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Pull request for old stuff #17
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…erColumns * Better examples
* Add Keyspace::removeColumn variant with no super_column_name in signature * Extend examples/simple.cc with more and better examples
(in case libcassandra is in /usr on the build machine)
Add updated libtool-relared m4's.
This reverts commit 48ce0c1.
Padraig's refactoring (moving lots of methods from Keyspace to Cassandra), a couple of my changes were lost. To be re-done in next commit Conflicts: .gitignore examples/get_drizzle_data.cc examples/simple.cc libcassandra/cassandra.cc libcassandra/cassandra_factory.cc libcassandra/keyspace.cc libcassandra/keyspace.h libcassandra/keyspace_factory.cc libgenthrift/Cassandra.cpp libgenthrift/Cassandra.h libgenthrift/Cassandra_server.skeleton.cpp libgenthrift/cassandra_constants.cpp libgenthrift/cassandra_types.h m4/ltversion.m4 m4/pandora_have_thrift.m4
…lace getSliceNames and getSliceRange with getColumns and getSuperColumns
…ement connect/send/receive timeout support
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Hi Padraig
To follow up on an old email discussion we had (subject "More API changes" from May 2010)
I had done these changes we discussed, but with the recent changes in the 0.7/master branch they were lost.
I pulled your master and re-implemented these changes, along with a new feature I've had in my branch for a while (Connect, read, write timeout support).
If you find them useful it'd be good if you can pull them into your branch, as it seems out of all the github forks yours is the most active/authoritative/up to date.
Unrelated 1:
Regarding my (very old) "libcassie" branch (C library for cassandra), I'm actually using it in production in my company, and have very recently started a child branch to bring it up to speed with your 0.7 changes.
Once your 0.7 branch/master stabilizes I'll aim for 100% API coverage of libcassandra in libcassie, then I'll offer it up for public consumption (perhaps even bubble up to master in my repo / yours).
Unrelated 2:
Any C++ books you recommend for a C programmer ? I still find C++ syntax, references, shared pointers and other language constructs fairly challenging.
Thank you, and keep up the great work :)