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Updated the Vector and Mammoth configs #26

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82 changes: 28 additions & 54 deletions GameData/WaterfallRestock/Patches/Squad/SSME.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -76,66 +76,40 @@
{
name = throttle
linkedTo = throttle
engineID = KS25
responseRateUp = 0.03
responseRateDown = 0.2
}
CONTROLLER
{
name = randomshock1
linkedTo = random
// The noise distribution type
noiseType = perlin
// distribution parameters
scale = 1
speed = 5
seed = 1
}
CONTROLLER
{
name = randomshock2
linkedTo = random
// The noise distribution type
noiseType = perlin
// distribution parameters
scale = 1
speed = 8
seed = 10
}
CONTROLLER
{
name = randomshock3
linkedTo = random
// The noise distribution type
noiseType = perlin
// distribution parameters
scale = 1
speed = 5
seed = 100
}
{
name = random1
linkedTo = random
noiseType = perlin
scale = 1
minimum = 0
speed = 8
seed = 0
}
CONTROLLER
{
name = randomshock4
linkedTo = random
// The noise distribution type
noiseType = perlin
// distribution parameters
scale = 1
speed = 8
seed = 1000
}
{
name = Ignition
linkedTo = engineEvent
eventDuration = 2
eventName = ignition
eventCurve
{
key = 0 0 10 10
key = 0.1 1 4.444445 4.444445
key = 1 0 -1.111111 -1.111111
}
}

TEMPLATE
{
// This is the name of the template to use
templateName = waterfall-hydrolox-rs25-1
// This field allows you to override the parentTransform name in the EFFECTS contained in the template
overrideParentTransform = fxTransformCore
position = 0,-0.4,0
rotation = 90, 0, 0
scale = 1.025, 1.025, 1.025

templateName = waterfall-hydrolox-rs25-2
position = 0,-0.376,0
rotation = 90, 0, 0
scale = 0.95, 0.95, 0.95
}


}


}
76 changes: 27 additions & 49 deletions GameData/WaterfallRestock/Patches/Squad/Size3EngineCluster.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -76,61 +76,39 @@
{
name = throttle
linkedTo = throttle
responseRateUp = 0.03
responseRateDown = 0.2
}
CONTROLLER
{
name = randomshock1
linkedTo = random
// The noise distribution type
noiseType = perlin
// distribution parameters
scale = 1
speed = 5
seed = 1
}
CONTROLLER
{
name = randomshock2
linkedTo = random
// The noise distribution type
noiseType = perlin
// distribution parameters
scale = 1
speed = 8
seed = 10
}
{
name = random1
linkedTo = random
noiseType = perlin
scale = 1
minimum = 0
speed = 8
seed = 0
}
CONTROLLER
{
name = randomshock3
linkedTo = random
// The noise distribution type
noiseType = perlin
// distribution parameters
scale = 1
speed = 5
seed = 100
}
CONTROLLER
{
name = randomshock4
linkedTo = random
// The noise distribution type
noiseType = perlin
// distribution parameters
scale = 1
speed = 8
seed = 1000
}
{
name = Ignition
linkedTo = engineEvent
eventDuration = 2
eventName = ignition
eventCurve
{
key = 0 0 10 10
key = 0.1 1 4.444445 4.444445
key = 1 0 -1.111111 -1.111111
}
}

TEMPLATE
{
// This is the name of the template to use
templateName = waterfall-hydrolox-rs25-1
// This field allows you to override the parentTransform name in the EFFECTS contained in the template
overrideParentTransform = fxTransformCore
position = 0,-0.4,0
rotation = 90, 0, 0
scale = 1.025, 1.025, 1.025
templateName = waterfall-hydrolox-rs25-2
position = 0,-0.367,0
rotation = 90, 0, 0
scale = 0.95, 0.95, 0.95

}

Expand Down