sh -t 'gl_Lissajous_Tiles(16,20,0.3,9,3,1,0.8,3,Lavender)' -e quadratic -v lissajous.mp4 titian.png kandinsky.png
creates a stunning Lissajous effect quadratic-eased against a Lavender background demonstrating extensive use of transition parameters
-
xfade-easing.sh -t 'gl_cube(,,,,-23)' -e 'cubic-bezier(0.5,0.9,0.5,0.1)' -v cube.mp4 -b 1 BBC_Test_Card_C.png BBC_Test_Card_J.png
creates a reversed cube GL transition against a texture background with cubic-bezier easing that slows down the middle movement
-
xfade-easing.sh -t 'gl_angular(270,1)' -e exponential -v multiple.mp4 -n -k h -l 20 street.png road.png flowers.png bird.png barley.png
creates a video of the angular GL transition with parameterstartingAngle=270
(south) andclockwise=1
(an added parameter) for 5 inputs with fast exponential easing
-
xfade-easing.sh -t gl_BookFlip -e quartic-out -v book.mp4 -f gray -z 248x -n -k h,2,black,1 alice12.png alice34.png
creates a simple greyscale page turn with quartic-out easing for a more realistic effect.
-
xfade-easing.sh -t circlecrop -e sinusoidal -v home-away.mp4 -l 10 -d 8 -z 246x -k h,4,LightSkyBlue,2 -n phone.png beach.png
creates a 10s video with a slow 8s circlecrop xfade transition with sinusoidal easing, horizontally stacked with a 4pxLightSkyBlue
gap (see Color) and 2px padding
-
xfade-easing.sh -t gl_InvertedPageCurl -e cubic-in -v score.mp4 -f gray -i 2 -d 3 -z 480x -k 1,0,0xD8D8D8,10 fugue1.png fugue2.png fugue3.png
a 3s page curl effect, static for 2s, with cubic-in easing using greyscale format (-k 1,0,colour,padding
creates a border)
🎹 I play this Bach fugue on my YouTube channel digitallegro but the GL InvertedPageCurl there was generated by ffmpeg-concat -
xfade-easing.sh -t 'gl_PolkaDotsCurtain(10,0.5,0)' -e 'cubic-bezier(0.4,1.2,0.6,-1.1)' -v life.mp4 -l 7 -d 5 -z 500x -f yuv420p -r 30 balloons.png fruits.png
a GL transition with arguments and cubic-bezier easing, running at 30fps for 7 seconds, processing in YUV (Y'CbCr) colour space throughout
- FFmpeg Xfade filter reference documentation
- FFmpeg Wiki Xfade page with gallery
- FFmpeg Expression Evaluation reference documentation
- Robert Penner’s Easing Functions the original, from 2001
- Michael Pohoreski’s Easing Functions single oarameter versions of Penner’s Functions
- CSS Easing Functions Level 2 W3C Editor’s Draft
- GL Transitions homepage and Gallery and Editor
- GL Transitions repository on GitHub
- OpenGL Reference Pages and GLSL Data Types
- GLSL Vector and Matrix Operations GLSL specific built-in data types and functions
- The Book of Shaders a guide through the universe of Fragment Shaders
- Shadertoy mrmcsoftware GLSL video transitions by Mark Craig
- Shadertoy laserdog GLSL simple page curl transitions by Andrew Hung; his code breakdown
- libavfilter/vf_xfade.c xfade source code
- libavutil/eval.c expr source code
- ffmpeg-concat Node.js package, concats videos with GL Transitions
- ffmpeg-gl-transition native FFmpeg GL Transitions filter
- gl-transition-render Node.js script to render GL Transitions with images on the CLI
- Editly Node.js CLI tool for assembling videos from clips or images or JSON spec.