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Transform meshes and bboxes according to transformation settings #8493

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@MichaelBuessemeyer MichaelBuessemeyer commented Apr 2, 2025

URL of deployed dev instance (used for testing):

  • https://___.webknossos.xyz

Steps to test:

  • abc

TODOs:

  • meshes position strangely when rendered with the new rotation feature -> this is very likely due to scale.
    • The segment mesh controller sets the scale of the outer wrapping group to the dataset scale / (scale defined in the meshes file I think).
    • Therefore transformation likely needs to be done on a different level and not the meshes root group. Likely the inner meshes group is a good choice. Thus, this needs to be applied to all meshes groups. For this I already coded: forEveryMesh to easily manipulate all meshes.
    • This should be used upon changing the transformation view settings and also be set when loading a new mesh
    • As the later is changed in Faster Mesh Rendering and Raycasting in 3D viewport #8106 I would wait for this to be merged so this does not need to be implemented in both the version before and after Faster Mesh Rendering and Raycasting in 3D viewport #8106 is merged.

Issues:


(Please delete unneeded items, merge only when none are left open)

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User bounding boxes, meshes don't rotate according to transformations
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