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[Fyrox] got a huge update this month. For those who don't know, Fyrox is a game engine written in Rust that is especially notable for sporting a Unity-like editor.
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[This release][fyrox-release] includes code hot reloading, project exporter, assets preview generation, UI prefabs, GLTF support, static and dynamic batching,
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keyboard navigation, animation support for UI, editor style and usability improvements and many more.
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keyboard navigation, animation support for UI, editor style and usability improvements, and many more.
_One of the opcoming features in Bevy 0.14 is easier texture repetition for GLTF objects_
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_One of the upcoming features in Bevy 0.14 is easier texture repetition for GLTF objects_
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The 0.14 release of [Bevy] nears completion, but the team is still working on detailed
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release notes and the migration guide. If you want to help, you can grab one of the [open documentation issues][bevy-docs-issues].
@@ -243,7 +242,7 @@ Machine is written in React/Typescript, and uses [Rapier][xkcd_rapier]: a physic
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_The Playdate console_
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[Rusty Playdate] ([GitHub][Rusty Playdate], [Mastodon][Rusty Playdate Masto]) by [@boozook](https://github.com/boozook)
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is the large set of crates with bindings, cargo-plugin and toolset for the full cycle of creating games for the [Playdate handheld console][playdate].
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is the large set of crates with bindings, cargo-plugin, and toolset for the full cycle of creating games for the [Playdate handheld console][playdate].
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This is a fairly new console reminiscent of a GameBoy with a crank handle geared towards indie games.
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The current release sports the following notable improvements:
_Bevy meetup YouTube extract, showing its 4 participants._
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[Rustunit][rustunit] has hosted its 4th unofficial online [Bevy Engine][bevy] meetup on May 24th with the following topics:
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- Francois - Catching Rendering Regressions on all Platforms
@@ -304,12 +303,12 @@ and join [the meetup group][rustunit_bevy_meetup_event] to get notified of futur
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While the conference was not specific to game development,
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organizers contacted rust game development communities
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to showcase games developed in Rust between talks,
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which you can [watch on youtube][rustnl_games_youtube].
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which you can [watch on YouTube][rustnl_games_youtube].
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Special mention to the following talks, relevant to game development:
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-[Let's Build HighPerformance Rust UI][rustnl_kevin_boos_talk] by Kevin Boos
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-[Let's Build High-Performance Rust UI][rustnl_kevin_boos_talk] by Kevin Boos
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-[A Research Project on Rust User Interface Architecture][rustnl_xilem_talk] by Ralph Levien about [Xilem][rustnl_xilem_intro]
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-[(Th)Rust for Space: Initial momentum][rustnl_michael_melchiore_talk] by Michaël Melchiore, who gave a shoutout to [Bevy Engine][rustnl_bevy_engine].
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-[(Th)Rust for Space: Initial momentum][rustnl_michael_melchiore_talk] by Michaël Melchiore, who gave a shout-out to [Bevy Engine][rustnl_bevy_engine].
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