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ziplantil edited this page Jul 12, 2020
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Text | Description |
---|---|
Toolbar | Whether to show the toolbar. |
Editor tool bar | Whether to show the editor tool bar. |
Status Bar | Whether to show the status bar. |
Full screen | Whether to enable the full screen mode that hides the texture list and tool tabs. |
View textures | TODO (what does this do?) |
Zoom In | Zooms in on the mine view. The difference between the zoom and pan is that the zoom affects movement (with the mouse) and perspective, while panning does not. |
Zoom Out | Zooms out on the mine view. The difference between the zoom and pan is that the zoom affects movement (with the mouse) and perspective, while panning does not. |
Fit to view | Fits the entire mine to the mine view, adjusting the camera position, orientation and zoom. |
Toggle perspective | Toggles between the third-person and first-person perspectives. |
Pan | Used to pan or move the camera. |
Rotate | Used to rotate the camera. Rotation turns the camera as well as moves it around on a circle, depending on the zoom level. |
Center on current segment | Brings the current segment to the center of the mine view and zooms out to show the entire mine on the view. |
Center on current object | Brings the current object to the center of the mine view and zooms out to show the entire mine on the view. |
Center entire Mine | Zooms out to show the entire mine on the view and places the center of the mine into the center of the mine view. |
Align side rotation | TODO |
Partial Lines | Displays only some segment lines without any textures. Roughly simulates how automap would look in-game. Note: using F7 while in "textured, no lines" mode does not immediately jump to "partial lines", but to "textured, wireframe". Press F7 twice to go to "partial lines" directly. |
All Lines | Displays all lines, but without any textures. Note: using F8 while in "textured, no lines" mode does not immediately jump to "all lines", but to "textured, wireframe". Press F8 twice to go to "all lines" directly. |
Textured, wireframe | Displays sides with textures, but also draws the wireframe for all lines. |
Textured, no lines | Displays sides with textures without drawing the wireframe for any lines. Note: using F9 while in "all lines" mode does not immediately jump to "textured, no lines", but to "textured, wireframe". Press F9 twice to go to "textured, no lines" directly. |
Used textures | Whether to only show textures already used in the mine in the texture list, as opposed to all textures. |
Walls | Whether to show walls as crosses on the mine view. |
Special segments | Whether to highlight special segments (segments with special functions) when lines are enabled. |
Lights | Whether to show the light sprite for custom lights. |
Shading | Whether to show lighting in the mine view. The lighting will only be visible on textures, not objects or lines. If not checked, the mine will appear bright everywhere. |
Delta shading | Whether to animate lighting (for variable lights) in the mine view. |
Objects | Controls object visibility in the mine view. |
- Mine View & Controls
- Selection
- Moving Things Around
- Toolbar
- Texture List
- Status Bar
- .HOG Editor
- .POG (Texture) Editor
- Level Converter