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2 changes: 2 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,8 @@ Needs few seconds to load splats.
| cutoutEntity | selector to a box primitive that uses scale and position to define the bounds of splat points to render | |
| pixelRatio | Pixel ratio for rendering. Reducing the value decreases the resolution and improves performance. If a negative value is set, the device's native value will be applied. | 1.0 |
| xrPixelRatio | Same as pixelRatio. Applied to XR devices. | 0.5 |
| depthWrite | Force writing to the depth Buffer. This may help fixing occlusion issues | false |
| discardFilter | Value from 0 to 1, Discard splats blobs that are under a certain opacity (0 basically means no discarding). This may help fixing occlusion issues with Splats clarity tradeof. | 0 |

### Example custom scan to gaussian splat workflow
* Use a service such as https://lumalabs.ai/ to process a scan into splat (an alternative is https://poly.cam/)
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