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content/news/051/index.md

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<!-- Check the post with markdownlint-->
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Welcome to the 51th issue of the Rust GameDev Workgroup's
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Welcome to the 51st issue of the Rust GameDev Workgroup's
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monthly newsletter.
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[Rust] is a systems language pursuing the trifecta:
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safety, concurrency, and speed.
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### [Untitled Pixel Wizard Game][pixel-wizards]
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[![A target being destroyed by a rudimentary flame thrower spell](untitled-pixel-wizards-game.gif)][pixel-wizards]
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_A deadly foe meets their end._
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_A deadly foe meets its end._
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[Untitled Pixel Wizard Game][pixel-wizards] is a local-multiplayer [Noita]-like platformer about
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killing baddies using spells powered by pixel physics.
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This month:
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- [Tilemapping via LDTK][pixel-wizards-tilemapping]: levels got just a tiny bit prettier.
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- [Level Progression][pixel-wizards-levels]: players learned to die, and levels link together.
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- [Level Progression][pixel-wizards-levels]: players learn to die, and levels link together.
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- [Architectural Ruminations][pixel-wizards-arch]: reflections on using Rust for game development,
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prompted by LogLog Games's _[Leaving Rust gamedev after 3 years]_.
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prompted by LogLog Games's _[Leaving Rust game dev after 3 years]_.
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- [Target Practice][pixel-wizards-targets]: the first "enemy" was added to the game.
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[pixel-wizards]: https://slowrush.dev
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[pixel-wizards-arch]: https://www.slowrush.dev/news/architectural-questions/
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[pixel-wizards-levels]: https://www.slowrush.dev/news/level-progression/
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[pixel-wizards-tilemapping]: https://www.slowrush.dev/news/tilemapping/
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[Leaving Rust gamedev after 3 years]: https://loglog.games/blog/leaving-rust-gamedev/
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### [mirr/orb]
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The past few months' updates include:
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- Flying with butterfly-like mechanics
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- [Fusion Upgrade:][cybergate-fuse] Combine hammers, balls, dices, to multiply their powers
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- [Fusion Upgrade:][cybergate-fuse] Combine hammers, balls, and dice to multiply their powers
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- Hammer destruction made more challenging and interesting, with upgrades enabling deeper wall penetration
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- Improved strength andwWeight system, and calculate their impact on character movement and abilities
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- Improved strength and weight system, and calculate their impact on character movement and abilities
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- Added an 'Owned Upgrades' menu using `yakui` crate, giving a neat overview of all acquired upgrades
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- Many other UI / gameplay improvements based on player feedback
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[Fyrox] got a huge update this month. For those who don't know, Fyrox is a game engine written in Rust that is especially notable for sporting a Unity-like editor.
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[This release][fyrox-release] includes code hot reloading, project exporter, assets preview generation, UI prefabs, GLTF support, static and dynamic batching,
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keyboard navigation, animation support for UI, editor style and usability improvements and many more.
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keyboard navigation, animation support for UI, editor style and usability improvements, and many more.
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[Fyrox]: https://fyrox.rs
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[fyrox-release]: https://fyrox.rs/blog/post/fyrox-game-engine-0-34/
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### Bevy 0.14 WIP
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![Bevy repeated textures](bevy_rep.png)
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_One of the opcoming features in Bevy 0.14 is easier texture repetition for GLTF objects_
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_One of the upcoming features in Bevy 0.14 is easier texture repetition for GLTF objects_
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The 0.14 release of [Bevy] nears completion, but the team is still working on detailed
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release notes and the migration guide. If you want to help, you can grab one of the [open documentation issues][bevy-docs-issues].
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_The Playdate console_
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[Rusty Playdate] ([GitHub][Rusty Playdate], [Mastodon][Rusty Playdate Masto]) by [@boozook](https://github.com/boozook)
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is the large set of crates with bindings, cargo-plugin and toolset for the full cycle of creating games for the [Playdate handheld console][playdate].
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is the large set of crates with bindings, cargo-plugin, and toolset for the full cycle of creating games for the [Playdate handheld console][playdate].
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This is a fairly new console reminiscent of a GameBoy with a crank handle geared towards indie games.
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The current release sports the following notable improvements:
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### Bevy rustunit meetup #3
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![Bevy meetup youtube extract](bevy_rustunit_meetup_3.jpg)
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_Bevy meetup youtube extract, showing its 3 participants._
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![Bevy meetup YouTube extract](bevy_rustunit_meetup_3.jpg)
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_Bevy meetup YouTube extract, showing its 3 participants._
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[Rustunit][rustunit] has hosted its 3rd unofficial online [Bevy Engine][bevy] meetup on April 19th with the following topics:
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- Intro / Code of Conduct
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### Bevy rustunit meetup #4
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![Bevy meetup youtube extract](bevy_rustunit_meetup_4.jpg)
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_Bevy meetup youtube extract, showing its 4 participants._
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![Bevy meetup YouTube extract](bevy_rustunit_meetup_4.jpg)
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_Bevy meetup YouTube extract, showing its 4 participants._
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[Rustunit][rustunit] has hosted its 4th unofficial online [Bevy Engine][bevy] meetup on May 24th with the following topics:
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- Francois - Catching Rendering Regressions on all Platforms
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While the conference was not specific to game development,
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organizers contacted rust game development communities
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to showcase games developed in Rust between talks,
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which you can [watch on youtube][rustnl_games_youtube].
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which you can [watch on YouTube][rustnl_games_youtube].
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Special mention to the following talks, relevant to game development:
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- [Let's Build High Performance Rust UI][rustnl_kevin_boos_talk] by Kevin Boos
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- [Let's Build High-Performance Rust UI][rustnl_kevin_boos_talk] by Kevin Boos
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- [A Research Project on Rust User Interface Architecture][rustnl_xilem_talk] by Ralph Levien about [Xilem][rustnl_xilem_intro]
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- [(Th)Rust for Space: Initial momentum][rustnl_michael_melchiore_talk] by Michaël Melchiore, who gave a shout out to [Bevy Engine][rustnl_bevy_engine].
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- [(Th)Rust for Space: Initial momentum][rustnl_michael_melchiore_talk] by Michaël Melchiore, who gave a shout-out to [Bevy Engine][rustnl_bevy_engine].
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[rustnl_main_website]: https://2024.rustnl.org/
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[rustnl_games_youtube]: https://www.youtube.com/watch?v=XLefuzE-ABU&t=7583s
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## New libraries
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- [egui_ratatui](https://github.com/gold-silver-copper/egui_ratatui): A ratatui backend that is also an egui widget.
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Deploy on web with WASM or ship natively with bevy, macroquad, or eframe
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Deploy on the web with WASM or ship natively with Bevy, macroquad, or eframe
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- [bevy_ratatui_render](https://github.com/cxreiff/bevy_ratatui_render): A Bevy plugin for rendering your game to the terminal using ratatui
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- [bevy_light_2d](https://github.com/jgayfer/bevy_light_2d): General purpose 2D lighting for the Bevy game engine.
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