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Merge pull request #20 from post-kerbin-mining-corporation/dev
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Release 0.2.2
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ChrisAdderley authored Jun 17, 2021
2 parents 995235d + 5d14bb2 commit c6da054
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Showing 43 changed files with 111 additions and 100 deletions.
2 changes: 1 addition & 1 deletion .mod_data.yml
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Expand Up @@ -11,7 +11,7 @@ dependencies: # Configure dependencies
version: 4.1.4
location: s3
Waterfall:
tag: 0.6.0
tag: 0.6.5
location: github
repository: post-kerbin-mining-corporation/Waterfall
deploy:
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@@ -1,6 +1,6 @@


@PART[restock-engine-boar]:AFTER[ReStockPlus]
@PART[restock-engine-boar]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
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@@ -1,8 +1,8 @@


@PART[restock-engine-caravel-1]:AFTER[ReStockPlus]
@PART[restock-engine-caravel-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
!MODULE[EngineLightEffect] {}

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@@ -1,6 +1,6 @@


@PART[restock-engine-cherenkov]:AFTER[ReStock]
@PART[restock-engine-cherenkov]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
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@@ -1,6 +1,6 @@


@PART[restock-engine-375-corgi]:AFTER[ReStockPlus]
@PART[restock-engine-375-corgi]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
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@@ -1,6 +1,6 @@


@PART[restock-engine-galleon-1]:AFTER[ReStockPlus]
@PART[restock-engine-galleon-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
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@@ -1,6 +1,6 @@


@PART[restock-engine-125-pug]:AFTER[ReStockPlus]
@PART[restock-engine-125-pug]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
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14 changes: 7 additions & 7 deletions GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusRCS.cfg
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@@ -1,5 +1,5 @@

@PART[restock-rcs-block-multi-2]:AFTER[ReStockPlus]
@PART[restock-rcs-block-multi-2]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
Expand Down Expand Up @@ -56,7 +56,7 @@
}


@PART[restock-rcs-block-multi-mini-2]:AFTER[ReStockPlus]
@PART[restock-rcs-block-multi-mini-2]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
Expand Down Expand Up @@ -115,7 +115,7 @@ scale = 0.3, 0.4, 0.3



@PART[restock-rcs-block-dual-1]:AFTER[ReStockPlus]
@PART[restock-rcs-block-dual-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
Expand Down Expand Up @@ -171,7 +171,7 @@ scale = 0.3, 0.4, 0.3

}

@PART[restock-rcs-block-quad-angled-1]:AFTER[ReStockPlus]
@PART[restock-rcs-block-quad-angled-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
Expand Down Expand Up @@ -227,7 +227,7 @@ scale = 0.3, 0.4, 0.3

}

@PART[restock-rcs-block-triple-angled-1]:AFTER[ReStockPlus]
@PART[restock-rcs-block-triple-angled-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
Expand Down Expand Up @@ -282,7 +282,7 @@ scale = 0.3, 0.4, 0.3
}

}
@PART[restock-rcs-block-quint-1]:AFTER[ReStockPlus]
@PART[restock-rcs-block-quint-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
Expand Down Expand Up @@ -338,7 +338,7 @@ scale = 0.3, 0.4, 0.3

}

@PART[restock-rcs-block-single-mini-1]:AFTER[ReStockPlus]
@PART[restock-rcs-block-single-mini-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
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@@ -1,6 +1,6 @@


@PART[restock-engine-schnauzer-1]:AFTER[ReStockPlus]
@PART[restock-engine-schnauzer-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
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@@ -1,6 +1,6 @@


@PART[restock-engine-torch]:AFTER[ReStockPlus]
@PART[restock-engine-torch]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
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@@ -1,6 +1,6 @@


@PART[restock-engine-panda-1]:AFTER[ReStockPlus]
@PART[restock-engine-panda-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
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@@ -1,6 +1,6 @@


@PART[restock-engine-ursa-1]:AFTER[ReStockPlus]
@PART[restock-engine-ursa-1]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
Expand Down Expand Up @@ -93,9 +93,9 @@
templateName = waterfall-kerolox-lower-1
// This field allows you to override the parentTransform name in the EFFECTS contained in the template
overrideParentTransform = thrustTransform
pposition = 0,0,-0.1
rotation = 0, 0, 0
scale = 0.8, 0.8, 0.9
position = 0,0,-0.1
rotation = 0, 0, 0
scale = 0.8, 0.8, 0.9
}


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@@ -1,6 +1,6 @@


@PART[restock-engine-125-valiant]:AFTER[ReStockPlus]
@PART[restock-engine-125-valiant]:NEEDS[ReStockPlus]:FOR[WaterfallRestock]
{

!EFFECTS {}
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4 changes: 2 additions & 2 deletions GameData/WaterfallRestock/Patches/Squad/LiquidEngineKE-1.cfg
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@@ -1,8 +1,8 @@


@PART[LiquidEngineKE-1]:AFTER[ReStock]
@PART[LiquidEngineKE-1]:NEEDS[ReStock]:FOR[WaterfallRestock]
{

!MODULE[ModuleWaterfallFX] {}
!EFFECTS {}
!MODULE[EngineLightEffect] {}

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4 changes: 2 additions & 2 deletions GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg
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@@ -1,8 +1,8 @@


@PART[LiquidEngineRE-I2]:AFTER[ReStock]
@PART[LiquidEngineRE-I2]:NEEDS[ReStock]:FOR[WaterfallRestock]
{

!MODULE[ModuleWaterfallFX] {}
!EFFECTS {}
!MODULE[EngineLightEffect] {}

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@@ -1,8 +1,8 @@


@PART[LiquidEngineRE-J10]:AFTER[ReStock]
@PART[LiquidEngineRE-J10]:NEEDS[ReStock]:FOR[WaterfallRestock]
{

!MODULE[ModuleWaterfallFX] {}
!EFFECTS {}
!MODULE[EngineLightEffect] {}

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4 changes: 2 additions & 2 deletions GameData/WaterfallRestock/Patches/Squad/LiquidEngineRK-7.cfg
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@@ -1,8 +1,8 @@


@PART[LiquidEngineRK-7]:AFTER[ReStock]
@PART[LiquidEngineRK-7]:NEEDS[ReStock]:FOR[WaterfallRestock]
{

!MODULE[ModuleWaterfallFX] {}
!EFFECTS {}
!MODULE[EngineLightEffect] {}

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4 changes: 2 additions & 2 deletions GameData/WaterfallRestock/Patches/Squad/LiquidEngineRV-1.cfg
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@@ -1,8 +1,8 @@


@PART[LiquidEngineRV-1]:AFTER[ReStock]
@PART[LiquidEngineRV-1]:NEEDS[ReStock]:FOR[WaterfallRestock]
{

!MODULE[ModuleWaterfallFX] {}
!EFFECTS {}
!MODULE[EngineLightEffect] {}

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4 changes: 2 additions & 2 deletions GameData/WaterfallRestock/Patches/Squad/SSME.cfg
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@@ -1,9 +1,9 @@


@PART[SSME]:AFTER[ReStock]
@PART[SSME]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
// Engine configured by KnightofStJohn

!MODULE[ModuleWaterfallFX] {}
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
!MODULE[EngineLightEffect] {}
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@@ -1,7 +1,8 @@


@PART[Size3AdvancedEngine]:AFTER[ReStock]
@PART[Size3AdvancedEngine]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
!MODULE[EngineLightEffect] {}
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@@ -1,9 +1,9 @@


@PART[Size3EngineCluster]:AFTER[ReStock]
@PART[Size3EngineCluster]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
// Engine configured by KnightofStJohn

!MODULE[ModuleWaterfallFX] {}
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
!MODULE[EngineLightEffect] {}
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15 changes: 10 additions & 5 deletions GameData/WaterfallRestock/Patches/Squad/SquadLights.cfg
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@@ -1,5 +1,6 @@
@PART[spotLight1_v2]:AFTER[ReStock]
@PART[spotLight1_v2]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
MODULE
{
name = ModuleWaterfallFX
Expand Down Expand Up @@ -31,8 +32,9 @@
}
}
}
@PART[spotLight2_v2]:AFTER[ReStock]
@PART[spotLight2_v2]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
MODULE
{
name = ModuleWaterfallFX
Expand Down Expand Up @@ -65,8 +67,9 @@
}
}

@PART[spotLight3]:AFTER[ReStock]
@PART[spotLight3]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
MODULE
{
name = ModuleWaterfallFX
Expand Down Expand Up @@ -99,8 +102,9 @@
}
}

@PART[groundLight1]:AFTER[ReStock]
@PART[groundLight1]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
MODULE
{
name = ModuleWaterfallFX
Expand Down Expand Up @@ -133,8 +137,9 @@
}
}

@PART[groundLight2]:AFTER[ReStock]
@PART[groundLight2]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
MODULE
{
name = ModuleWaterfallFX
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15 changes: 10 additions & 5 deletions GameData/WaterfallRestock/Patches/Squad/SquadRCS.cfg
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@


@PART[RCSBlock_v2]:AFTER[ReStock]
@PART[RCSBlock_v2]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
EFFECTS
Expand Down Expand Up @@ -57,8 +58,9 @@
}


@PART[linearRcs]:AFTER[ReStock]
@PART[linearRcs]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
EFFECTS
Expand Down Expand Up @@ -114,8 +116,9 @@
}


@PART[mk1-3pod]:AFTER[ReStock]
@PART[mk1-3pod]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
EFFECTS
Expand Down Expand Up @@ -172,8 +175,9 @@



@PART[RCSblock_01_small]:AFTER[ReStock]
@PART[RCSblock_01_small]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
EFFECTS
Expand Down Expand Up @@ -231,8 +235,9 @@ scale = 0.3, 0.4, 0.3



@PART[RCSLinearSmall]:AFTER[ReStock]
@PART[RCSLinearSmall]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
!MODULE[ModuleWaterfallFX] {}
// Removes the stock effect block, and replace it with one that has no particles
!EFFECTS {}
EFFECTS
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@@ -1,8 +1,8 @@


@PART[engineLargeSkipper_v2]:AFTER[ReStock]
@PART[engineLargeSkipper_v2]:NEEDS[ReStock]:FOR[WaterfallRestock]
{

!MODULE[ModuleWaterfallFX] {}
!EFFECTS {}
!MODULE[EngineLightEffect] {}

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4 changes: 2 additions & 2 deletions GameData/WaterfallRestock/Patches/Squad/ionEngine.cfg
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@@ -1,8 +1,8 @@


@PART[ionEngine]:AFTER[ReStock]
@PART[ionEngine]:NEEDS[ReStock]:FOR[WaterfallRestock]
{
// Removes the stock effect block, and replace it with one that has no particles
!MODULE[ModuleWaterfallFX] {}
!EFFECTS {}
!MODULE[EngineLightEffect] {}

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