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tmp/ | ||
deploy/ | ||
build/ | ||
build-deploy/ | ||
.vs/ | ||
.idea/ | ||
bin/ | ||
obj/ | ||
*.swp |
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mod-name: WaterfallRestock | ||
package: | ||
include-dependencies: true # Include dependencies in the package | ||
included-gamedata: | ||
- Waterfall | ||
included-support: # Include these root-level files in packages | ||
- readme.txt | ||
- changelog.txt | ||
dependencies: # Configure dependencies | ||
ModuleManager: | ||
version: 4.1.4 | ||
location: s3 | ||
deploy: | ||
SpaceDock: | ||
enabled: false # activate/deactivate this deployment script | ||
mod-id: 558 # The Spacedock mod ID for deployment | ||
CurseForge: | ||
enabled: false # activate/deactivate this deployment script | ||
mod-id: 220671 # The CurseForge mod ID for deployment | ||
GitHub: | ||
enabled: true # activate/deactivate this deployment script |
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language: python | ||
python: | ||
- 3.6 | ||
install: | ||
- pip install awscli boto3 requests | ||
branches: | ||
only: | ||
- master | ||
script: | ||
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git # clone this repo, it contains the stuff that does the heavy lifting | ||
- cd build-deploy | ||
- git checkout master | ||
- cd .. | ||
- pytest -s --testpath "GameData/" build-deploy/src/tests/ # run the deploy tests | ||
- python build-deploy/src/package.py --f ".mod_data.yml" # Build package | ||
before_deploy: | ||
- python build-deploy/src/stage.py --f ".mod_data.yml" # Run the staging script | ||
deploy: | ||
- provider: script | ||
script: python build-deploy/src/deploy.py --f ".mod_data.yml" # Deploy package to spacedock, curse, github | ||
skip_cleanup: true | ||
on: | ||
branch: master | ||
- provider: s3 # releases to S3 | ||
access_key_id: $AWS_ACCESS_KEY_ID | ||
secret_access_key: $AWS_SECRET_ACCESS_KEY | ||
bucket: "nertea-ksp-modding-releases" | ||
local_dir: deploy/Waterfall | ||
skip_cleanup: true | ||
acl: public_read | ||
region: us-east-2 | ||
upload-dir: waterfall | ||
on: | ||
branch: master |
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135
GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusBoar.cfg
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@PART[restock-engine-boar]:AFTER[ReStock]:FOR[Waterfall] | ||
{ | ||
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!EFFECTS {} | ||
EFFECTS | ||
{ | ||
engage | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_vent_medium | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
disengage | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_vent_soft | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
flameout | ||
{ | ||
PREFAB_PARTICLE | ||
{ | ||
prefabName = fx_exhaustSparks_flameout_2 | ||
transformName = smokePoint | ||
oneShot = true | ||
} | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_explosion_low | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
fx-boar-running | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_rocket_hard | ||
volume = 0.0 0.0 | ||
volume = 0.01 0.4 | ||
volume = 1.0 1.0 | ||
pitch = 0.0 0.2 | ||
pitch = 0.01 0.6 | ||
pitch = 1.0 1.8 | ||
loop = true | ||
} | ||
PREFAB_PARTICLE | ||
{ | ||
prefabName = fx_smokeTrail_veryLarge | ||
transformName = smokePoint | ||
emission = 0.0 0.0 | ||
emission = 0.05 0.0 | ||
emission = 0.075 0.25 | ||
emission = 1.0 1.25 | ||
speed = 0.0 0.25 | ||
speed = 1.0 1.0 | ||
localOffset = 0, 0, 1 | ||
} | ||
MODEL_MULTI_PARTICLE | ||
{ | ||
name = turbo | ||
modelName = ReStock/FX/restock-fx-boar-turbo-1 | ||
transformName = fxTransformTurbo | ||
emission = 0.0 0.0 | ||
emission = 0.01 0.1 | ||
emission = 0.075 0.25 | ||
emission = 1.0 1.0 | ||
speed = 0.0 0.35 | ||
speed = 1.0 1.0 | ||
} | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = ModuleWaterfallFX | ||
// This is a custom name | ||
moduleID = twinBoarFX | ||
// This links the effects to a given ModuleEngines | ||
engineID = basicEngine | ||
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// List out all controllers we want available | ||
// This controller scales with atmosphere depth | ||
CONTROLLER | ||
{ | ||
name = atmosphereDepth | ||
linkedTo = atmosphere_density | ||
} | ||
// This controller scales with effective throttle | ||
CONTROLLER | ||
{ | ||
name = throttle | ||
linkedTo = throttle | ||
} | ||
// this controller generates a random value in the range specified | ||
CONTROLLER | ||
{ | ||
name = random | ||
linkedTo = random | ||
range = -1,1 | ||
} | ||
// ----------------------------------------------------- | ||
// Past here should be generated with the ingame editor! | ||
// ----------------------------------------------------- | ||
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TEMPLATE | ||
{ | ||
// This is the name of the template to use | ||
templateName = waterfall-kerolox-f1b-1 | ||
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | ||
overrideParentTransform = thrustTransform | ||
position = 0,0.04,0.056 | ||
rotation = 0, 0, 0 | ||
scale = 1, 1, 1 | ||
} | ||
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} | ||
} |
93 changes: 93 additions & 0 deletions
93
GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusPug.cfg
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@PART[restock-engine-125-pug]:AFTER[ReStock]:FOR[Waterfall] | ||
{ | ||
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!EFFECTS {} | ||
EFFECTS | ||
{ | ||
engage | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_vent_medium | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
flameout | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_explosion_low | ||
volume = 1.0 | ||
pitch = 2.0 | ||
loop = false | ||
} | ||
} | ||
fx-pug-running | ||
{ | ||
AUDIO | ||
{ | ||
channel = Ship | ||
clip = sound_rocket_hard | ||
volume = 0.0 0.0 | ||
volume = 0.01 0.2 | ||
volume = 1.0 0.6 | ||
pitch = 0.0 0.1 | ||
pitch = 0.01 0.2 | ||
pitch = 1.0 0.5 | ||
loop = true | ||
} | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = ModuleWaterfallFX | ||
// This is a custom name | ||
moduleID = terrierFX | ||
// This links the effects to a given ModuleEngines | ||
engineID = basicEngine | ||
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// List out all controllers we want available | ||
// This controller scales with atmosphere depth | ||
CONTROLLER | ||
{ | ||
name = atmosphereDepth | ||
linkedTo = atmosphere_density | ||
} | ||
// This controller scales with effective throttle | ||
CONTROLLER | ||
{ | ||
name = throttle | ||
linkedTo = throttle | ||
} | ||
// this controller generates a random value in the range specified | ||
CONTROLLER | ||
{ | ||
name = random | ||
linkedTo = random | ||
range = -1,1 | ||
} | ||
// ----------------------------------------------------- | ||
// Past here should be generated with the ingame editor! | ||
// ----------------------------------------------------- | ||
TEMPLATE | ||
{ | ||
// This is the name of the template to use | ||
templateName = waterfall-kerlox-rd124-1 | ||
// This field allows you to override the parentTransform name in the EFFECTS contained in the template | ||
overrideParentTransform = thrustTransform | ||
position = 0,0,-0.13 | ||
rotation = -90,0,0 | ||
scale = 0.9,0.7,0.9 | ||
} | ||
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} | ||
} |
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