Releases: rayshader/cp2077-red-memorydump
Releases · rayshader/cp2077-red-memorydump
v0.9.1
Compatibility
- Cyberpunk 2077 v2.31
- RED4ext v1.29.0+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.37.0+
- Red Hot Tools v1.3.0+
Fixed
- support of handles autodiscovery feature with raw address targets.
v0.9.0
Compatibility
- Cyberpunk 2077 v2.31
- RED4ext v1.29.0+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.36.0+
- Red Hot Tools v1.3.0+
Changed
- support patch 2.31
v0.8.0
Compatibility
- Cyberpunk 2077 v2.3
- RED4ext v1.28.0+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.36.0+
- Red Hot Tools v1.3.0+
Changed
- support patch 2.3
Added
- support for RedSocket to communicate with a debugger.
v0.7.0
Compatibility
- Cyberpunk 2077 v2.21
- RED4ext v1.27.0+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.35.0+
- Red Hot Tools v1.2.0+
Fixed
- ignore scripted properties in
PROPERTIESsection. Only bind native
properties to hide them in memory region of target.
Changed
- support patch 2.21
Added
- button to search for handles in a target. It will look for all
ISerializablecurrently alive in game engine. When a handle is found in memory region of a target, it is added inPROPERTIESsection.WeakHandle/Handlecan't be deduced. It still requires a manual check along with a more accurate type regarding inheritance. - checkbox to show/hide heat map in
OPTIONSsection. - compute/draw heat map based on frames of a target.
- button to delete all frames of a target.
v0.6.0
Compatibility
- Cyberpunk 2077 v2.2
- RED4ext v1.26.0+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.34.0+
- Red Hot Tools v1.1.5+
Changed
- support patch 2.2
v0.5.1
Compatibility
- Cyberpunk 2077 v2.13
- RED4ext v1.25.1+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.33.0+
- Red Hot Tools v1.1.4+
Removed
- hovering a property will no longer scroll to its offset in
MEMORYview.
Changed
- improve performance with well implemented
onUpdate/onDrawcallbacks. - cap GUI rendering to 30 fps.
v0.5.0
Compatibility
- Cyberpunk 2077 v2.13
- RED4ext v1.25.1+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.33.0+
- Red Hot Tools v1.1.4+
Removed
- buttons to navigate to previous / next frame, in favor of a player.
Added
- player to animate through frames every 200 ms.
- record/dump frames at a custom rate (every 66 ms to 1000 ms), with start/stop button or hot key.
v0.4.1
Compatibility
- Cyberpunk 2077 v2.13
- RED4ext v1.25.1+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.33.0+
- Red Hot Tools v1.1.4+
Fixed
- order of data types in
DATA VIEWER.
v0.4.0
Compatibility
- Cyberpunk 2077 v2.13
- RED4ext v1.25.1+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.33.0+
- Red Hot Tools v1.1.4+
Fixed
- disable target when
ISerializableis disposed. - printing of data types
Vector3,Vector4andEulerAngles.
Changed
- remove
TrackScriptablein favor of onlyTrackSerializable. - improve UX and responsiveness.
Added
- support to print data types
FixedPoint,RectF,Point,Point3D,Box,Quad,Matrix,Transform,QsTransform,Color,ColorBalance,HDRColor. - track selected
inkWidgetfromInk Inspectorwith RedHotTools. - track world objects from
World Inspectorwith RedHotTools. - support of RedHotTools is optional.
v0.3.0
Compatibility
- Cyberpunk 2077 v2.13
- RED4ext v1.25.1+
- redscript v0.5.27+
- Cyber Engine Tweaks v1.33.0+
Fixed
- navigation between frames.
- view of data type WorldTransform.
Deprecated
- deprecate name of function
AddCustomTargetin favor ofAddTarget.
Changed
- support patch 2.13
- improve performance to show bytes of frames in
MEMORY.
Added
- callback in API to dynamically capture a frame using
context.Capture(). - button to delete selected frame.
- support to print data type
curveData:Float.