@@ -34,14 +34,8 @@ Feel free to send PRs about your own projects!
34
34
- [ Engine Updates] ( #engine-updates )
35
35
- [ Learning Material Updates] ( #learning-material-updates )
36
36
- [ Tooling Updates] ( #tooling-updates )
37
- - [ Library Updates] ( #library-updates )
38
- - [ Popular Workgroup Issues in GitHub] ( #popular-workgroup-issues-in-github )
39
37
- [ Other News] ( #other-news )
40
- - [ Meeting Minutes] ( #meeting-minutes )
41
- - [ Discussions] ( #discussions )
42
- - [ Requests for Contribution] ( #requests-for-contribution )
43
- - [ Jobs] ( #jobs )
44
- - [ Bonus] ( #bonus )
38
+ - [ Misc. Links] ( #misc-links )
45
39
46
40
<!--
47
41
Ideal section structure is:
@@ -318,14 +312,16 @@ Special mention to the following talks, relevant to game development:
318
312
[ rustnl_michael_melchiore_talk ] : https://www.youtube.com/watch?v=XLefuzE-ABU&t=3898s
319
313
[ rustnl_bevy_engine ] :https://bevyengine.org/
320
314
321
- ## New libraries
315
+ ## Misc. Links
316
+
317
+ ### New libraries
322
318
323
319
- [ egui_ratatui] ( https://github.com/gold-silver-copper/egui_ratatui ) : A ratatui backend that is also an egui widget.
324
320
Deploy on the web with WASM or ship natively with Bevy, macroquad, or eframe
325
321
- [ bevy_ratatui_render] ( https://github.com/cxreiff/bevy_ratatui_render ) : A Bevy plugin for rendering your game to the terminal using ratatui
326
322
- [ bevy_light_2d] ( https://github.com/jgayfer/bevy_light_2d ) : General purpose 2D lighting for the Bevy game engine.
327
323
328
- ## Misc. Updates
324
+ ### Library Updates
329
325
330
326
- [ Kira 0.9] ( https://github.com/tesselode/kira/releases/tag/v0.9.0 ) : Library for expressive game audio
331
327
- [ Quinn 0.11.2] ( https://github.com/quinn-rs/quinn/releases/tag/0.11.2 ) : Async-friendly QUIC implementation in Rust
0 commit comments