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FFmpeg Xfade easing and extensions: custom expressions; CSS easings; ported GLSL transitions

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Easing and extensions for FFmpeg Xfade filter

Standard easings • CSS easings • ported GLSL transitions • custom expressions

Summary

This project is a port of standard easing equations, CSS easings and many GLSL transitions for use in tandem with easing or alone. The easing expressions can be used for other filters besides xfade.

Summary

There are 2 variants:

  1. custom ffmpeg build with added xfade easing and reverse options
  2. custom expressions for use with standard ffmpeg build

Xfade is a FFmpeg video transition filter with many built-in transitions and an expression evaluator for custom transitions. However the progress rate is linear, starting and stopping abruptly and proceeding at constant speed, therefore transitions lack interest. Easing inserts a progress envelope to smooth transitions in a natural way.

Example usage:

  • custom ffmpeg: set the new easing option to the easing name, with optional CSS-easing arguments, and the transition option to the transition name, with optional customisation arguments, and if required the new reverse option (see reversing for values).
    Example (quartic-out,radial):
    xfade=duration=3:offset=10:easing=quartic-out:transition=radial
    Example (CSS,GL,reversed):
    xfade=duration=3:offset=10:easing='cubic-bezier(0.12,0.57,0.63,0.21)'
    :transition='gl_cube(floating=5,unzoom=0.8,background=SlateGray)':reverse=1
  • custom expression: set the xfade transition option to custom and the expr option to the concatenation of a standard easing expression and a transition expression (this variant does not support CSS easings or reversed effects).
    Example (quartic-out,radial):
    xfade=duration=3:offset=10:transition=custom:expr='st(0,P^4);
    st(1,atan2(X-W/2,Y-H/2)-(ld(0)-0.5)*PI*2.5); st(1,st(1,clip(ld(1),0,1))*ld(1)*(3-2*ld(1))); B*ld(1)+A*(1-ld(1))'
    Pre-generated expressions can be copied verbatim from supplied files.

A CLI wrapper script is provided to generate custom expressions, test videos, visual media sequences and more. It also facilitates generic ffmpeg filter easing – see Easing other filters.

The custom ffmpeg variant is fast with a simple API and no restrictions. Installation involves a few patches to a single ffmpeg C source file, with no dependencies. The custom expression variant is convenient but clunky – see Performance – and runs on plain vanilla ffmpeg but with restrictions: it doesn’t support CSS easings, certain transitions, the reverse feature, full colour or textures.

At present extended transitions are limited to ported GLSL transitions but more effects may be added downstream.


Example

wipedown with cubic easing

wipedown cubic

CLI command (for custom ffmpeg use)

ffmpeg -i first.mp4 -i second.mp4 -filter_complex "
    xfade=duration=3:offset=1:easing=cubic-in-out:transition=wipedown
    " output.mp4

Easing mode in-out is the default mode; the above is equivalent to easing=cubic.
The default easing is linear (none).

CLI command (for custom expression use)

ffmpeg -i first.mp4 -i second.mp4 -filter_complex_threads 1 -filter_complex "
    xfade=duration=3:offset=1:transition=custom:expr='
        st(0, if(lt(P, 0.5), 4 * P^3, 1 - 4 * (1-P)^3)) ;
        if(gt(Y, H*(1-ld(0))), A, B)
    '" output.mp4

Here, the expr parameter is shown on two lines for clarity.
The first line is the easing expression $e(P)$ (cubic in-out) which stores its calculated progress value in st(0).
The second line is the transition expression $t(e(P))$ (wipedown) which loads its eased progress value from ld(0) instead of P. The semicolon token combines expressions.

Note

ffmpeg option -filter_complex_threads 1 is required because ffmpeg expression state variables (the st() & ld() functions) are shared between slice processing jobs and therefore not thread-safe, consequently processing is slower

Getting the expressions

In this example you can copy the easing expression from file xfade-easings-inline.txt and the transition expression from eased-transitions-rgb24-inline.txt or eased-transitions-yuv420p-inline.txt. Those contain inline expressions for CLI use.

Alternatively use the CLI script:

xfade-easing.sh -t wipedown -e cubic -x -

dumps the xfade expr parameter:

'st(0,if(lt(P,0.5),4*P^3,1-4*(1-P)^3));if(gt(Y,H*(1-ld(0))),A,B)'

Using a script

Some expressions are very long, so using a filtergraph script keeps things manageable and readable.

For this same example you can copy the easing expression from file xfade-easings-script.txt and the transition expression from eased-transitions-rgb24-script.txt or eased-transitions-yuv420p-script.txt. Those contain multiline expressions for script use (but the inline expressions work too).

Alternatively use xfade-easing.sh with expansion specifiers expr='%n%X' (see Usage):

xfade-easing.sh -t wipedown -e cubic -s "xfade=offset=10:duration=5:transition=custom:expr='%n%X'" -x script.txt

writes the complete xfade filter description to file script.txt:

xfade=offset=10:duration=5:transition=custom:expr='
st(0, if(lt(P, 0.5), 4 * P^3, 1 - 4 * (1-P)^3))
;
if(gt(Y, H * (1 - ld(0))), A, B)'

and the command becomes

ffmpeg -i first.mp4 -i second.mp4 -filter_complex_threads 1 -/filter_complex script.txt output.mp4`

Note

this option syntax has changed but is undocumented:

  • for ffmpeg version 7+ use -/filter_complex filename
  • for earlier versions use -filter_complex_script filename

Custom FFmpeg

Implementation

For simplicity, native xfade-easing is a header-only implementation in xfade-easing.h which hooks into vf_xfade.c at an optimal place. It comprises static functions only, sharing internal linkage with the vf_xfade.c compilation unit, so no makefile changes are necessary.

Building ffmpeg

This is easy:

  1. check the Compilation Guide and generic instructions for any prerequisites, e.g. macOS requires Xcode
  2. get the ffmpeg source tree:
    use latest stable release at Download Source Code then extract the .xz archive:
    tar -xJf ffmpeg-x.x.x.tar.xz or use xz/gunzip/etc.
  3. cd ffmpeg and patch libavfilter/vf_xfade.c:
    • download patched vf_xfade.c which works with latest stable ffmpeg release
    • or use patch file (latest stable release only):
      • download vf_xfade.patch to ffmpeg source root
      • run patch -buN -p0 -i vf_xfade.patch (saves backup as vf_xfade.c.orig)
      • remove vf_xfade.patch
    • or patch manually, click here, only 9 small changes
  4. download xfade-easing.h to libavfilter/
  5. install required library packages:
    use a package management tool AptGet/MacPorts/Homebrew/etc. (if you install ffmpeg itself then its dependencies also get installed ready for the custom build); export PATH,LD_LIBRARY_PATH,LDFLAGS environment variables to find the package components
  6. run ./configure with any --prefix and other options (drawtext requires --enable-libfreetype --enable-libharfbuzz --enable-libfontconfig)
    to replicate an existing configuration run ffmpeg -hide_banner -buildconf and copy-paste the options (I maintain a conf file and source that)
    ./configure will flag up any missing library packages
  7. run make ECFLAGS=-Wno-declaration-after-statement, it takes a while
    the C99 code mixes declarations and statements so issues profuse compiler warnings without the ECFLAGS setting
    the fix for ld: warning: text-based stub file are out of sync warnings is here
  8. if required run make install or point PATH to the ffmpeg source root
  9. test using ffmpeg -hide_banner --help filter=xfade: the xfade AVOptions should include easing and reverse

Testing

The custom FFmpeg version has been built and tested on Mac with clang and Ubuntu Linux with gcc. Any advice on building for Windows would be appreciated.


Custom expressions

Pre-generated easing and transition expressions are in the expr/ subdirectory for mix and match use. The CLI script can produce combined expressions in any syntax using expansion specifiers (like printf).

Inline, for -filter_complex

This format is condensed into a single line stripped of whitespace.

Example: elastic out easing (leaves progress in st(0))

st(0,cos((1-P)*20.944)/2^(10*(1-P)))

Script, for -/filter_complex

This format is best for expressions that are too unwieldy for inline ffmpeg commands.

Example: gl_rotate_scale_fade transition (expects eased progress in ld(0)) (cf. rotate_scale_fade.glsl)

st(1, 0.5);
st(2, 0.5);
st(3, 1);
st(4, 8);
st(5, X / W - ld(1));
st(6, 1 - Y / H - ld(2));
st(7, hypot(ld(5), ld(6)));
st(5, ld(5) / ld(7));
st(6, ld(6) / ld(7));
st(8, 2 * abs(ld(0) - 0.5));
st(8, ld(7) / (ld(4) * (1 - ld(8)) + ld(8)));
st(3, 2 * PI * ld(3) * (1 - ld(0)));
st(4, sin(ld(3)));
st(3, cos(ld(3)));
st(7, ld(5) * ld(3) - ld(6) * ld(4));
st(6, ld(5) * ld(4) + ld(6) * ld(3));
st(1, ld(1) + ld(7) * ld(8));
st(2, ld(2) + ld(6) * ld(8));
if(between(ld(1), 0, 1) * between(ld(2), 0, 1),
 st(1, ld(1) * W);
 st(2, (1 - ld(2)) * H);
 st(3, ifnot(PLANE, a0(ld(1),ld(2)), ifnot(1-PLANE, a1(ld(1),ld(2)), ifnot(2-PLANE, a2(ld(1),ld(2)), a3(ld(1),ld(2))))));
 st(4, ifnot(PLANE, b0(ld(1),ld(2)), ifnot(1-PLANE, b1(ld(1),ld(2)), ifnot(2-PLANE, b2(ld(1),ld(2)), b3(ld(1),ld(2))))));
 ld(4) * (1 - ld(0)) + ld(3) * ld(0),
 st(1, 0.15);
 if(3-PLANE, max(ld(1), 0), gte(ld(1), 0)) * 255
)

Uneased, for transitions without easing

These use P directly for progress instead of ld(0).

Example: gl_WaterDrop transition (cf. WaterDrop.glsl)

st(1, 30);
st(2, 30);
st(3, 1 - P);
st(4, X / W - 0.5);
st(5, 0.5 - Y / H);
st(6, hypot(ld(4), ld(5)));
st(7, if(lte(ld(6), ld(3)),
 st(1, sin(ld(6) * ld(1) - ld(3) * ld(2)));
 st(4, ld(4) * ld(1));
 st(5, ld(5) * ld(1));
 st(4, X + ld(4) * W);
 st(5, Y - ld(5) * H);
 ifnot(PLANE, a0(ld(4),ld(5)), ifnot(1-PLANE, a1(ld(4),ld(5)), ifnot(2-PLANE, a2(ld(4),ld(5)), a3(ld(4),ld(5))))),
 A
));
ld(7) * (1 - ld(3)) + B * ld(3)

Generic, for easing other filters

These ease ld(0) instead of P - see Easing other filters.


Easing

Standard easings (Robert Penner)

This implementation derives from Michael Pohoreski’s single argument version of Robert Penner’s easing functions, further optimised by me for the peculiarities of xfade.

  • quadratic
  • cubic
  • quartic
  • quintic
  • sinusoidal
  • exponential
  • circular
  • elastic
  • back
  • bounce

standard easings

Supplementary easings

  • squareroot
  • cuberoot

The squareroot and cuberoot easings focus more on the middle regions and less on the extremes, opposite to quadratic and cubic respectively:

supplementary easings

All standard and supplementary easings

Here are all the above easings superimposed using the Desmos Graphing Calculator:

all easings

CSS easings

The custom ffmpeg variant supports CSS Easing Functions Level 2 which are too complex for custom expressions:

  • linear linear()
  • ease ease-in ease-out ease-in-out cubic-bezier()
  • step-start step-end steps()

Linear easing

The new CSS linear() function can approximate any progress contour by interpolating between adjacent points, documented at W3C here. There’s a CSS Linear() Generator online by its pioneer Jake Archibald to convert easings expressed in JavaScript or SVG to linear().

linear easing

Cubic Bézier easing

There are 4 fixed CSS smoothing curves and a general cubic-bezier() easing function documented at W3C here. See also the CSS Cubic Bezier Generator to craft your own. The implementation used here is transpiled from Apple’s open-source Webkit.

cubic-bezier easing

Step easing

The CSS steps() staircase function is for transitions that jump a constant amount, documented at W3C here.

step easing

Reversed CSS easing

Standard easings have ease-in and ease-out modes but not CSS easings. See Reversing xfade effects to achieve this with the custom ffmpeg build.

Overshoots

The elastic and back easings overshoot and undershoot, causing many transitions to clip and others to show colour distortion. Therefore they are quite useless for xfade (but see Easing other filters). CSS easings linear() and cubic-bezier() can also overshoot.

Rendering expressions can only access the two frames of data available. A wrapping overshoot strategy might work for simple horizontal/vertical effects whereby fetching X & Y pixel data is intercepted but at present eased progress outside the range 0 to 1 yields unpredictable results.

Easing other filters

The easing expressions are useful for filters other than xfade, e.g. blend, drawtext, geq, overlay, rotate, zoompan, etc. – anywhere an ffmpeg expr is used to calculate filter options.

For this purpose the CLI script includes text expansion codes %g & %G to generate generic easing expressions for the value in ld(0) (instead of P for xfade), leaving the result in ld(0). You can also copy generic easing expressions from file generic-easings-inline.txt for inline -filter_complex use, or generic-easings-script.txt for -/filter_complex scripts.

To ease other filters, store a normalised input value in st(0,…), append the easing expression, then scale the eased result left in ld(0).

Example: zoompan filter with elastic-out zooming

zoompan elastic-out easing

Here’s the zoom option expression for the zoompan filter:

zoom='st(0, clip((time - 1) / 3, 0, 1));
        st(0, 1 - cos(ld(0) * 20.944) / 2^(10 * ld(0)));
      lerp(1, 3, ld(0))'

The first line stores a 3 second duration delayed by 1 second normalised to a value between 0 and 1.
The last line scales the result to zoom between 1x and 3x.
The middle line performs elastic-out easing, obtained from generic-easings-script.txt, or
xfade-easing.sh -e elastic-out -s %G -x -

The zoompan filter can produce impressive Ken Burns effects when zoom, x, y are all dynamic. Adding easing can take the illusion of motion even further.

Example: zoompan with back zooming and drawtext with squareroot scrolling

zoompan back + drawtext squareroot easing

The initial zoom here is 1.2x to accommodate the 10% undershoot that back easing produces. So the zoompan zoom expression, with back expr from generic-easings-inline.txt, is:

z='st(0, clip((time - 1) / 3, 0, 1));
     st(0,if(lt(ld(0),0.5),2*ld(0)*ld(0)*(2*ld(0)*3.59491-2.59491),1-2*(1-ld(0))^2*(4.59491-2*ld(0)*3.59491)));
   lerp(1.2, 3.1, ld(0))'

And the drawtext y expression with squareroot easing is:

y='st(0, clip((t - 1) / 3, 0, 1));
     st(0, if(lt(ld(0), 0.5), sqrt(ld(0) / 2), 1 - sqrt((1-ld(0)) / 2)));
   lerp(line_h - 10, h - line_h * 2 - 5, ld(0))'

Transitions

Xfade transitions

The custom ffmpeg variant eases the built-in xfade transitions; these are provided for custom expression use with easing. They are converted from C-code in vf_xfade.c to custom expressions. Omitted transitions are distance and hblur which perform aggregation, so cannot be processed efficiently on a per plane-pixel basis.

  • fade fadefast fadeslow
  • fadeblack fadewhite fadegrays
  • wipeleft wiperight wipeup wipedown
  • wipetl wipetr wipebl wipebr
  • slideleft slideright slideup slidedown
  • smoothleft smoothright smoothup smoothdown
  • circlecrop rectcrop
  • circleopen circleclose
  • vertopen vertclose horzopen horzclose
  • diagtl diagtr diagbl diagbr
  • hlslice hrslice vuslice vdslice
  • radial zoomin
  • dissolve pixelize
  • squeezeh squeezev
  • hlwind hrwind vuwind vdwind
  • coverleft coverright coverup coverdown
  • revealleft revealright revealup revealdown

XFade gallery

Here are the xfade transitions processed using custom expressions instead of the built-in transitions (for testing), without easing – see also the FFmpeg Wiki Xfade page:

Xfade gallery

Ported GLSL transitions

The open collection of GL Transitions initiative lead by Gaëtan Renaudeau (gre) “aims to establish an universal collection of transitions that various softwares can use” released under a Free License.

Other GLSL transition sources were found on shadertoy and the Vegas Forum. All GLSL transitions adapted to the GL Transition Specification are in glsl/.

Most of the transitions at gl-transitions and many from elsewhere have been here transpiled into native C transitions (for custom ffmpeg variant) and custom expressions (for custom expression variant) for use with or without easing. The list shows the transition names, customisation parameters and defaults, and authors:

transition parameters (=default) author
gl_angular startingAngle=90
clockwise=0
Fernando Kuteken
gl_Bars vertical=0 Mark Craig
gl_blend* mode=0 scriptituk
gl_BookFlip hong
gl_Bounce shadowAlpha=0.6
shadowHeight=0.075
bounces=3
direction=0
shadowColor=0
Adrian Purser
gl_BowTie* vertical=0 huynx
gl_ButterflyWaveScrawler* amplitude=1
waves=30
colorSeparation=0.3
mandubian
gl_cannabisleaf Flexi23
gl_chessboard grid=8 lql
gl_CornerVanish Mark Craig
gl_CrazyParametricFun a=4
b=1
amplitude=120
smoothness=0.1
mandubian
gl_crosshatch center.x=0.5
center.y=0.5
threshold=3
fadeEdge=0.1
pthrasher
gl_CrossOut smoothness=0.05 Mark Craig
gl_crosswarp Eke Péter
gl_CrossZoom* strength=0.4
centerFrom.x=0.25
centerFrom.y=0.5
centerTo.x=0.75
centerTo.y=0.5
rectalogic
gl_cube persp=0.7
unzoom=0.3
reflection=0.4
floating=3
background=0
gre
gl_Diamond smoothness=0.05 Mark Craig
gl_DirectionalScaled direction.x=0
direction.y=1
scale=0.7
background=0
Thibaut Foussard
gl_directionalwarp smoothness=0.1
direction.x=-1
direction.y=1
pschroen
gl_doorway reflection=0.4
perspective=0.4
depth=3
background=0
gre
gl_DoubleDiamond smoothness=0.05 Mark Craig
gl_Dreamy mikolalysenko
gl_EdgeTransition* edgeThickness=0.001
edgeBrightness=8
Woohyun Kim
gl_Exponential_Swish* zoom=0.8
angle=0
offset.x=0
offset.y=0
exponent=4
wrap.x=2
wrap.y=2
blur=0
background=0
Boundless
gl_FanIn smoothness=0.05 Mark Craig
gl_FanOut smoothness=0.05 Mark Craig
gl_FanUp smoothness=0.05 Mark Craig
gl_Flower smoothness=0.05
rotation=360
Mark Craig
gl_GridFlip* size.x=4
size.y=4
pause=0.1
dividerWidth=0.05
randomness=0.1
background=0
TimDonselaar
gl_heart gre
gl_hexagonalize steps=50
horizontalHexagons=20
Fernando Kuteken
gl_InvertedPageCurl angle=100
radius=0.159
reverseEffect=0
Hewlett-Packard
gl_kaleidoscope speed=1
angle=1
power=1.5
nwoeanhinnogaehr
gl_Lissajous_Tiles* grid.x=10
grid.y=10
speed=0.5
freq.x=2
freq.y=3
offset=2
zoom=0.8
fade=3
background=0
Boundless
gl_morph* strength=0.1 paniq
gl_Mosaic endx=2
endy=-1
Xaychru
gl_perlin scale=4
smoothness=0.01
Rich Harris
gl_pinwheel speed=2 Mr Speaker
gl_polar_function segments=5 Fernando Kuteken
gl_PolkaDotsCurtain dots=20
centre.x=0
centre.y=0
bobylito
gl_powerKaleido scale=2
z=1.5
speed=5
Boundless
gl_randomNoisex towrabbit
gl_randomsquares size.x=10
size.y=10
smoothness=0.5
gre
gl_ripple amplitude=100
speed=50
gre
gl_Rolls type=0
rotDown=0
Mark Craig
gl_RotateScaleVanish fadeInSecond=1
reverseEffect=0
reverseRotation=0
background=0
trkMat=0
Mark Craig
gl_rotateTransition haiyoucuv
gl_rotate_scale_fade centre.x=0.5
centre.y=0.5
rotations=1
scale=8
background=0.15
Fernando Kuteken
gl_SimpleBookCurl* angle=150
radius=0.1
shadow=0.2
scriptituk
gl_SimplePageCurl angle=80
radius=0.15
roll=0
reverseEffect=0
greyBack=0
opacity=0.8
shadow=0.2
Andrew Hung
gl_Slides type=0
slideIn=0
Mark Craig
gl_squareswire squares.x=10
squares.y=10
direction.x=1.0
direction.y=-0.5
smoothness=1.6
gre
gl_StarWipe borderThickness=0.01
starRotation=0.75
borderColor=1
Ben Lucas
gl_static_wipe upToDown=1
maxSpan=0.5
Ben Lucas
gl_StereoViewer* zoom=0.9
radius=0.25
flip=0
background=0
trkMat=0
Ted Schundler
gl_Stripe_Wipe* nlayers=3
layerSpread=0.5
color1=0x3319CCFF
color2=0x66CCFFFF
shadowIntensity=0.7
shadowSpread=0
angle=0
Boundless
gl_swap reflection=0.4
perspective=0.2
depth=3
background=0
gre
gl_Swirl Sergey Kosarevsky
gl_WaterDrop amplitude=30
speed=30
Paweł Płóciennik
gl_windowblinds Fabien Benetou

* native build only

GLSL gallery

Here are the ported GLSL transitions with default parameters and no easing supported by the custom ffmpeg variant. Check above for the dozen or so that are not supported by the custom expression variant.

See also the GL Transitions Gallery which lacks many recent contributor transitions plus even more stacking up as Pull requests – which is why I have not added my bundle.

GL gallery

With easing

GLSL transitions can also be eased, although easing is integral with some:

Example: Swirl transition with bounce easing

Swirl bounce

Customisation parameters

Many GLSL transitions accept parameters to customise the transition effect. The parameters and default values are shown above.

Example: two pinwheel speeds: 'gl_pinwheel(0.5)' and 'gl_pinwheel(10)'

gl_pinwheel(10)

Parameters are appended to the transition name as CSVs within parenthesis.

For the custom ffmpeg variant the parameters may be name=value pairs in any order, e.g. gl_WaterDrop(speed=20,amplitude=50), or they may be indexed values, as follows.

For the custom expression variant the parameters must be indexed values only but empty values assume defaults, e.g. gl_GridFlip(5,3,,0.1,,1) arguments are size.x=5,size.y=3,dividerWidth=0.1,background=1 with default values for other parameters.

Custom expressions can also be amended directly: parameters are specified using store functions st(p,v) where p is the parameter number and v its value. So for gl_pinwheel with a speed value 10, change the first line of its expr below to st(1, 10);.

st(1, 2);
st(2, 1 - ld(0));
st(1, atan2(0.5 - Y / H, X / W - 0.5) + ld(2) * ld(1));
st(1, mod(ld(1), PI / 4));
if(lte(ld(2), ld(1)), A, B)

Similarly, gl_directionalwarp takes 3 parameters: smoothness, direction.x, direction.y (from xfade-easing.sh -L) and its expr starts with 3 corresponding st() (store) functions which may be changed from their default values:

st(1, 0.1);
st(2, -1);
st(3, 1);
st(4, hypot(ld(2), ld(3)));
etc.

Altered GLSL transition parameters

  • gl_angular has an additional clockwise parameter
  • gl_Bounce has an additional direction parameter to control bounce direction: 0=south, 1=west, 2=north, 3=east; also a shadowColor parameter
  • gl_BowTie combines BowTieHorizontal and BowTieVertical using parameter vertical
  • gl_CrossZoom has additional centerFrom,centerTo parameters to tune the cross traversal
  • gl_Exponential_Swish option blur default was originally 0.5 but blurring makes it unacceptably slow
  • gl_InvertedPageCurl omits anti-aliased edges and takes 3 parameters:
    • angle may be 100 (default) or 30 degrees from horizontal east
    • radius is the cylinder radius
    • reverseEffect produces an uncurl effect (custom ffmpeg only)
  • gl_RotateScaleVanish has an additional trkMat parameter (track matte, custom ffmpeg only) which treats the moving image/video as a variable-transparency overlay – see Dr Who example under Transparency
  • gl_StereoViewer (custom ffmpeg only) has an additional flip parameter to flip the split angles, a background parameter and a trkMat parameter
  • this implementation provides a background parameter for all GL Transitions that show a black background during their transition, e.g. gl_cube and gl_doorway, see Colour parameters and Backgrounds.

Example: gl_InvertedPageCurl 30° with uncurl (useful for sheet music with repeats)
'gl_InvertedPageCurl(30,0.15,0)' and 'gl_InvertedPageCurl(30,0.15,1)' concatenated

gl_InvertedPageCurl(30)

Porting

GLSL shader code runs on the GPU in real time unlike ffmpeg. However GL Transition and Xfade APIs are broadly similar and non-complex algorithms are easily ported using simple vector resolution.

context GL Transitions Xfade filter notes
progress uniform float progress
moves from 0 to 1
P
moves from 1 to 0
progress ≡ 1 - P
ratio uniform float ratio W / H
coordinates vec2 uv
uv.y == 0 is bottom
uv == vec2(1.0) is top-right
X, Y
Y == 0 is top
(X,Y) == (W,H) is bottom-right
GL width and height are normalised
uv.x ≡ X / W
uv.y ≡ 1 - Y / H
texture vec4 getFromColor(vec2 uv)
vec4 getToColor(vec2 uv)
a0(x,y) to a3(x,y)
or A for first input
b0(x,y) to b3(x,y)
or B for second input
GL colour values are normalised
GL function runs for every pixel
xfade expr runs for each component (plane) of every pixel
plane data normalised RGBA GBRA or YUVA unsigned integer xfade bit depth depends on pixel format
precision single double (float type)

The custom ffmpeg variant, like GL Transitions, operates on single precision unit interval coordinate and colour data, processing all planes together. It does not use SIMD (Single Instruction Multiple Data) vector processing – it seems none of ffmpeg does – but heavy use is made of inline code for compiler hints.

To make the transpiled code easier to follow, original variable names from the GLSL and xfade source code are retained in xfade-easing.sh and xfade-easing.h. The CLI script uses pseudo functions to emulate real functions, expanding them inline later.

Example: porting transition gl_randomsquares

randomsquares.glsl:

uniform ivec2 size; // = ivec2(10, 10)
uniform float smoothness; // = 0.5

float rand (vec2 co) {
    return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}

vec4 transition(vec2 p) {
    float r = rand(floor(vec2(size) * p));
    float m = smoothstep(0.0, -smoothness, r - (progress * (1.0 + smoothness)));
    return mix(getFromColor(p), getToColor(p), m);
}

xfade-easing.sh (custom expression variant):

gl_randomsquares) # (case)
    _make "st(1, ${a[0]-10});" # size.x
    _make "st(2, ${a[1]-10});" # size.y
    _make "st(3, ${a[2]-0.5});" # smoothness
    _make 'st(1, floor(ld(1) * X / W));'
    _make 'st(2, floor(ld(2) * (1 - Y / H)));'
    _make 'st(4, frand(ld(1), ld(2), 4));' # r
    _make 'st(4, ld(4) - (1 - P) * (1 + ld(3)));'
    _make 'st(4, smoothstep(0, -ld(3), ld(4), 4));' # m
    _make 'mix(A, B, ld(4))'
    ;;

Here, frand(), smoothstep() and mix() are pseudo functions. Customizable parameters are generally stored first. _make is just an expression string builder function.

xfade-easing.h (custom ffmpeg variant):

static vec4 gl_randomsquares(const XTransition *e)
{
    INIT_BEGIN
    ARG2(ivec2, size, 10, 10)
    ARG1(float, smoothness, 0.5)
    INIT_END
    float r = frand2(floor2(mul2(vec2i(size), e->p)));
    float m = smoothstep(0, -smoothness, r - e->progress * (1 + smoothness));
    return mix4(e->a, e->b, m);
}

Here, vec4 and ivec2 simulate GLSL vector types and XTransition encapsulates data pertaining to a transition:

typedef struct XTransition {
    float progress; // transition progress, 0.0 to 1.0 (cf. P)
    float ratio; // frame width / height (cf. W / H)
    vec2 p; // pixel position, .y==0 is bottom (cf. X, Y)
    vec4 a, b; // plane data at p (cf. A, B)
    ...
} XTransition;

And the extended transitions delegate is:

static void xtransition_transition(AVFilterContext *ctx,
                                   const AVFrame *a, const AVFrame *b,
                                   AVFrame *out,
                                   float progress,
                                   int slice_start, int slice_end, int jobnr)
{
    const XFadeContext *s = ctx->priv;
    const XFadeEasingContext *k = s->k;
    const float mw = k->mw, mh = k->mh, mv = k->mv; // as float
    XTransition e = { // slice data
        .progress = 1 - progress, // 0 to 1 for xtransitions
        .ratio = k->r, // pixel ratio
        .k = k // common context
    };
    // pixel iterator and unit interval conversions
    for (int y = slice_start; y < slice_end; y++) {
        e.p.y = 1 - y / mh; // y=0 is bottom
        for (int x = 0, p = 0; x <= k->mw; x++) {
            e.p.x = x / mw;
            e.a = e.b = VEC4(0, 0.5, 0.5, 1); // plane defaults
            do {
                e.a.p[p] = line(a, p, y)[x] / mv; // from colour
                e.b.p[p] = line(b, p, y)[x] / mv; // to colour
            } while (++p < k->n);
            vec4 c = k->xtransitionf(&e); // transition colour
            do {
                --p;
                line(out, p, y)[x] = scaleUI(c.p[p], k->mv); // clips
            } while (p > 0);
        }
    }
}

Curls and Rolls

Transition gl_InvertedPageCurl

This is transpiled from the InvertedPageCurl GL Transition which originated from the WebVfx WebGL pagecurl shader which is itself based on code by Calyptus Life AB which seems no longer available. The Hewlett-Packard accreditation by Sergey Kosarevsky is obscure but preserved here.

Transition gl_SimplePageCurl

This is adapted from the elegant simple page curl effect by Andrew Hung who also provides an excellent shader breakdown to demystify the deformation effect.
It is more versatile than gl_InvertedPageCurl and takes the following parameters:

  • angle may be any 360° angle (horizontal east is 0°, curl direction is angle - 90° anticlockwise); in effect, 1–89° curls from bottom-right; 91–179° top-right; 181–269° (or -91–-179°) top-left; 271–359° (or -1–-89°) bottom-left; 0° curls upwards; 90° left; ±180° down; 270° (or -90°) right
  • radius sets the cylinder radius
  • roll to roll the turning page into a cylinder (gl_InvertedPageCurl only rolls)
  • reverseEffect to uncurl or unroll
  • greyBack to render overleaf greyscale instead of colour
  • opacity the underside opacity
  • shadow the shadow intensity

The main differences from gl_InvertedPageCurl are:

  • curling in any direction, not just right-to-left at 30° or 100°
  • takes aspect ratio into account, ensuring accurate angle
  • can render back of turning page either rolling or just curled over
  • back of turning page rendered in colour or greyscale with variable opacity
  • smaller default radius of 0.15, not 1/2π

Example: using gl_SimplePageCurl to emulate gl_InvertedPageCurl
'gl_InvertedPageCurl(30)' vs 'gl_SimplePageCurl(24.8,0.159,1,0,1,0.8,0.1)'
these parameters factor in the aspect ratio (5:4 here), 1/2π radius, roll effect, greyscale overleaf, and shadowing.

gl_PageCurl

There is barely any noticeable difference, which confirms Mr Hung’s observation that complex mathematics is unjustified: scalar product projections and simple trigonometry are sufficient. However gl_SimplePageCurl takes twice as long to process asgl_InvertedPageCurl.

Example: gl_SimplePageCurl with various angle and roll options (Abstract and Renaissance art by Kandinsky and Titian)

gl_SimplePageCurl

A by-product effect is a wipe transition in any direction, achieved by setting radius=0,roll=1.

Example: 'gl_SimplePageCurl(160,0,1)' 160° wipe

gl_SimplePageCurl-wipe

Transition gl_SimpleBookCurl

(custom ffmpeg only)

This is adapted from gl_SimplePageCurl to clamp the curl to the virtual ‘spine’ at the horizontal centre, then to flatten the radius to zero, using built-in easing to appear more realistic.
It takes the following parameters:

  • angle may be any 360° angle (horizontal east is 0°, curl direction is angle - π/2 anticlockwise); in effect, angles from 180° to 359° (or -1° to -180°) page backwards
  • radius sets the cylinder radius
  • shadow the shadow intensity

Example: gl_SimpleBookCurl with various angle and radius values paging forwards and backwards, rotated and overlaid onto a desk texture (credit: Ethical Corporation Magazine)

gl_SimpleBookCurl

Random transitions

The CLI script can generate random GLSL-style transitions using the pseudo transition name gl_random which shuffles all the available transition names then cycles through them. Random transitions are particularly useful for slideshows. As the random transition is initially unknown, the expression options will not work in this case.

For the custom expression variant which cannot take named parameters, customisation parameters are ignored and resort to defaults.

For the custom ffmpeg variant which can take named parameters, a common background colour or transparency or texture can be set using background, e.g.:
'gl_random(background=black)' renders a black background (the default)
'gl_random(background=white)' renders a white background
'gl_random([email protected])' renders a semi-transparent grey background
'gl_random(background=-1)' renders a transparent background
'gl_random(background=-10)' renders the texture -10 (a rainbow effect) and for even more randomness:
'gl_random(background=random)' renders a random background colour picked by ffmpeg
These affect transitions that take a background parameter and have no effect on those that do not.

Example: (7 random transitions)
xfade-easing.sh -X -t gl_random -v left.mp4 gl*.png (left, custom expression)
xfade-easing.sh -t 'gl_random(background=random)' -v right.mp4 gl*.png (right, custom ffmpeg)

gl_random)


Colour considerations

Pixel format

Transitions that affect colour components work differently for RGB than non-RGB colour spaces and for different bit depths. For the custom expression variant, xfade-easing.sh emulates vf_xfade.c function config_output() by deducing the RGB signal type AV_PIX_FMT_FLAG_RGB from the -f option format name (rgb/bgr/etc. see pixdesc.c) and the bit depth from ffmpeg -pix_fmts data. It can then set the maximum and mid plane values correctly. See How does FFmpeg identify color spaces? for details.

The expression files in expr/ cater for RGB and YUV formats with 8-bit component depth. For faster processing of greyscale media use xfade-easing.sh -f gray. Greyscale is not RGB therefore it is processed like a luma plane.

If in doubt, check with ffmpeg -pix_fmts or use the xfade-easing.sh -f option.

Colour parameters

These conventions are adopted:

  • colour values are interpreted according to sign, magnitude and syntax:
    • values from 0.0 (black) to 1.0 (white) inclusive are an opaque shade of grey
    • values from -0.0 (black) to -1.0 (white) are a transparent shade of grey
      (-0, negative zero, is recognised; -1 to -2 exclusive is clipped to -1)
    • values -2 or less truncate towards zero to integers and select a texture (default -2)
    • values that match the ffmpeg Color syntax are treated as RGBA colour components packed into 32 bits,
  • all background colour parameters are named background (most GL Transition backgrounds are named differently)

Consequently a value of exactly 1 is rendered white but 2 (RGBA #00000002) is almost transparent black. To get R=0,G=0,B=1 specify the colour using hexadecimal notation, #000001.

The custom expression variant only suports transparent white and opaque grey values, -1 and 0.0 to 1.0, it does not support colour or textures.
e.g. gl_swap(, , , 0.67) for 67% grey background (other parameters take default values).

The custom ffmpeg variant supports the full Color syntax including named colours and variable alpha,
e.g. gl_Stripe_Wipe(color1=DeepSkyBlue, color2=ffd700)

Colour value examples:

  • CornflowerBlue (a standard X11 colour name, see ffmpeg colour names)
  • 0x56789A or #56789A (packed RGB hexadecimal digits)
  • 0xA987657F or #[email protected] or A98765@0x7F (packed RGBA)
  • random (a random colour generated by ffmpeg)
  • 0 (black)
  • 1 (white)
  • 0.75 (75% grey)
  • bfbfbf7f (75% grey with 50% alpha)
  • -0.75 (75% grey with 100% alpha, i.e. transparent)
  • -0 (transparent black, negative zero)
  • -1 (transparent white)
  • -2 (moving texture number -2)
  • -3 (still image version of texture -2)
  • 12345A is ambiguous and yields 12345 decimal, or 0x00003039

Avoid decimal numbers above 1, e.g. 255 is not blue but opaque black (RGB #000000FF).

Example: gl_StarWipe transitions with Lime and -15 (still diamond pattern) border colours
gl_StarWipe(borderThickness=0.1, borderColor=Lime) (left)
gl_StarWipe(borderThickness=0.1, borderColor=-15) (right)

star

Backgrounds

Many transitions reveal areas which are not painted, exposing a background instead. Unlike GL Transitions which show a black background, this implementation provides a background parameter which takes a colour value – a RGBA colour or a texture or transparent (the custom expression variant only suports grey and transparent). Transparent background transitions make for good overlay effects.

Textures

(custom ffmpeg only)

Note

this features is experimental – for generic background effects use the ffmpeg overlay filter in conjunction with transparent xfade-easing.

Textures are shader effects ported from Shadertoy, mainly for transition backgrounds selected with the background parameter but any colour parameter can select a texture – see Colour parameters. They are referenced by a negative index, where

  • even values show a moving texture
  • odd values show a still version of its even-valued texture, e.g. -5 is a still of -4 at the halfway point

-2,-3: Natural vignetting by ApoorvaJ
-4,-5: glowingMarblingBlack by nasana
-6,-7: Monochrome Hyperbola by MichaelPohoreski
-8,-9: Skyline in 132 chars by GregRostami
-10,-11: simple rainbow formula by Jodie
-12,-13: simple plasma by Kastor
-14,-15: diamond pattern by rcread
-16,-17: Glowing thing by denzen
-18,-19: cinetunnel by tomviolin
-20,-21: spring time by bergi
-22,-23: Skyline4 by FabriceNeyret2
-24,-25: Water Ripple by liucc09

texture

Example: gl_DirectionalScaled transition with glowingMarblingBlack background texture and sinusoidal easing
gl_DirectionalScaled(direction.x=-1,direction.y=1,scale=0.1,background=-4)

textures

Blending

Blending is compositing image layers in various ways taking transparency into account, whereas normal transition colour mixing performs simple linear interpolation in all planes determined by a weight factor.

One exception is the gl_blend transition (custom ffmpeg only) which blends the inputs according to its numerical mode parameter. The first input acts as the backdrop layer and the second as the source layer. At half the duration, the source is blended over the backdrop according to the blend mode algorithm. Blend modes available are the CSS blend modes which use the standard PDF 1.7 section 11.3.3 compositing formula and blending functions, which are quite ubiquitous:

blending

To blend transitions over a backdrop layer use the blend filter. It is poorly documented and the implementation in vf_blend.c, vf_blend_init.h, blend_modes.c is quite basic: it does not render standard blending as above because it seems to be designed for premultiplied alpha, achieved for RGB using
geq="r='r(X,Y)*alpha(X,Y)/255':g='g(X,Y)*alpha(X,Y)/255':b='b(X,Y)*alpha(X,Y)/255'"
before blend.

Example: four all_mode blend options for gl_StereoViewer transitions with 50% grey transparency
gl_StereoViewer(zoom=0.6,radius=0.3,flip=1,background=-0.5)

blending

Transparency

The expression files in expr/ cater for RGBA and YUVA transparency formats in 4 planes as well as opaque RGB and YUV in 3 planes and mono/gray in 1 plane.

For lossless intermediate video content with alpha channel support use the xfade-easing.sh -v -f options with an alpha format, e.g. rgba/yuva420p, and .mkv filename extension.

For lossy video with alpha use an alpha format and the .webm extension. Note: webm encoding is extremely slow and webm alpha is not widely supported.

For animated GIFs with transparency use a non-alpha format and the -g option to specify the transparent colour, and the .gif extension. These require gifsicle. Empirically, using an alpha format with the ffmpeg palettegen filter and reserve_transparent option does not produce faultless transparent animated GIFs, whereas post-processing the opaque image is reliable if the transparent colour is unique. This needs further investigation.

To specify alpha in transition parameters, see Colour parameters.

Example: overlaid transparent gl_RotateScaleVanish transition with quadratic-in easing

ffmpeg -i skaro.png -i tardis.png -i gallifrey.png -filter_complex "
    [0]loop=-1:1, fps=25, format=rgba, scale=250:-2[a];
    [1]loop=-1:1, fps=25, format=rgba, scale=250:-2[b];
    [2]loop=-1:1, fps=25, format=rgb24, scale=250:-2[bg];
    [a][b]xfade=offset=1:duration=3:easing=quadratic-in:transition='gl_RotateScaleVanish(FadeInSecond=0,ReverseEffect=1,trkMat=1)'[fg];
    [bg][fg]overlay" -t 5 -c:v libx264 -pix_fmt yuv420p drwho.mp4

or using the CLI script

xfade-easing.sh -f rgba -e quadratic-in -t 'gl_RotateScaleVanish(FadeInSecond=0,ReverseEffect=1,trkMat=1)' -v alpha.mkv -z 250x skaro.png tardis.png
ffmpeg -i gallifrey.png -i alpha.mkv -filter_complex '[0]scale=250:-2[b]; [b][1]overlay' drwho.mp4

alpha

This demonstrates the additional trkMat parameter which tracks the Tardis alpha value to expose Skaro behind, then Gallifrey’s Citadel when the transition ends, both planets being opaque images.
(trkMat is only availble in the custom ffmpeg variant)

Transition gl_StereoViewer also has a trkMat parameter for clean cutout effects.

See also the example under Transition gl_SimpleBookCurl which overlays a transparent transition.


Reversing xfade effects

(custom ffmpeg only but works on built-in xfade transitions)

The generic xfade reverse option reverses the transition and/or easing effects. It takes a bitmapped number:

  • 0 no reverse (default)
  • 1 swap the inputs and reverse the transition effect
  • 2 reverse the easing effect
  • 3 swap the inputs and reverse the transition and easing effects

It is necessary to swap the inputs during the reversed transition to match the inputs before and after the transition, i.e. during the offset time and after the offset+duration time. This is tricky but not impossible to implement in the xfade-easing.sh script for custom expressions. The script has a -b option to pass reverse values through to xfade for the custom ffmpeg variant.

Most standard xfade transitions have reversed equivalents, e.g. wipeleft and wiperight, but few GLSL transitions do. Unlike standard easings, CSS easings also have no mirror-image reversal mode.

Example: using the same CSS Linear coefficients as above
easing: 'linear(0, 0.5 30%, 0.2 60% 80%, 1)', transition: gl_FanUp, reverse: 03

reverse effect

There is no gl_FanDown transition but reversing gl_FanUp provides one. Reversing is also particurly useful for squeezeh, squeezev, gl_BookFlip, gl_BowTie, gl_cube, gl_doorway, gl_heart, gl_pinwheel, gl_rotateTransition, gl_Slides, gl_Swirl, gl_swap.

This is a powerful feature that considerably increases the number of transitions available.


Custom expression performance

FFmpeg incorporates a simple arithmetic expression evaluator implemented as a LL(1) recursive descent parser, so custom expr strings initially get parsed into an expression tree of AVExpr nodes in libavutil/eval.c. That expression is then executed for every pixel in each plane, which obviously incurs a performance hit, considerably exacerbated by disabling threading in order to use the st() and ld() state variables shared between slices (a slice is a range of frame lines processed by a thread job). So custom transition expressions are very slow despite the pre-parse.

Based on empirical timings scaled by benchmark scores (Geekbench Mac Benchmark Chart) the time to process a 3-second transition of HD720 (1280x720) 3-plane media (rgb24) through a null muxer on M1-M3 Macs is roughly:

  • up to 45 seconds for an eased xfade transition
  • 15s to 2 minutes for most ported GLSL transitions

For greyscale (single plane), subtract two thirds.
For an alpha plane, add a third.
For 2017‑19 Macs double it.
For 2013‑16 Macs triple it.

Mac model performance varies enormously so these vintage dates are only approximate. Windows performance has not been measured.

The slowest supported transition gl_powerKaleido is impractical for most purposes, taking over 15 minutes. The most complex transition is gl_InvertedPageCurl which involved considerable refactoring.

See xfade-easing.h for the C code transpiled from GLSL that helped to optimize the custom expressions. See the files in glsl/ refactored from other GLSL transition sources that were used for intermediate testing in the GL Transition Editor.

Using the custom ffmpeg build on M2 Macs, the slowest transition takes just 4 seconds for the same task. However gl_Exponential_Swish with blurring can take 3 minutes! While much slower than a GPU, CPU processing is at least tolerable. Unlike built-in xfade transitions the custom ffmpeg C code in xfade-easing.h deploys a single pixel iterator for all extended transition functions which in turn operate on all planes at once. And it does not require -filter_complex_threads 1.

Performance-wise, custom expressions are slower by a factor of 47 (mean) with a huge standard deviation of 26!

Other faster ways to use GL Transitions with FFmpeg are:

  • gl-transition-scripts includes a Node.js CLI script gl-transition-render which can render multiple GL Transitions and images for FFmpeg processing
  • ffmpeg-concat is a Node.js package which requires installation and a lot of temporary storage
  • ffmpeg-gl-transition is a native FFmpeg filter which requires building ffmpeg from source

CLI script

xfade-easing.sh is a Bash 4 shell wrapper for ffmpeg. It can:

  • generate custom easing and transition expressions for the xfade expr parameter
  • generate easing graphs via gnuplot (especially useful for CSS easings)
  • create eased transition videos from two visual media sources
  • concenate multiple visual media with eased transitions for presentations and slideshows.

Usage

FFmpeg XFade easing and extensions version 3.3.3 by Raymond Luckhurst, https://scriptit.uk
Wrapper script to render eased XFade/GLSL transitions natively or with custom expressions.
Generates easing and transition expressions for xfade and for easing other filters.
Also creates easing graphs, demo videos, presentations and slideshows.
See https://github.com/scriptituk/xfade-easing
Usage: xfade-easing.sh [options] [image/video inputs]
Options:
    -t transition name and arguments, if any (default: fade); use -L for list
       args in parenthesis as CSV, e.g.: gl_perlin(5,0.1) (both variants)
       or key=value pairs, e.g.: gl_perlin(smoothness=0.1, scale=5) (custom ffmpeg only)
       use gl_random to cycle through shuffled transitions ported from GLSL
    -e easing function and arguments, if any (default: linear)
       CSS args in parenthesis as CSV, e.g.: cubic-bezier(0.17,0.67,0.83,0.67)
    -b reverse transition and/or easing effect (custom ffmpeg only) (default: 0)
       1 reverses the inputs and transition effect; 2 reverses the easing; 3 reverses both
    -x expr output filename (default: no expr), accepts expansions, - for stdout
    -a append to expr output file
    -s expr output format string with text expansion (default: '%x')
       %f expands to pixel format, %F to format in upper case
       %e expands to the easing name
       %t expands to the transition name
       %E, %T upper case expansions of %e, %t
       %c expands to the CSS easing arguments
       %a expands to the GL transition arguments; %A to the default arguments (if any)
       %x expands to the generated expr, condensed, intended for inline filterchains
       %X uncondensed version of %x, intended for -/filter_complex script files
       %p expands to the progress easing expression, condensed, for inline filterchains
       %g expands to the generic easing expression (for other filters), condensed
       %z expands to the eased transition expression only, condensed
          for the uneased transition expression only, omit -e option and use %x or %X
       %P, %G, %Z, uncondensed versions of %p, %g, %z, for -/filter_complex script files
       %n inserts a newline
    -p easing plot filename (default: no plot), accepts expansions
       formats: gif, jpg, png, svg, pdf, eps, html <canvas>, from file extension
    -m multiple easings to plot on one graph (default: the -e easing)
       CSV easings with optional legend prefix, e.g. in=cubic-in,out=cubic-out,in-out=cubic
    -q plot title (default: easing name, or Easings for multiple plots)
    -c canvas size for easing plot (default: 640x480, scaled to inches for PDF/EPS)
       format: WxH; omitting W or H keeps aspect ratio, e.g. -z x300 scales W
    -v video output filename (default: no video), accepts expansions
       formats: animated gif, mkv (FFV1), mp4 (H264), webm (VP9), raw, from file extension
       if - then format is the null muxer (no output)
       if -f format has alpha then mkv,webm,raw generate transparent video output
       for gifs see -g; if gifsicle is available then gifs will be optimised
       raw decode: ffmpeg -f rawvideo -pixel_format f -framerate r -video_size s -i ...
    -o additional ffmpeg options, e.g. -o '-movflags +faststart' for MP4 Faststart
    -r video framerate (default: 25fps)
    -f pixel format (default: rgb24): use ffmpeg -pix_fmts for list
    -g gif transparent colour, requires gifsicle and a non-alpha format (default: none)
    -z video size (default: input 1 size)
       format: WxH; omitting W or H keeps aspect ratio, e.g. -z 400x scales H
    -d video transition duration (default: 3s, minimum: 0) (see note after -l)
    -i time between video transitions (default: 1s, minimum: 0) (see note after -l)
    -l video length (default: 5s)
       note: options -d, -i, -l are interdependent: l=ni+(n-1)d for n inputs
       given -t & -l, d is calculated; else given -l, t is calculated; else l is calculated
    -j allow input videos to play within transitions (default: no)
       normally videos only play during the -i time but this sets them playing throughout
    -n show effect name on video as text (requires the libfreetype library)
    -u video text font size multiplier (default: 1.0)
    -k video stack orientation,gap,colour,padding (default: ,0,white,0), e.g. h,2,red,1
       stacks uneased and eased videos horizontally (h), vertically (v) or auto (a)
       auto selects the orientation that displays easing to best effect
       also stacks transitions with default and custom parameters, eased or not
       videos are only stacked if they are different (nonlinear-eased or customised)
       unstacked videos can be padded using orientation=1, e.g. 1,0,blue,5
    -L list all transitions and easings
    -H show this usage text
    -V show this script version
    -X use custom expressions, not the xfade API that supports xfade-easing natively
       by default native support is detected automatically using ffmpeg --help filter=xfade
       the native API adds easing and reverse options and runs much faster
       e.g. xfade=duration=4:offset=1:easing=quintic-out:transition=wiperight
       e.g. xfade=duration=5:offset=2:easing='cubic-bezier(.17,.67,.83,.67)' \
            :transition='gl_swap(depth=5,reflection=0.7,perspective=0.6)' (see repo README)
    -I set ffmpeg loglevel to info for -v (default: warning), also dumps ffmpeg command
    -D dump debug messages to stderr and set ffmpeg loglevel to debug for -v
    -P log xfade progress percentage using custom expression print() function (implies -I)
    -T temporary file directory (default: /tmp)
    -K keep temporary files if temporary directory is not /tmp
Notes:
    1. point the shebang path to a bash4 location (defaults to MacPorts install)
    2. this script requires Bash 4 (2009), ffmpeg, ffprobe, gawk, gsed, seq
       also gnuplot for plots, gifsicle for transparent animated gifs
    3. use ffmpeg option -filter_complex_threads 1 (slower) because xfade expression
       vars used by st() & ld() are shared across slices, therefore not thread-safe
       (the custom ffmpeg build works without -filter_complex_threads 1)
    4. CSS easings are supported in the custom ffmpeg build but not as custom expressions
    4. certain xfade transitions are not implemented as custom expressions because
       they perform aggregation (distance, hblur)
    5. many GLSL transitions are also ported, some of which take customisation parameters
       to override defaults append parameters in parenthesis (see -t option)
    6. certain GLSL transitions are only available in the custom ffmpeg build
    7. many transitions do not lend themselves well to easing, others have built-in easing
       easings that overshoot (back & elastic) may cause weird effects

Generating expr code

Expr code is generated using the -x option and customised with the -s,-a,-f options.

  • xfade-easing.sh -t slideright -e quadratic -x -
    prints expr for slideright transition with quadratic-in-out easing to stdout
  • xfade-easing.sh -t coverup -e quartic-in -x coverup_quartic-in.txt
    prints expr for coverup transition with quartic-in easing to file coverup_quartic-in.txt
  • xfade-easing.sh -t coverup -e quartic-in -x %t_%e.txt
    ditto, using expansion specifiers in file name
  • xfade-easing.sh -t rectcrop -e exponential-out -s "\$expr['%t+%e'] = '%n%X';" -x exprs.php -a
    appends the following to file exprs.php:
$expr['rectcrop+exponential-out'] = '
st(0, if(lte(P, 0), 0, 2^(10 * P - 10)))
;
st(1, abs(ld(0) - 0.5));
if(lt(abs(X - W / 2), ld(1) * W) * lt(abs(Y - H / 2), ld(1) * H),
 if(lt(ld(0), 0.5), B, A),
 ifnot(3-PLANE, 255)
)';
  • xfade-easing.sh -t gl_polar_function -s "expr='%n%X'" -x fc-script.txt
    This is not eased, therefore the expr written to fc-script.txt uses progress P directly:
expr='
st(1, 5);
st(2, X / W - 0.5);
st(3, 0.5 - Y / H);
st(4, atan2(ld(3), ld(2)) - PI / 2);
st(4, cos(ld(1) * ld(4)) / 4 + 1);
st(1, hypot(ld(2), ld(3)));
if(gt(ld(1), ld(4) * (1 - P)), A, B)'

Generating test plots

Plots are generated using the -p option and customised with the -m,-q,-c options.

Plot data is logged using the print function of the ffmpeg expression evaluator for the first plane and first pixel as xfade progress P goes from 1 to 0 at 100fps.

  • xfade-easing.sh -e elastic -p plot-%e.pdf
    creates a PDF file plot-elastic.pdf of elastic easing
  • xfade-easing.sh -q 'Bounce Easing' -m in=bounce-in,out=bounce-out,in-out=bounce -p %e.png -c 500x
    creates image file bounce.png of the bounce easing scaled to 500px wide with title and legends:

bounce plot

The plots above in Standard easings show test plots for all standard easings and all three modes (in, out and in-out).

Generating videos

Videos are generated using the -v option and customised with the -b,-r,-f,-g,-z,-d,-i,-l,-j,-n,-u,-k,-o options.

Note

all transition effect demos on this page are animated GIFs regardless of the commands shown

Timing

Input media is serialised according to the expression $L=NI+(N-1)D$ where L is the total video length (option -l); I is the individual display time (option -i); D is the transition duration (option -d); N is the number of inputs. Transition offsets are spaced accordingly. Depending on option -j and the input media length, pre and post padding is added by frame cloning to ensure enough frames are available for transition processing. See Usage for the precedence of options -l, -i, -d.

Examples

  • xfade-easing.sh -t hlwind -e quintic-in -v windy.gif creates an animated GIF image of the hlwind transition with quintic-in easing using default built-in images
    hlwind quintic-in

  • xfade-easing.sh -t fadeblack -e circular -v maths.mp4 dot.png cross.png creates a MP4 video of the fadeblack transition with circular easing using specified inputs (credit: Math & Science Tutor)
    gl_perlin

  • xfade-easing.sh -t coverdown -e bounce-out -v %t-%e.mp4 wallace.png shaun.png creates a video of the coverdown transition with bounce-out easing using expansion specifiers for the output file name
    coverdown bounce-out

  • xfade-easing.sh -t 'gl_polar_function(25)' -v paradise.mkv -n -u 1.2 islands.png rainbow.png creates a lossless (FFV1) video (e.g. for further processing) of an uneased polar_function GL transition with 25 segments annotated in enlarged text
    gl_polar_function=25

  • xfade-easing.sh -t 'gl_Lissajous_Tiles(16,20,0.3,9,3,1,0.8,3,Lavender)' -e quadratic -v lissajous.mp4 titian.png kandinsky.png creates a stunning Lissajous effect quadratic-eased against a Lavender background demonstrating extensive use of transition parameters
    gl_Lissajous_Tiles

  • xfade-easing.sh -t 'gl_cube(,,,,-23)' -e 'cubic-bezier(0.5,0.9,0.5,0.1)' -v cube.mp4 -b 1 BBC_Test_Card_C.png BBC_Test_Card_J.png creates a reversed cube GL transition against a texture background with cubic-bezier easing that slows down the middle movement
    gl_cube

  • xfade-easing.sh -t 'gl_angular(270,1)' -e exponential -v multiple.mp4 -n -k h -l 20 street.png road.png flowers.png bird.png barley.png creates a video of the angular GL transition with parameter startingAngle=270 (south) and clockwise=1 (an added parameter) for 5 inputs with fast exponential easing
    gl_angular=0 exponential

  • xfade-easing.sh -t gl_BookFlip -e quartic-out -v book.mp4 -f gray -z 248x -n -k h,2,black,1 alice12.png alice34.png creates a simple greyscale page turn with quartic-out easing for a more realistic effect.
    gl_BookFlip quartic out

  • xfade-easing.sh -t circlecrop -e sinusoidal -v home-away.mp4 -l 10 -d 8 -z 246x -k h,4,LightSkyBlue,2 -n phone.png beach.png creates a 10s video with a slow 8s circlecrop xfade transition with sinusoidal easing, horizontally stacked with a 4px LightSkyBlue gap (see Color) and 2px padding
    circlecrop sinusoidal

  • xfade-easing.sh -t gl_InvertedPageCurl -e cubic-in -v score.mp4 -f gray -i 2 -d 3 -z 480x -k 1,0,0xD8D8D8,10 fugue1.png fugue2.png fugue3.png a 3s page curl effect, static for 2s, with cubic-in easing using greyscale format (-k 1,0,colour,padding creates a border)
    gl_InvertedPageCurl quadratic
    🎹 I play this Bach fugue on my YouTube channel digitallegro but the GL InvertedPageCurl there was generated by ffmpeg-concat

  • xfade-easing.sh -t 'gl_PolkaDotsCurtain(10,0.5,0)' -e 'cubic-bezier(0.4,1.2,0.6,-1.1)' -v life.mp4 -l 7 -d 5 -z 500x -f yuv420p -r 30 balloons.png fruits.png a GL transition with arguments and cubic-bezier easing, running at 30fps for 7 seconds, processing in YUV (Y'CbCr) colour space throughout
    gl_PolkaDotsCurtain quadratic


See also