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Lesson 3 activity submission. 'route' method modified to handle erron… #14

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133 changes: 103 additions & 30 deletions server.py
Original file line number Diff line number Diff line change
@@ -80,17 +80,23 @@ def room_description(self, room_number):
"""

# TODO: YOUR CODE HERE
return [
"You are in the room with the white wallpaper.",
"You are in the room with the green wallpaper.",
"You are in the room with the brown wallpaper.",
"You are in the room with the mauve wallpaper.",
][room_number]

pass
# pass

def greet(self):
"""
Welcome a client to the game.

Puts a welcome message and the description of the client's current room into
the output buffer.
:return: None

:return: None
"""
self.output_buffer = "Welcome to {}! {}".format(
self.game_name,
@@ -101,105 +107,172 @@ def get_input(self):
"""
Retrieve input from the client_connection. All messages from the client
should end in a newline character: '\n'.

This is a BLOCKING call. It should not return until there is some input from
the client to receive.
:return: None

:return: None
"""

# TODO: YOUR CODE HERE
received = b''
while b'\n' not in received:
received += self.client_connection.recv(16)

self.input_buffer = received.decode().strip()

pass
# pass

def move(self, argument):
"""
Moves the client from one room to another.

Examines the argument, which should be one of:

* "north"
* "south"
* "east"
* "west"

"Moves" the client into a new room by adjusting self.room to reflect the
number of the room that the client has moved into.

Puts the room description (see `self.room_description`) for the new room
into "self.output_buffer".

:param argument: str
:return: None
"""

# TODO: YOUR CODE HERE
# if self.room == 0 and argument == "north":
# self.room = 3

# if self.room == 0 and argument == "west":
# self.room = 1

# if self.room == 0 and argument == "east":
# self.room = 2

# if self.room == 1 and argument == "east":
# self.room = 0

# if self.room == 2 and argument == "west":
# self.room = 0

# if self.room == 3 and argument == "south":
# self.room = 0

pass
# self.output_buffer = self.room_description(self.room)
if self.room == 0:
if argument == 'north':
self.room = 3
if argument == 'west':
self.room = 1
if argument == 'east':
self.room = 2

if self.room == 1:
if argument == 'east':
self.room = 0

if self.room == 2:
if argument == 'west':
self.room = 0

if self.room == 3:
if argument == 'south':
self.room = 0

self.output_buffer = self.room_description(self.room)

def say(self, argument):
"""
Lets the client speak by putting their utterance into the output buffer.

For example:
`self.say("Is there anybody here?")`
would put
`You say, "Is there anybody here?"`
into the output buffer.

:param argument: str
:return: None
"""

# TODO: YOUR CODE HERE
self.output_buffer = 'You say, "{}"'.format(argument)

pass
# pass

def quit(self, argument):
"""
Quits the client from the server.

Turns `self.done` to True and puts "Goodbye!" onto the output buffer.

Ignore the argument.

:param argument: str
:return: None
"""

# TODO: YOUR CODE HERE
self.done = True
self.output_buffer = "Goodbye!"

pass
# pass

def route(self):
"""
Examines `self.input_buffer` to perform the correct action (move, quit, or
say) on behalf of the client.

For example, if the input buffer contains "say Is anybody here?" then `route`
should invoke `self.say("Is anybody here?")`. If the input buffer contains
"move north", then `route` should invoke `self.move("north")`.

:return: None
"""

# TODO: YOUR CODE HERE

pass
received = self.input_buffer.split(" ")

command = received.pop(0)
arguments = " ".join(received)

if (command.lower() == 'say') or (command.lower() == 'move' and arguments.lower()
in ['north', 'south', 'east', 'west']) or\
(command.lower() == 'quit'):
{
'quit': self.quit,
'move': self.move,
'say': self.say,
}[command](arguments)
else:
self.output_buffer = "First word in command must be either 'move' or 'say'." +\
"\nIf 'say', then following can be anything." +\
"\nIf 'move', then following must be either 'north', " +\
"'south', 'east', 'west'"

# If `self.input_buffer` was "say Is anybody here?", then:
# `command` should now be "say" and `arguments` should now be "Is anybody here?".
#
# If `self.input_buffer` was "move north", then:
# `command` should now be "move" and `arguments` should now be "north".

def push_output(self):
"""
Sends the contents of the output buffer to the client.

This method should prepend "OK! " to the output and append "\n" before
sending it.
:return: None

:return: None
"""

# TODO: YOUR CODE HERE

pass
self.client_connection.sendall(b"OK! " + self.output_buffer.encode() + b"\n")

def serve(self):
self.connect()