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#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <math.h> | ||
#include <string.h> | ||
#include <time.h> | ||
#include <sys/stat.h> | ||
#include <sys/types.h> | ||
#include <libplayerc/playerc.h> | ||
#include "playerc.h" | ||
// Random numbers generated for random walk movement by robots | ||
int read() | ||
{ int choice=0; | ||
FILE *in; | ||
char line[511]; | ||
in = fopen("input.dat", "r"); | ||
while(!feof(in)) | ||
{ | ||
fgets(line, 511 , in); | ||
if (strcmp("sentence1: <s> DIAL ONE </s>\n", line) == 0) | ||
{ | ||
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choice=1; | ||
break; | ||
} | ||
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if (strcmp("sentence1: <s> DIAL TWO </s>\n", line) == 0) | ||
{ | ||
choice=2; | ||
break; | ||
} | ||
if (strcmp("sentence1: <s> DIAL THREE </s>\n", line) == 0) | ||
{ | ||
choice=3; | ||
break; | ||
} | ||
if (strcmp("sentence1: <s> DIAL FOUR </s>\n", line) == 0) | ||
{ | ||
choice=4; | ||
break; | ||
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} | ||
if (strcmp("sentence1: <s> DIAL FIVE </s>\n", line) == 0) | ||
{ | ||
choice=5; | ||
break; | ||
} | ||
if (strcmp("sentence1: <s> DIAL SIX </s>\n", line) == 0) | ||
{ | ||
choice=6; | ||
break; | ||
} | ||
if (strcmp("sentence1: <s> DIAL SEVEN </s>\n", line) == 0) | ||
{ | ||
choice=7; | ||
break; | ||
} | ||
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} | ||
fclose(in); | ||
return choice; | ||
} | ||
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char* getFileCreationTime(char *path) | ||
{ | ||
struct stat attr; | ||
stat(path, &attr); | ||
return ctime(&attr.st_mtime); | ||
} | ||
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void timeDelay (int secs)//time delay by s seconds | ||
{ | ||
int retTime = time(0) + secs; | ||
while (time(0) < retTime); | ||
} | ||
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int exists(const char *filename) | ||
{ | ||
struct stat buffer; | ||
return (stat (filename, &buffer) == 0); | ||
} | ||
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void align(int x,playerc_position2d_t *position2d) | ||
{ | ||
int i; | ||
i = 0; | ||
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while(i<1) | ||
{ | ||
playerc_position2d_set_cmd_vel(position2d, 0, 0, x*(-1*DTOR(6)), 1); | ||
sleep(1); | ||
playerc_position2d_set_cmd_vel(position2d, 0, 0, 0, 1); | ||
sleep(1); | ||
i+=1; | ||
} | ||
} | ||
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void move_straight(int x,playerc_client_t *client,playerc_position2d_t *position2d) | ||
{ | ||
static int count = 1; | ||
int i = 0; | ||
while(i<1) | ||
{ | ||
// Wait for new data from server | ||
playerc_client_read(client); | ||
fprintf(stdout, "X: %3.2f, Y: %3.2f, Yaw: %3.2f \n",position2d->px, position2d->py, position2d->pa); | ||
//Random walk is continued till finding first marker | ||
playerc_position2d_set_cmd_vel(position2d, x , 0 , 0 , 1 ); | ||
sleep(1); | ||
playerc_position2d_set_cmd_vel(position2d, 0 , 0 , 0 , 0 ); | ||
i+=1; | ||
} | ||
//playerc_position2d_set_cmd_vel(position2d, 0 , 0 , 0 , 1 ); | ||
sleep(1); | ||
if(count%3 == 0) | ||
{ | ||
align(x,position2d); | ||
fprintf(stdout,"aligned"); | ||
} | ||
count += 1; | ||
playerc_position2d_set_cmd_vel(position2d, 0 , 0 , 0 , 0 ); | ||
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} | ||
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int turn_left(playerc_client_t *client,playerc_position2d_t *position2d) | ||
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{ | ||
playerc_client_read(client); | ||
fprintf(stdout, "X: %3.2f, Y: %3.2f, Yaw: %3.2f \n",position2d->px, position2d->py, position2d->pa); | ||
playerc_position2d_set_cmd_vel(position2d, 0,0 , DTOR(92),1); | ||
sleep(1); | ||
playerc_position2d_set_cmd_vel(position2d, 0, 0, 0, 1); | ||
sleep(1); | ||
} | ||
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int turn_right(playerc_client_t *client,playerc_position2d_t *position2d) | ||
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{ | ||
playerc_client_read(client); | ||
fprintf(stdout, "X: %3.2f, Y: %3.2f, Yaw: %3.2f \n",position2d->px, position2d->py, position2d->pa); | ||
playerc_position2d_set_cmd_vel(position2d, 0,0 , -1*DTOR(92),1); | ||
sleep(1); | ||
playerc_position2d_set_cmd_vel(position2d, 0, 0, 0, 1); | ||
sleep(1); | ||
} | ||
int rotate120(playerc_client_t *client,playerc_position2d_t *position2d) | ||
{ | ||
playerc_client_read(client); | ||
fprintf(stdout, "X: %3.2f, Y: %3.2f, Yaw: %3.2f \n",position2d->px, position2d->py, position2d->pa); | ||
playerc_position2d_set_cmd_vel(position2d, 0,0 , -1*DTOR(122),1); | ||
sleep(1); | ||
playerc_position2d_set_cmd_vel(position2d, 0, 0, 0, 1); | ||
sleep(1); | ||
} | ||
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int square(playerc_client_t *client,playerc_position2d_t *position2d) | ||
{ | ||
playerc_client_read(client); | ||
move_straight(1,client,position2d); | ||
turn_left(client,position2d); | ||
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move_straight(1,client,position2d); | ||
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turn_left(client,position2d); | ||
move_straight(1,client,position2d); | ||
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turn_left(client,position2d); | ||
move_straight(1,client,position2d); | ||
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turn_left(client,position2d); | ||
sleep(1); | ||
} | ||
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int triangle(playerc_client_t *client,playerc_position2d_t *position2d) | ||
{ | ||
playerc_client_read(client); | ||
move_straight(1,client,position2d); | ||
rotate120(client,position2d); | ||
move_straight(1,client,position2d); | ||
rotate120(client,position2d); | ||
move_straight(1,client,position2d); | ||
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sleep(1); | ||
} | ||
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int main(int argc, const char **argv) | ||
{ | ||
while(1) | ||
{ | ||
char* time = getFileCreationTime("input.dat"); | ||
int i,count=0; | ||
playerc_client_t *client; | ||
playerc_position2d_t *position2d; | ||
int cycle, index=0; | ||
double dist,angle,fidAngle = 0,lineAngle=0, fidDist=0, prevYaw=0,posAngle=0; | ||
// Create a client and connect it to the server. | ||
client = playerc_client_create(NULL, "localhost", 6665); | ||
if (0 != playerc_client_connect(client)) | ||
{ | ||
fprintf(stdout,"Error!!"); | ||
return -1; | ||
} | ||
// Create and subscribe to a position2d device. | ||
position2d = playerc_position2d_create(client, 0); | ||
if (playerc_position2d_subscribe(position2d, PLAYER_OPEN_MODE)) | ||
return -1; | ||
int choice,ch; | ||
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playerc_client_read(client); | ||
if(exists("input.dat") | ||
{ | ||
if(strcmp(time, getFileCreationTime("input.dat")); | ||
{ | ||
choice=read(); | ||
switch(choice) | ||
{ | ||
case 1 : {move_straight(1,client,position2d);break;} | ||
case 2 : {turn_left(client,position2d);break;} | ||
case 3 : {turn_right(client,position2d);break;} | ||
case 4 : {move_straight(-1,client,position2d);break;} | ||
case 5 : {square(client,position2d);break;} | ||
case 6 : {triangle(client,position2d);break;} | ||
case 7 : break; | ||
default : {printf("Wrong Choice!!!!!\n"); break;} | ||
} | ||
playerc_client_read(client); | ||
playerc_position2d_set_cmd_vel(position2d,0,0,0,0); | ||
sleep(1); | ||
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timeDelay(2); | ||
} | ||
else | ||
{ | ||
timeDelay(5); | ||
} | ||
} | ||
else | ||
{ | ||
timeDelay(5) | ||
} | ||
} | ||
playerc_position2d_unsubscribe(position2d); | ||
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playerc_position2d_destroy(position2d); | ||
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playerc_client_disconnect(client); | ||
playerc_client_destroy(client); | ||
return 0; | ||
} | ||
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