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121 changes: 75 additions & 46 deletions server.py
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,9 @@
class Server(object):
"""
An adventure game socket server

An instance's methods share the following variables:

* self.socket: a "bound" server socket, as produced by socket.bind()
* self.client_connection: a "connection" socket as produced by socket.accept()
* self.input_buffer: a string that has been read from the connected client and
Expand All @@ -17,14 +17,14 @@ class Server(object):
* self.done: A boolean, False until the client is ready to disconnect
* self.room: one of 0, 1, 2, 3. This signifies which "room" the client is in,
according to the following map:

3 N
| ^
1 - 0 - 2 |

When a client connects, they are greeted with a welcome message. And then they can
move through the connected rooms. For example, on connection:

OK! Welcome to Realms of Venture! This room has brown wall paper! (S)
move north (C)
OK! This room has white wallpaper. (S)
Expand All @@ -36,7 +36,7 @@ class Server(object):
OK! This room has a green floor! (S)
quit (C)
OK! Goodbye! (S)

Note that we've annotated server and client messages with *(S)* and *(C)*, but
these won't actually appear in server/client communication. Also, you'll be
free to develop any room descriptions you like: the only requirement is that
Expand Down Expand Up @@ -78,19 +78,22 @@ def room_description(self, room_number):
:param room_number: int
:return: str
"""
rooms = {0: "A room with white paint",
1: "Brown wallpaper covers the walls, bathing\
the room in warm light reflected from the half-drawn curtains.",
2: "This room is painted orange",
3: "This room is blue and has a small window"}
return rooms[room_number]

# TODO: YOUR CODE HERE

pass

def greet(self):
"""
Welcome a client to the game.

Puts a welcome message and the description of the client's current room into
the output buffer.
:return: None

:return: None
"""
self.output_buffer = "Welcome to {}! {}".format(
self.game_name,
Expand All @@ -101,105 +104,131 @@ def get_input(self):
"""
Retrieve input from the client_connection. All messages from the client
should end in a newline character: '\n'.

This is a BLOCKING call. It should not return until there is some input from
the client to receive.

:return: None
"""

# TODO: YOUR CODE HERE
:return: None
"""
received = b""
while True:
chunk = self.client_connection.recv(16)
received += chunk
if b"\n" in chunk:
break

pass
self.input_buffer = received.decode().strip('\n')

def move(self, argument):
"""
Moves the client from one room to another.

Examines the argument, which should be one of:

* "north"
* "south"
* "east"
* "west"

"Moves" the client into a new room by adjusting self.room to reflect the
number of the room that the client has moved into.

Puts the room description (see `self.room_description`) for the new room
into "self.output_buffer".

:param argument: str
:return: None
"""
# 3 N
# | ^
# 1 - 0 - 2 |
if self.room == 0 and argument == "north":
self.room = 3

# TODO: YOUR CODE HERE
if self.room == 0 and argument == "west":
self.room = 1

pass
if self.room == 0 and argument == "east":
self.room = 2

if self.room == 1 and argument == "east":
self.room = 0

if self.room == 2 and argument == "west":
self.room = 0

if self.room == 3 and argument == "south":
self.room = 0


self.output_buffer = self.room_description(self.room)

def say(self, argument):
"""
Lets the client speak by putting their utterance into the output buffer.

For example:
`self.say("Is there anybody here?")`
would put
`You say, "Is there anybody here?"`
into the output buffer.

:param argument: str
:return: None
"""

# TODO: YOUR CODE HERE

pass
self.output_buffer = 'You say, "{}"'.format(argument)

def quit(self, argument):
"""
Quits the client from the server.

Turns `self.done` to True and puts "Goodbye!" onto the output buffer.

Ignore the argument.

:param argument: str
:return: None
"""

# TODO: YOUR CODE HERE

pass
self.done = True
self.output_buffer = "Goodbye!"

def route(self):
"""
Examines `self.input_buffer` to perform the correct action (move, quit, or
say) on behalf of the client.

For example, if the input buffer contains "say Is anybody here?" then `route`
should invoke `self.say("Is anybody here?")`. If the input buffer contains
"move north", then `route` should invoke `self.move("north")`.

:return: None
"""
pieces = self.input_buffer.split(" ")
if len(pieces) == 1:
argument = None
else:
argument = " ".join(pieces[1:])

# TODO: YOUR CODE HERE
command = pieces[0]
try:
getattr(self, command)(argument)
except AttributeError:
self.output_buffer = "Sorry I didn't get that"

pass

def push_output(self):
"""
Sends the contents of the output buffer to the client.

This method should prepend "OK! " to the output and append "\n" before
sending it.

:return: None
"""

# TODO: YOUR CODE HERE
:return: None
"""

pass
self.client_connection.sendall(b"OK! " + self.output_buffer.encode() + b"\n")

def serve(self):
self.connect()
Expand Down