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103 changes: 103 additions & 0 deletions
103
GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCaravel.cfg
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@PART[restock-engine-caravel-1]:AFTER[ReStockPlus] | ||
{ | ||
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!EFFECTS {} | ||
EFFECTS | ||
{ | ||
engage | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_vent_medium | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
flameout | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_explosion_low | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
fx-caravel-running | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_rocket_hard | ||
volume = 0.0 0.0 | ||
volume = 0.01 0.2 | ||
volume = 1.0 0.6 | ||
pitch = 0.0 0.1 | ||
pitch = 0.01 0.2 | ||
pitch = 1.0 0.5 | ||
loop = true | ||
} | ||
PREFAB_PARTICLE | ||
{ | ||
prefabName = fx_smokeTrail_light | ||
transformName = fxTransformPlume | ||
emission = 0.0 0.0 | ||
emission = 0.05 0.0 | ||
emission = 0.075 0.25 | ||
emission = 1.0 1.25 | ||
speed = 0.0 0.25 | ||
speed = 1.0 1.0 | ||
} | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = ModuleWaterfallFX | ||
// This is a custom name | ||
moduleID = caravelEngine | ||
// This links the effects to a given ModuleEngines | ||
engineID = basicEngine | ||
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// List out all controllers we want available | ||
// This controller scales with atmosphere depth | ||
CONTROLLER | ||
{ | ||
name = atmosphereDepth | ||
linkedTo = atmosphere_density | ||
} | ||
// This controller scales with effective throttle | ||
CONTROLLER | ||
{ | ||
name = throttle | ||
linkedTo = throttle | ||
} | ||
// this controller generates a random value in the range specified | ||
CONTROLLER | ||
{ | ||
name = random | ||
linkedTo = random | ||
range = -1,1 | ||
} | ||
// ----------------------------------------------------- | ||
// Past here should be generated with the ingame editor! | ||
// ----------------------------------------------------- | ||
TEMPLATE | ||
{ | ||
// This is the name of the template to use | ||
templateName = waterfall-hydrolox-upper-1 | ||
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | ||
overrideParentTransform = thrustTransform | ||
position = 0,0,-0.1 | ||
rotation = 0, 0, 0 | ||
scale = 1, 1, 1 | ||
} | ||
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} | ||
} | ||
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95 changes: 95 additions & 0 deletions
95
GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCherenkov.cfg
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@PART[restock-engine-cherenkov]:AFTER[ReStock] | ||
{ | ||
// Removes the stock effect block, and replace it with one that has no particles | ||
!EFFECTS {} | ||
EFFECTS | ||
{ | ||
engage | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_vent_soft | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
flameout | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_explosion_low | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
fx-cherenkov-running | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_rocket_hard | ||
volume = 0.0 0.0 | ||
volume = 1.0 1.0 | ||
pitch = 0.0 0.2 | ||
pitch = 1.0 1.0 | ||
loop = true | ||
} | ||
MODEL_MULTI_PARTICLE | ||
{ | ||
name = turbo | ||
modelName = ReStockPlus/FX/restock-fx-cherenkov-turbo-1 | ||
transformName = fxTransformTurbo | ||
emission = 0.0 0.0 | ||
emission = 0.01 0.1 | ||
emission = 0.075 0.25 | ||
emission = 1.0 1.0 | ||
speed = 0.0 0.35 | ||
speed = 1.0 1.0 | ||
} | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = ModuleWaterfallFX | ||
// This is a custom name | ||
moduleID = cherenkovFX | ||
// This links the effects to a given ModuleEngines | ||
engineID = basicEngine | ||
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// List out all controllers we want available | ||
CONTROLLER | ||
{ | ||
name = atmosphereDepth | ||
linkedTo = atmosphere_density | ||
} | ||
CONTROLLER | ||
{ | ||
name = throttle | ||
linkedTo = throttle | ||
} | ||
TEMPLATE | ||
{ | ||
// This is the name of the template to use | ||
templateName = waterfall-ntr-lh2-1 | ||
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | ||
overrideParentTransform = fxTransformCore | ||
position = 0,0.7,0 | ||
rotation = 90, 0, 0 | ||
scale = 2, 2, 2 | ||
} | ||
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} | ||
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} |
91 changes: 91 additions & 0 deletions
91
GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCorgi.cfg
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@PART[restock-engine-375-corgi]:AFTER[ReStockPlus] | ||
{ | ||
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!EFFECTS {} | ||
EFFECTS | ||
{ | ||
engage | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_vent_soft | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
flameout | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_explosion_low | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
fx-corgi-running | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_rocket_mini | ||
volume = 0.0 0.0 | ||
volume = 0.01 0.2 | ||
volume = 1.0 0.6 | ||
pitch = 0.0 0.1 | ||
pitch = 0.01 0.2 | ||
pitch = 1.0 0.5 | ||
loop = true | ||
} | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = ModuleWaterfallFX | ||
// This is a custom name | ||
moduleID = reliantEngine | ||
// This links the effects to a given ModuleEngines | ||
engineID = basicEngine | ||
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// List out all controllers we want available | ||
// This controller scales with atmosphere depth | ||
CONTROLLER | ||
{ | ||
name = atmosphereDepth | ||
linkedTo = atmosphere_density | ||
} | ||
// This controller scales with effective throttle | ||
CONTROLLER | ||
{ | ||
name = throttle | ||
linkedTo = throttle | ||
} | ||
// this controller generates a random value in the range specified | ||
CONTROLLER | ||
{ | ||
name = random | ||
linkedTo = random | ||
range = -1,1 | ||
} | ||
// ----------------------------------------------------- | ||
// Past here should be generated with the ingame editor! | ||
// ----------------------------------------------------- | ||
TEMPLATE | ||
{ | ||
// This is the name of the template to use | ||
templateName = waterfall-hydrolox-upper-1 | ||
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | ||
overrideParentTransform = thrustTransform | ||
position = 0,0,0 | ||
rotation = 0, 0, 0 | ||
scale = 0.8, 0.8, 1 | ||
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} | ||
} | ||
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