Brought to you by Quiver
This is the accompanying code base for Quiver's 3D FPS course for Godot 4.
Godot 4.2 or later.
- Arena shooter with basic FPS movement
- Reloading, damage, death, and respawn
- Special effects like sparks and bullet impacts
- 3D animations
- Enemy AI
- Advanced lighting and shadows
- Fundamentals of 3D including rotation
- Coverage of importing models, textures, and animations
- Basic FPS movement
- Gun mechanics including muzzle flash, reloading, and recoil
- Bullet effects including particle systems and impact decals
- Basic enemy pathfinding
- Controlling 3D animations with AnimationTree
- Lighting, shadows, and global illumination
- Clone this repository from Github
- Open the project file with Godot 4.2 or later and run it to play the Cyber City Shootout demo!
For bugs and feature requests, feel free to file an issue here or comment on the course page.
If you manage to incorporate this code into your next project, please share with the Quiver community!