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Optimize shadow buffer blit #127
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base: celadon/a15/stable
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Tracked-On: OAM-132617 Signed-off-by: Weifeng Liu <[email protected]>
Improper Commit Message |
backend/Backend.cpp
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(!IsVideoLayer(layer) && IsDownScaling(layer)) || | ||
display->GetHwc2()->GetResMan().ForcedScalingWithGpu()) || | ||
(!IsVideoLayer(layer) && IsDownScaling(layer)) || | ||
has_local_memory_flag(layer->GetLayerData().bi->usage) || |
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can we add such check only for iGPU display?
Program name for this pr is not compatable with other dependent prs, for more details please check tracked_on |
Tracked-On: OAM-132617 Signed-off-by: Weifeng Liu <[email protected]>
There is no benefit at all to blit buffers that are already in local memory. Add a check to avoid the useless blit. Tracked-On: OAM-132617 Signed-off-by: Weifeng Liu <[email protected]>
Program name for this pr is not compatable with other dependent prs, for more details please check tracked_on |
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LGTM
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