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Nikola Metulev edited this page Aug 5, 2022
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This Wiki is here to define our development practices and help onboard developers who are working on the PWABuilder front-end. Check out the table of contents to the right to find the topic you are looking for!
Thank you for being an active contributor to the PWABuilder codebase. Below we have outlined how we plan sprints, tag tasks, and manage contributions.
All sprint planning takes place on this GitHub project
- Sprints start on the first Tuesday or Thursday of the month and ends on the last day of the month.
- Milestones are a great way for the team to work that span over multiple sprints.
- If you are opening a bug/issue, please make sure to properly document the reproduction steps so that we can easily triage them.
- If you want to take on an issue, simply comment on the issue and let us know.
The team typically categories tasks by T-shirt sizing them Sizing structure can be found below:
- S = 1-3 days worth of work
- M = 1-2 weeks worth of work
- L = 1 month worth of work
- XL = 2+ months worth of work
New to project management tooling on GitHub? Checkout the docs
<title>پرواز جنگنده - ساخته شده توسط ENTiTy303</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
-webkit-tap-highlight-color: transparent;
}
✈️
body {
overflow: hidden;
background: linear-gradient(135deg, #0f0c29, #302b63, #24243e);
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
height: 100vh;
touch-action: none;
}
#game {
position: relative;
width: 100%;
height: 100%;
overflow: hidden;
}
#player {
position: absolute;
bottom: 100px;
left: 50%;
transform: translateX(-50%);
font-size: 50px;
z-index: 10;
transition: transform 0.1s ease;
filter: drop-shadow(0 0 10px #00ffcc);
}
#score {
position: absolute;
top: 20px;
left: 20px;
color: white;
font-size: 24px;
z-index: 100;
background: rgba(0,0,0,0.6);
padding: 10px 20px;
border-radius: 30px;
font-weight: bold;
border: 2px solid #00ffcc;
box-shadow: 0 0 15px rgba(0,255,204,0.7);
}
#controls {
position: absolute;
bottom: 20px;
left: 0;
width: 100%;
display: flex;
justify-content: center;
gap: 30px;
z-index: 20;
}
.btn {
width: 80px;
height: 80px;
background: rgba(0, 100, 200, 0.8);
border: 2px solid white;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
color: white;
font-size: 30px;
user-select: none;
box-shadow: 0 4px 12px rgba(0,0,0,0.4);
transition: transform 0.1s, background 0.2s;
cursor: pointer;
}
.btn:active {
transform: scale(0.95);
background: rgba(0, 80, 180, 0.9);
}
#fire-btn {
background: linear-gradient(to bottom, #ff6b6b, #ff0000);
}
#fire-btn:active {
background: linear-gradient(to bottom, #ff0000, #cc0000);
}
.enemy {
position: absolute;
font-size: 40px;
z-index: 5;
transition: transform 0.2s;
animation: enemyPulse 2s infinite alternate;
}
@keyframes enemyPulse {
0% { transform: scale(1); }
100% { transform: scale(1.1); }
}
.bullet {
position: absolute;
font-size: 30px;
z-index: 7;
color: yellow;
text-shadow: 0 0 12px #ff0;
animation: bulletFlash 0.3s infinite alternate;
}
@keyframes bulletFlash {
0% { opacity: 0.7; }
100% { opacity: 1; }
}
.explosion {
position: absolute;
font-size: 40px;
z-index: 8;
animation: explode 0.5s forwards;
}
@keyframes explode {
0% { transform: scale(1); opacity: 1; }
100% { transform: scale(3); opacity: 0; }
}
#start-screen, #game-over, #splash-screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
color: white;
text-align: center;
z-index: 300;
padding: 20px;
backdrop-filter: blur(5px);
}
#splash-screen {
background: linear-gradient(135deg, #000428, #004e92);
display: flex;
}
#start-screen, #game-over {
background: rgba(0, 0, 50, 0.9);
display: none;
}
#game-over {
display: none;
}
h2 {
font-size: 42px;
margin-bottom: 20px;
color: #00ffcc;
text-shadow: 0 0 15px #00ffcc;
}
p {
font-size: 20px;
margin-bottom: 15px;
line-height: 1.6;
}
button {
background: linear-gradient(to bottom, #00a8ff, #007bff);
color: white;
border: none;
padding: 15px 50px;
font-size: 22px;
border-radius: 40px;
margin-top: 40px;
cursor: pointer;
box-shadow: 0 6px 15px rgba(0,0,0,0.4);
transition: transform 0.2s, box-shadow 0.2s;
font-weight: bold;
}
button:hover {
transform: translateY(-3px);
box-shadow: 0 8px 20px rgba(0,0,0,0.5);
background: linear-gradient(to bottom, #00c3ff, #0099ff);
}
button:active {
transform: translateY(2px);
box-shadow: 0 3px 8px rgba(0,0,0,0.3);
}
.cloud {
position: absolute;
background: rgba(255, 255, 255, 0.8);
border-radius: 50%;
z-index: 1;
animation: cloudMove 25s linear infinite;
}
@keyframes cloudMove {
0% { transform: translateX(100vw); }
100% { transform: translateX(-100px); }
}
.star {
position: absolute;
background: white;
border-radius: 50%;
z-index: 1;
animation: twinkle 3s infinite alternate;
}
@keyframes twinkle {
0% { opacity: 0.3; }
100% { opacity: 1; }
}
#music-control {
position: absolute;
top: 20px;
right: 20px;
z-index: 150;
background: rgba(0,0,0,0.5);
border-radius: 50%;
width: 50px;
height: 50px;
display: flex;
justify-content: center;
align-items: center;
cursor: pointer;
border: 2px solid #00ffcc;
box-shadow: 0 0 12px rgba(0,255,204,0.6);
}
#music-icon {
font-size: 26px;
color: white;
}
.visualizer {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 80px;
display: flex;
align-items: flex-end;
justify-content: center;
gap: 3px;
z-index: 1;
}
.bar {
width: 10px;
background: linear-gradient(to top, #00ffcc, #007bff);
border-radius: 5px 5px 0 0;
animation: barDance 0.6s infinite alternate;
animation-delay: calc(var(--i) * 0.05s);
}
@keyframes barDance {
0% { height: 10%; }
100% { height: calc(70% + var(--height)); }
}
.creator-signature {
position: absolute;
bottom: 20px;
left: 0;
width: 100%;
text-align: center;
color: rgba(255, 255, 255, 0.7);
font-size: 16px;
z-index: 50;
text-shadow: 0 0 8px rgba(0, 255, 204, 0.7);
}
.splash-title {
font-size: 60px;
color: #00ffcc;
text-shadow: 0 0 20px #00ffcc;
margin-bottom: 20px;
animation: pulse 2s infinite alternate;
}
@keyframes pulse {
0% { transform: scale(1); }
100% { transform: scale(1.05); }
}
.splash-subtitle {
font-size: 30px;
color: white;
text-shadow: 0 0 15px white;
margin-top: 20px;
animation: fadeInOut 3s infinite alternate;
}
@keyframes fadeInOut {
0% { opacity: 0.5; }
100% { opacity: 1; }
}
.loading-bar {
width: 300px;
height: 8px;
background: rgba(255, 255, 255, 0.2);
border-radius: 4px;
margin-top: 40px;
overflow: hidden;
}
.loading-progress {
height: 100%;
width: 0%;
background: linear-gradient(to right, #00ffcc, #007bff);
border-radius: 4px;
animation: loading 3s forwards;
}
@keyframes loading {
0% { width: 0%; }
100% { width: 100%; }
}
</style>
امتیاز: 0
<div id="controls">
<div class="btn" id="left-btn">←</div>
<div class="btn" id="fire-btn">🔥</div>
<div class="btn" id="right-btn">→</div>
</div>
<!-- اسپلش اسکرین با امضای سازنده -->
<div id="splash-screen">
<div class="splash-title">پرواز جنگنده</div>
<div class="splash-subtitle">ساخته شده توسط</div>
<div class="splash-title" style="color: #ff00aa; text-shadow: 0 0 20px #ff00aa;">ENTiTy303</div>
<div class="loading-bar">
<div class="loading-progress"></div>
</div>
</div>
<div id="start-screen">
<h2>پرواز جنگنده - نسخه ویژه</h2>
<p>با دکمه های چپ و راست حرکت کنید</p>
<p>با دکمه آتش به دشمنان شلیک کنید</p>
<p>از برخورد با دشمنان خودداری کنید!</p>
<button id="start-btn">شروع بازی</button>
</div>
<div id="game-over">
<h2>بازی تمام شد!</h2>
<p>امتیاز نهایی: <span id="final-score">0</span></p>
<button id="restart-btn">شروع دوباره</button>
</div>
<div id="music-control">
<div id="music-icon">🔊</div>
</div>
<div class="creator-signature">طراحی و توسعه توسط ENTiTy303</div>
</div>
<script>
// ================
// عناصر اصلی بازی
// ================
const game = document.getElementById('game');
const player = document.getElementById('player');
const scoreElement = document.getElementById('score');
const splashScreen = document.getElementById('splash-screen');
const startScreen = document.getElementById('start-screen');
const gameOverScreen = document.getElementById('game-over');
const finalScoreElement = document.getElementById('final-score');
const leftBtn = document.getElementById('left-btn');
const rightBtn = document.getElementById('right-btn');
const fireBtn = document.getElementById('fire-btn');
const musicControl = document.getElementById('music-control');
const musicIcon = document.getElementById('music-icon');
// ================
// متغیرهای بازی
// ================
let gameActive = false;
let score = 0;
let playerX = 50; // موقعیت بازیکن (درصد)
let enemies = [];
let bullets = [];
let enemyInterval, gameInterval;
let musicPlaying = false;
// موسیقی ورزشی انرژیزا
const bgMusic = new Audio();
bgMusic.loop = true;
// لیست آهنگهای ورزشی انرژیزا
const musicTracks = [
"https://cdn.pixabay.com/download/audio/2021/08/09/audio_9b5d7fbaa7.mp3?filename=energetic-rock-142240.mp3",
"https://cdn.pixabay.com/download/audio/2022/03/19/audio_0d5c9d2d5c.mp3?filename=action-sport-trailer-112571.mp3",
"https://cdn.pixabay.com/download/audio/2021/10/29/audio_7dda2d4f92.mp3?filename=sports-action-11742.mp3"
];
// انتخاب تصادفی یک آهنگ
bgMusic.src = musicTracks[Math.floor(Math.random() * musicTracks.length)];
// ایجاد ابرهای زمینه
function createBackground() {
for (let i = 0; i < 10; i++) {
const cloud = document.createElement('div');
cloud.className = 'cloud';
cloud.style.width = Math.random() * 120 + 60 + 'px';
cloud.style.height = Math.random() * 50 + 30 + 'px';
cloud.style.top = Math.random() * 40 + 10 + '%';
cloud.style.opacity = Math.random() * 0.5 + 0.3;
cloud.style.animationDuration = (Math.random() * 25 + 25) + 's';
cloud.style.left = Math.random() * 100 + '%';
game.appendChild(cloud);
}
for (let i = 0; i < 40; i++) {
const star = document.createElement('div');
star.className = 'star';
star.style.width = Math.random() * 4 + 1 + 'px';
star.style.height = star.style.width;
star.style.top = Math.random() * 100 + '%';
star.style.left = Math.random() * 100 + '%';
star.style.animationDelay = Math.random() * 3 + 's';
game.appendChild(star);
}
}
// ایجاد ویژوالایزر موسیقی
function createVisualizer() {
const visualizer = document.createElement('div');
visualizer.className = 'visualizer';
for (let i = 0; i < 50; i++) {
const bar = document.createElement('div');
bar.className = 'bar';
bar.style.setProperty('--i', i);
bar.style.setProperty('--height', Math.random() * 40 + 'px');
bar.style.animationDuration = (Math.random() * 0.5 + 0.4) + 's';
visualizer.appendChild(bar);
}
game.appendChild(visualizer);
}
// ================
// توابع کنترل بازی
// ================
// شروع بازی
function startGame() {
gameActive = true;
score = 0;
playerX = 50;
scoreElement.textContent = 'امتیاز: ' + score;
startScreen.style.display = 'none';
gameOverScreen.style.display = 'none';
player.style.left = '50%';
// حذف تمام دشمنان و گلوله های قبلی
document.querySelectorAll('.enemy, .bullet, .explosion').forEach(el => el.remove());
enemies = [];
bullets = [];
// ایجاد زمینه
document.querySelectorAll('.cloud, .star, .visualizer').forEach(el => el.remove());
createBackground();
createVisualizer();
// شروع تولید دشمن
if (enemyInterval) clearInterval(enemyInterval);
enemyInterval = setInterval(createEnemy, 1600); // سرعت کمتری برای دشمنان
// شروع به روزرسانی بازی
if (gameInterval) clearInterval(gameInterval);
gameInterval = setInterval(updateGame, 30);
// پخش موسیقی
if (musicPlaying) {
bgMusic.play();
}
}
// پایان بازی
function endGame() {
gameActive = false;
finalScoreElement.textContent = score;
gameOverScreen.style.display = 'flex';
clearInterval(enemyInterval);
clearInterval(gameInterval);
// توقف موسیقی
bgMusic.pause();
// انیمیشن انفجار برای بازیکن
const playerRect = player.getBoundingClientRect();
createExplosion(playerRect.left + playerRect.width/2, playerRect.top + playerRect.height/2);
}
// ایجاد دشمن جدید
function createEnemy() {
if (!gameActive) return;
const enemy = document.createElement('div');
enemy.className = 'enemy';
enemy.textContent = '🛸';
const enemyX = Math.random() * (window.innerWidth - 50) + 25;
enemy.style.left = enemyX + 'px';
enemy.style.top = '-50px';
game.appendChild(enemy);
enemies.push({
element: enemy,
x: enemyX,
y: -50
});
}
// شلیک گلوله
function fireBullet() {
if (!gameActive) return;
const bullet = document.createElement('div');
bullet.className = 'bullet';
bullet.textContent = '↑';
const playerRect = player.getBoundingClientRect();
const bulletX = playerRect.left + playerRect.width/2;
const bulletY = playerRect.top;
bullet.style.left = bulletX + 'px';
bullet.style.top = bulletY + 'px';
game.appendChild(bullet);
bullets.push({
element: bullet,
x: bulletX,
y: bulletY
});
// افکت شلیک
player.style.transform = 'translateX(-50%) scale(1.1)';
setTimeout(() => {
player.style.transform = 'translateX(-50%) scale(1)';
}, 100);
}
// ایجاد انفجار
function createExplosion(x, y) {
const explosion = document.createElement('div');
explosion.className = 'explosion';
explosion.textContent = '💥';
explosion.style.left = x + 'px';
explosion.style.top = y + 'px';
game.appendChild(explosion);
setTimeout(() => {
explosion.remove();
}, 500);
}
// تشخیص برخورد
function isColliding(rect1, rect2) {
return rect1.left < rect2.right &&
rect1.right > rect2.left &&
rect1.top < rect2.bottom &&
rect1.bottom > rect2.top;
}
// به روزرسانی موقعیت عناصر
function updateGame() {
if (!gameActive) return;
// حرکت دشمنان به پایین با سرعت کاهش یافته
for (let i = enemies.length - 1; i >= 0; i--) {
const enemy = enemies[i];
const enemyElement = enemy.element;
// سرعت دشمنان کاهش یافت (از 3 به 2)
enemy.y += 2;
enemyElement.style.top = enemy.y + 'px';
// دریافت مختصات فعلی برای تشخیص برخورد
const enemyRect = enemyElement.getBoundingClientRect();
// بررسی برخورد با بازیکن
const playerRect = player.getBoundingClientRect();
if (isColliding(playerRect, enemyRect)) {
endGame();
return;
}
// حذف دشمنان خارج شده
if (enemy.y > window.innerHeight) {
enemyElement.remove();
enemies.splice(i, 1);
}
}
// حرکت گلوله ها به سمت بالا
for (let i = bullets.length - 1; i >= 0; i--) {
const bullet = bullets[i];
const bulletElement = bullet.element;
// حرکت گلوله به سمت بالا
bullet.y -= 10;
bulletElement.style.top = bullet.y + 'px';
// دریافت مختصات فعلی گلوله
const bulletRect = bulletElement.getBoundingClientRect();
// بررسی برخورد گلوله با دشمن
for (let j = enemies.length - 1; j >= 0; j--) {
const enemy = enemies[j];
const enemyRect = enemy.element.getBoundingClientRect();
if (isColliding(bulletRect, enemyRect)) {
// ایجاد انفجار در محل برخورد
createExplosion(
(bulletRect.left + bulletRect.right) / 2,
(bulletRect.top + bulletRect.bottom) / 2
);
// حذف دشمن و گلوله
enemy.element.remove();
enemies.splice(j, 1);
bulletElement.remove();
bullets.splice(i, 1);
// افزایش امتیاز
score += 100;
scoreElement.textContent = 'امتیاز: ' + score;
break;
}
}
// حذف گلوله های خارج شده
if (bullet.y < -50) {
bulletElement.remove();
bullets.splice(i, 1);
}
}
}
// ================
// رویدادهای کنترل
// ================
// کنترل موسیقی
musicControl.addEventListener('click', () => {
if (musicPlaying) {
bgMusic.pause();
musicIcon.textContent = '🔇';
musicPlaying = false;
} else {
bgMusic.play().catch(e => console.log("لطفا تعامل داشته باشید تا موسیقی پخش شود"));
musicIcon.textContent = '🔊';
musicPlaying = true;
}
});
// شروع بازی
document.getElementById('start-btn').addEventListener('click', startGame);
document.getElementById('restart-btn').addEventListener('click', startGame);
// حرکت به چپ
leftBtn.addEventListener('click', function() {
if (gameActive) {
playerX = Math.max(10, playerX - 8);
player.style.left = playerX + '%';
}
});
// حرکت به راست
rightBtn.addEventListener('click', function() {
if (gameActive) {
playerX = Math.min(90, playerX + 8);
player.style.left = playerX + '%';
}
});
// شلیک
fireBtn.addEventListener('click', function() {
if (gameActive) {
fireBullet();
}
});
// کنترل لمسی برای دکمه ها
leftBtn.ontouchstart = function() {
if (gameActive) {
playerX = Math.max(10, playerX - 8);
player.style.left = playerX + '%';
}
};
rightBtn.ontouchstart = function() {
if (gameActive) {
playerX = Math.min(90, playerX + 8);
player.style.left = playerX + '%';
}
};
fireBtn.ontouchstart = function() {
if (gameActive) {
fireBullet();
}
};
// کنترل صفحه کلید
document.addEventListener('keydown', function(e) {
if (!gameActive) return;
if (e.key === 'ArrowLeft') {
playerX = Math.max(10, playerX - 8);
player.style.left = playerX + '%';
} else if (e.key === 'ArrowRight') {
playerX = Math.min(90, playerX + 8);
player.style.left = playerX + '%';
} else if (e.key === ' ' || e.key === 'Spacebar') {
fireBullet();
}
});
// اسپلش اسکرین و انتقال به صفحه اصلی
setTimeout(() => {
splashScreen.style.display = 'none';
startScreen.style.display = 'flex';
}, 3000);
</script>