Skip to content

Releases: rayshader/cp2077-red-memorydump

v0.9.1

20 Nov 16:43

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.31
  • RED4ext v1.29.0+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.37.0+
  • Red Hot Tools v1.3.0+

Fixed

  • support of handles autodiscovery feature with raw address targets.

Full Changelog

v0.9.0

11 Sep 20:19

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.31
  • RED4ext v1.29.0+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.36.0+
  • Red Hot Tools v1.3.0+

Changed

  • support patch 2.31

Full Changelog

v0.8.0

18 Jul 11:23

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.3
  • RED4ext v1.28.0+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.36.0+
  • Red Hot Tools v1.3.0+

Changed

  • support patch 2.3

Added

  • support for RedSocket to communicate with a debugger.

Full Changelog

v0.7.0

23 Jan 22:28

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.21
  • RED4ext v1.27.0+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.35.0+
  • Red Hot Tools v1.2.0+

Fixed

  • ignore scripted properties in PROPERTIES section. Only bind native
    properties to hide them in memory region of target.

Changed

  • support patch 2.21

Added

  • button to search for handles in a target. It will look for all ISerializable currently alive in game engine. When a handle is found in memory region of a target, it is added in PROPERTIES section. WeakHandle / Handle can't be deduced. It still requires a manual check along with a more accurate type regarding inheritance.
  • checkbox to show/hide heat map in OPTIONS section.
  • compute/draw heat map based on frames of a target.
  • button to delete all frames of a target.

Full Changelog

v0.6.0

14 Jan 19:09

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.2
  • RED4ext v1.26.0+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.34.0+
  • Red Hot Tools v1.1.5+

Changed

  • support patch 2.2

Full Changelog

v0.5.1

02 Oct 13:32

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.13
  • RED4ext v1.25.1+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.33.0+
  • Red Hot Tools v1.1.4+

Removed

  • hovering a property will no longer scroll to its offset in MEMORY view.

Changed

  • improve performance with well implemented onUpdate / onDraw callbacks.
  • cap GUI rendering to 30 fps.

Full Changelog

v0.5.0

18 Sep 21:59

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.13
  • RED4ext v1.25.1+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.33.0+
  • Red Hot Tools v1.1.4+

Removed

  • buttons to navigate to previous / next frame, in favor of a player.

Added

  • player to animate through frames every 200 ms.
  • record/dump frames at a custom rate (every 66 ms to 1000 ms), with start/stop button or hot key.

Full Changelog

v0.4.1

16 Sep 22:02

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.13
  • RED4ext v1.25.1+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.33.0+
  • Red Hot Tools v1.1.4+

Fixed

  • order of data types in DATA VIEWER.

Full Changelog

v0.4.0

16 Sep 19:18

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.13
  • RED4ext v1.25.1+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.33.0+
  • Red Hot Tools v1.1.4+

Fixed

  • disable target when ISerializable is disposed.
  • printing of data types Vector3, Vector4 and EulerAngles.

Changed

  • remove TrackScriptable in favor of only TrackSerializable.
  • improve UX and responsiveness.

Added

  • support to print data types FixedPoint, RectF, Point, Point3D, Box, Quad, Matrix, Transform, QsTransform, Color, ColorBalance, HDRColor.
  • track selected inkWidget from Ink Inspector with RedHotTools.
  • track world objects from World Inspector with RedHotTools.
  • support of RedHotTools is optional.

Full Changelog

v0.3.0

14 Sep 19:47

Choose a tag to compare

Compatibility

  • Cyberpunk 2077 v2.13
  • RED4ext v1.25.1+
  • redscript v0.5.27+
  • Cyber Engine Tweaks v1.33.0+

Fixed

  • navigation between frames.
  • view of data type WorldTransform.

Deprecated

  • deprecate name of function AddCustomTarget in favor of AddTarget.

Changed

  • support patch 2.13
  • improve performance to show bytes of frames in MEMORY.

Added

  • callback in API to dynamically capture a frame using context.Capture().
  • button to delete selected frame.
  • support to print data type curveData:Float.

Full Changelog