3D graphics rendering engine written in C++ and OpenGL API.
Demo video #1 (01.2017):
Demo video #2 (06.2017):
- Fog
- Dynamic shadow mapping (directional and point lights) with PCF
- Water reflection and refraction
- Normal mapping
- Mesh outline using stencil buffer
- Particle effects
- Postprocessing
- TrueType font rendering, text outline
- Antialiasing
- Skybox reflections
Soon ...
Soon ...